| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include <algorithm> | |
| #include "ppapi/c/pp_input_event.h" | |
| #include "ppapi/cpp/graphics_2d.h" | |
| #include "ppapi/cpp/image_data.h" | |
| #include "ppapi/cpp/input_event.h" | |
| #include "ppapi/cpp/instance.h" | |
| #include "ppapi/cpp/module.h" | |
| #include "ppapi/cpp/size.h" | |
| #include "ppapi/cpp/view.h" | |
| #include "ppapi/utility/graphics/paint_manager.h" | |
| // Number of pixels to each side of the center of the square that we draw. | |
| static const int kSquareRadius = 2; | |
| // We identify our square by the center point. This computes the rect for the | |
| // square given that point. | |
| pp::Rect SquareForPoint(int x, int y) { | |
| return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius, | |
| kSquareRadius * 2 + 1, kSquareRadius * 2 + 1); | |
| } | |
| static void FillRect(pp::ImageData* image, | |
| int left, int top, int width, int height, | |
| uint32_t color) { | |
| for (int y = std::max(0, top); | |
| y < std::min(image->size().height() - 1, top + height); | |
| y++) { | |
| for (int x = std::max(0, left); | |
| x < std::min(image->size().width() - 1, left + width); | |
| x++) | |
| *image->GetAddr32(pp::Point(x, y)) = color; | |
| } | |
| } | |
| class MyInstance : public pp::Instance, public pp::PaintManager::Client { | |
| public: | |
| MyInstance(PP_Instance instance) | |
| : pp::Instance(instance), | |
| paint_manager_(), | |
| last_x_(0), | |
| last_y_(0) { | |
| paint_manager_.Initialize(this, this, false); | |
| RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_TOUCH); | |
| } | |
| virtual bool HandleInputEvent(const pp::InputEvent& event) { | |
| switch (event.GetType()) { | |
| case PP_INPUTEVENT_TYPE_MOUSEDOWN: { | |
| pp::MouseInputEvent mouse_event(event); | |
| // Update the square on a mouse down. | |
| if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { | |
| UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()), | |
| static_cast<int>(mouse_event.GetPosition().y())); | |
| } | |
| return true; | |
| } | |
| case PP_INPUTEVENT_TYPE_MOUSEMOVE: { | |
| pp::MouseInputEvent mouse_event(event); | |
| // Update the square on a drag. | |
| if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { | |
| UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()), | |
| static_cast<int>(mouse_event.GetPosition().y())); | |
| } | |
| return true; | |
| } | |
| case PP_INPUTEVENT_TYPE_TOUCHSTART: { | |
| pp::TouchInputEvent touch(event); | |
| // Update the square on a touch down. | |
| uint32_t count = touch.GetTouchCount(PP_TOUCHLIST_TYPE_CHANGEDTOUCHES); | |
| for (uint32_t i = 0; i < count; ++i) { | |
| pp::TouchPoint point = touch.GetTouchByIndex( | |
| PP_TOUCHLIST_TYPE_CHANGEDTOUCHES, i); | |
| UpdateSquare(static_cast<int>(point.position().x()), | |
| static_cast<int>(point.position().y())); | |
| } | |
| return true; | |
| } | |
| case PP_INPUTEVENT_TYPE_TOUCHMOVE: | |
| case PP_INPUTEVENT_TYPE_TOUCHEND: | |
| case PP_INPUTEVENT_TYPE_TOUCHCANCEL: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| virtual void DidChangeView(const pp::View& view) { | |
| paint_manager_.SetSize(view.GetRect().size()); | |
| } | |
| // PaintManager::Client implementation. | |
| virtual bool OnPaint(pp::Graphics2D& graphics_2d, | |
| const std::vector<pp::Rect>& paint_rects, | |
| const pp::Rect& paint_bounds) { | |
| // Make an image just large enough to hold all dirty rects. We won't | |
| // actually paint all of these pixels below, but rather just the dirty | |
| // ones. Since image allocation can be somewhat heavyweight, we wouldn't | |
| // want to allocate separate images in the case of multiple dirty rects. | |
| pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, | |
| paint_bounds.size(), false); | |
| // We could repaint everything inside the image we made above. For this | |
| // example, that would probably be the easiest thing since updates are | |
| // small and typically close to each other. However, for the purposes of | |
| // demonstration, here we only actually paint the pixels that changed, | |
| // which may be the entire update region, or could be multiple discontigous | |
| // regions inside the update region. | |
| // | |
| // Note that the aggregator used by the paint manager won't give us | |
| // multiple regions that overlap, so we don't have to worry about double | |
| // painting in this code. | |
| for (size_t i = 0; i < paint_rects.size(); i++) { | |
| // Since our image is just the invalid region, we need to offset the | |
| // areas we paint by that much. This is just a light blue background. | |
| FillRect(&updated_image, | |
| paint_rects[i].x() - paint_bounds.x(), | |
| paint_rects[i].y() - paint_bounds.y(), | |
| paint_rects[i].width(), | |
| paint_rects[i].height(), | |
| 0xFFAAAAFF); | |
| } | |
| // Paint the square black. Because we're lazy, we do this outside of the | |
| // loop above. | |
| pp::Rect square = SquareForPoint(last_x_, last_y_); | |
| FillRect(&updated_image, | |
| square.x() - paint_bounds.x(), | |
| square.y() - paint_bounds.y(), | |
| square.width(), | |
| square.height(), | |
| 0xFF000000); | |
| graphics_2d.PaintImageData(updated_image, paint_bounds.point()); | |
| return true; | |
| } | |
| private: | |
| void UpdateSquare(int x, int y) { | |
| if (x == last_x_ && y == last_y_) | |
| return; // Nothing changed. | |
| // Invalidate the region around the old square which needs to be repainted | |
| // because it's no longer there. | |
| paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_)); | |
| // Update the current position. | |
| last_x_ = x; | |
| last_y_ = y; | |
| // Also invalidate the region around the new square. | |
| paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_)); | |
| } | |
| pp::PaintManager paint_manager_; | |
| int last_x_; | |
| int last_y_; | |
| }; | |
| class MyModule : public pp::Module { | |
| public: | |
| virtual pp::Instance* CreateInstance(PP_Instance instance) { | |
| return new MyInstance(instance); | |
| } | |
| }; | |
| namespace pp { | |
| // Factory function for your specialization of the Module object. | |
| Module* CreateModule() { | |
| return new MyModule(); | |
| } | |
| } // namespace pp |