| // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_CLIENT_SOCKET_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_H_ |
| |
| #include "net/socket/socket.h" |
| |
| namespace net { |
| |
| class AddressList; |
| class BoundNetLog; |
| |
| class ClientSocket : public Socket { |
| public: |
| // Called to establish a connection. Returns OK if the connection could be |
| // established synchronously. Otherwise, ERR_IO_PENDING is returned and the |
| // given callback will run asynchronously when the connection is established |
| // or when an error occurs. The result is some other error code if the |
| // connection could not be established. |
| // |
| // The socket's Read and Write methods may not be called until Connect |
| // succeeds. |
| // |
| // It is valid to call Connect on an already connected socket, in which case |
| // OK is simply returned. |
| // |
| // Connect may also be called again after a call to the Disconnect method. |
| // |
| virtual int Connect(CompletionCallback* callback, |
| const BoundNetLog& net_log) = 0; |
| |
| // Called to disconnect a socket. Does nothing if the socket is already |
| // disconnected. After calling Disconnect it is possible to call Connect |
| // again to establish a new connection. |
| // |
| // If IO (Connect, Read, or Write) is pending when the socket is |
| // disconnected, the pending IO is cancelled, and the completion callback |
| // will not be called. |
| virtual void Disconnect() = 0; |
| |
| // Called to test if the connection is still alive. Returns false if a |
| // connection wasn't established or the connection is dead. |
| virtual bool IsConnected() const = 0; |
| |
| // Called to test if the connection is still alive and idle. Returns false |
| // if a connection wasn't established, the connection is dead, or some data |
| // have been received. |
| virtual bool IsConnectedAndIdle() const = 0; |
| |
| // Copies the peer address to |address| and returns a network error code. |
| virtual int GetPeerAddress(AddressList* address) const = 0; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_H_ |