| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ | |
| #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include <memory> | |
| #include "base/macros.h" | |
| #include "base/memory/unsafe_shared_memory_region.h" | |
| #include "base/sync_socket.h" | |
| #include "base/threading/simple_thread.h" | |
| #include "media/base/audio_bus.h" | |
| #include "ppapi/c/ppb_audio.h" | |
| #include "ppapi/c/ppb_audio_config.h" | |
| #include "ppapi/shared_impl/resource.h" | |
| #include "ppapi/thunk/ppb_audio_api.h" | |
| struct PP_ThreadFunctions; | |
| namespace ppapi { | |
| class PPAPI_SHARED_EXPORT AudioCallbackCombined { | |
| public: | |
| AudioCallbackCombined(); | |
| explicit AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0); | |
| explicit AudioCallbackCombined(PPB_Audio_Callback callback); | |
| ~AudioCallbackCombined(); | |
| bool IsValid() const; | |
| void Run(void* sample_buffer, | |
| uint32_t buffer_size_in_bytes, | |
| PP_TimeDelta latency, | |
| void* user_data) const; | |
| private: | |
| PPB_Audio_Callback_1_0 callback_1_0_; | |
| PPB_Audio_Callback callback_; | |
| }; | |
| // Implements the logic to map shared memory and run the audio thread signaled | |
| // from the sync socket. Both the proxy and the renderer implementation use | |
| // this code. | |
| class PPAPI_SHARED_EXPORT PPB_Audio_Shared | |
| : public thunk::PPB_Audio_API, | |
| public base::DelegateSimpleThread::Delegate { | |
| public: | |
| PPB_Audio_Shared(); | |
| virtual ~PPB_Audio_Shared(); | |
| bool playing() const { return playing_; } | |
| // Sets the callback information that the background thread will use. This | |
| // is optional. Without a callback, the thread will not be run. This | |
| // non-callback mode is used in the renderer with the proxy, since the proxy | |
| // handles the callback entirely within the plugin process. | |
| void SetCallback(const AudioCallbackCombined& callback, void* user_data); | |
| // Configures the current state to be playing or not. The caller is | |
| // responsible for ensuring the new state is the opposite of the current one. | |
| // | |
| // This is the implementation for PPB_Audio.Start/StopPlayback, except that | |
| // it does not actually notify the audio system to stop playback, it just | |
| // configures our object to stop generating callbacks. The actual stop | |
| // playback request will be done in the derived classes and will be different | |
| // from the proxy and the renderer. | |
| void SetStartPlaybackState(); | |
| void SetStopPlaybackState(); | |
| // Sets the shared memory and socket handles. This will automatically start | |
| // playback if we're currently set to play. | |
| void SetStreamInfo(PP_Instance instance, | |
| base::UnsafeSharedMemoryRegion shared_memory_region, | |
| base::SyncSocket::Handle socket_handle, | |
| PP_AudioSampleRate sample_rate, | |
| int sample_frame_count); | |
| // Returns whether a thread can be created on the client context. | |
| // In trusted plugin, this should always return true, as it uses Chrome's | |
| // thread library. In NaCl plugin, this returns whether SetThreadFunctions | |
| // was invoked properly. | |
| static bool IsThreadFunctionReady(); | |
| // Configures this class to run in a NaCl plugin. | |
| // If called, SetThreadFunctions() must be called before calling | |
| // SetStartPlaybackState() on any instance of this class. | |
| static void SetNaClMode(); | |
| // NaCl has a special API for IRT code to create threads that can call back | |
| // into user code. | |
| static void SetThreadFunctions(const struct PP_ThreadFunctions* functions); | |
| private: | |
| // Starts execution of the audio thread. | |
| void StartThread(); | |
| // Stop execution of the audio thread. | |
| void StopThread(); | |
| // DelegateSimpleThread::Delegate implementation. Run on the audio thread. | |
| virtual void Run(); | |
| // True if playing the stream. | |
| bool playing_; | |
| // Socket used to notify us when audio is ready to accept new samples. This | |
| // pointer is created in StreamCreated(). | |
| std::unique_ptr<base::CancelableSyncSocket> socket_; | |
| // Sample buffer in shared memory. This pointer is created in | |
| // StreamCreated(). The memory is only mapped when the audio thread is | |
| // created. | |
| base::WritableSharedMemoryMapping shared_memory_; | |
| // The size of the sample buffer in bytes. | |
| size_t shared_memory_size_; | |
| // When the callback is set, this thread is spawned for calling it. | |
| std::unique_ptr<base::DelegateSimpleThread> audio_thread_; | |
| uintptr_t nacl_thread_id_; | |
| bool nacl_thread_active_; | |
| static void CallRun(void* self); | |
| // Callback to call when audio is ready to accept new samples. | |
| AudioCallbackCombined callback_; | |
| // User data pointer passed verbatim to the callback function. | |
| void* user_data_; | |
| // AudioBus for shuttling data across the shared memory. | |
| std::unique_ptr<media::AudioBus> audio_bus_; | |
| // Internal buffer for client's integer audio data. | |
| int client_buffer_size_bytes_; | |
| std::unique_ptr<uint8_t[]> client_buffer_; | |
| // The size (in bytes) of one second of audio data. Used to calculate latency. | |
| size_t bytes_per_second_; | |
| // Buffer index used to coordinate with the browser side audio receiver. | |
| uint32_t buffer_index_; | |
| DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared); | |
| }; | |
| } // namespace ppapi | |
| #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_ |