| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef PPAPI_CPP_TOUCH_POINT_H_ | |
| #define PPAPI_CPP_TOUCH_POINT_H_ | |
| #include <stdint.h> | |
| #include "ppapi/c/ppb_input_event.h" | |
| #include "ppapi/cpp/input_event.h" | |
| #include "ppapi/cpp/point.h" | |
| namespace pp { | |
| /// Wrapper class for PP_TouchPoint. | |
| class TouchPoint { | |
| public: | |
| TouchPoint() : touch_point_(PP_MakeTouchPoint()) {} | |
| TouchPoint(const PP_TouchPoint& point) | |
| : touch_point_(point), tilt_(PP_MakeFloatPoint(0, 0)) {} | |
| TouchPoint(const PP_TouchPoint& point, const PP_FloatPoint& tilt) | |
| : touch_point_(point), tilt_(tilt) {} | |
| /// @return The identifier for this TouchPoint. This corresponds to the order | |
| /// in which the points were pressed. For example, the first point to be | |
| /// pressed has an id of 0, the second has an id of 1, and so on. An id can be | |
| /// reused when a touch point is released. For example, if two fingers are | |
| /// down, with id 0 and 1, and finger 0 releases, the next finger to be | |
| /// pressed can be assigned to id 0. | |
| uint32_t id() const { return touch_point_.id; } | |
| /// @return The x-y coordinates of this TouchPoint, in DOM coordinate space. | |
| FloatPoint position() const { | |
| return pp::FloatPoint(touch_point_.position); | |
| } | |
| /// @return The elliptical radii, in screen pixels, in the x and y direction | |
| /// of this TouchPoint. | |
| FloatPoint radii() const { return pp::FloatPoint(touch_point_.radius); } | |
| /// @return The angle of rotation of the elliptical model of this TouchPoint | |
| /// from the y-axis. | |
| float rotation_angle() const { return touch_point_.rotation_angle; } | |
| /// @return The pressure applied to this TouchPoint. This is typically a | |
| /// value between 0 and 1, with 0 indicating no pressure and 1 indicating | |
| /// some maximum pressure, but scaling differs depending on the hardware and | |
| /// the value is not guaranteed to stay within that range. | |
| float pressure() const { return touch_point_.pressure; } | |
| /// @return The tilt of this touchpoint. This is a float point. Values of x | |
| /// and y are between 0 and 90, with 0 indicating 0 degrees and 90 indicating | |
| // 90 degrees. | |
| PP_FloatPoint tilt() const { return tilt_; } | |
| private: | |
| PP_TouchPoint touch_point_; | |
| PP_FloatPoint tilt_; | |
| }; | |
| } // namespace pp | |
| #endif /* PPAPI_CPP_TOUCH_POINT_H_ */ |