blob: d1750586039e5c2f236e0fec8aa4889bf0f286be [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include "build/build_config.h"
#include "cc/layers/picture_layer.h"
#include "cc/layers/solid_color_layer.h"
#include "cc/test/layer_tree_pixel_test.h"
#include "cc/test/pixel_comparator.h"
#include "cc/test/solid_color_content_layer_client.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "third_party/skia/include/effects/SkOffsetImageFilter.h"
#if !defined(OS_ANDROID)
namespace cc {
namespace {
class LayerTreeHostFiltersPixelTest : public LayerTreePixelTest {};
TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlur) {
scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
gfx::Rect(200, 200), SK_ColorWHITE);
// The green box is entirely behind a layer with background blur, so it
// should appear blurred on its edges.
scoped_refptr<SolidColorLayer> green = CreateSolidColorLayer(
gfx::Rect(50, 50, 100, 100), kCSSGreen);
scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer(
gfx::Rect(30, 30, 140, 140), SK_ColorTRANSPARENT);
background->AddChild(green);
background->AddChild(blur);
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(2.f));
blur->SetBackgroundFilters(filters);
#if defined(OS_WIN)
// Windows has 436 pixels off by 1: crbug.com/259915
float percentage_pixels_large_error = 1.09f; // 436px / (200*200)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 1;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error,
percentage_pixels_small_error,
average_error_allowed_in_bad_pixels,
large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(PIXEL_TEST_GL,
background,
base::FilePath(FILE_PATH_LITERAL("background_filter_blur.png")));
}
TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOutsets) {
scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
gfx::Rect(200, 200), SK_ColorWHITE);
// The green border is outside the layer with background blur, but the
// background blur should use pixels from outside its layer borders, up to the
// radius of the blur effect. So the border should be blurred underneath the
// top layer causing the green to bleed under the transparent layer, but not
// in the 1px region between the transparent layer and the green border.
scoped_refptr<SolidColorLayer> green_border = CreateSolidColorLayerWithBorder(
gfx::Rect(1, 1, 198, 198), SK_ColorWHITE, 10, kCSSGreen);
scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer(
gfx::Rect(12, 12, 176, 176), SK_ColorTRANSPARENT);
background->AddChild(green_border);
background->AddChild(blur);
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(5.f));
blur->SetBackgroundFilters(filters);
#if defined(OS_WIN)
// Windows has 5.6075% pixels by at most 2: crbug.com/259922
float percentage_pixels_large_error = 5.7f;
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 2.f;
int large_error_allowed = 2;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error,
percentage_pixels_small_error,
average_error_allowed_in_bad_pixels,
large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(
PIXEL_TEST_GL,
background,
base::FilePath(FILE_PATH_LITERAL("background_filter_blur_outsets.png")));
}
TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOffAxis) {
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorTRANSPARENT);
// This verifies that the perspective of the clear layer (with black border)
// does not influence the blending of the green box behind it. Also verifies
// that the blur is correctly clipped inside the transformed clear layer.
scoped_refptr<SolidColorLayer> green = CreateSolidColorLayer(
gfx::Rect(50, 50, 100, 100), kCSSGreen);
scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder(
gfx::Rect(30, 30, 120, 120), SK_ColorTRANSPARENT, 1, SK_ColorBLACK);
background->AddChild(green);
background->AddChild(blur);
background->SetShouldFlattenTransform(false);
background->Set3dSortingContextId(1);
green->SetShouldFlattenTransform(false);
green->Set3dSortingContextId(1);
gfx::Transform background_transform;
background_transform.ApplyPerspectiveDepth(200.0);
background->SetTransform(background_transform);
blur->SetShouldFlattenTransform(false);
blur->Set3dSortingContextId(1);
for (size_t i = 0; i < blur->children().size(); ++i)
blur->children()[i]->Set3dSortingContextId(1);
gfx::Transform blur_transform;
blur_transform.Translate(55.0, 65.0);
blur_transform.RotateAboutXAxis(85.0);
blur_transform.RotateAboutYAxis(180.0);
blur_transform.RotateAboutZAxis(20.0);
blur_transform.Translate(-60.0, -60.0);
blur->SetTransform(blur_transform);
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(2.f));
blur->SetBackgroundFilters(filters);
#if defined(OS_WIN)
// Windows has 116 pixels off by at most 2: crbug.com/225027
float percentage_pixels_large_error = 0.3f; // 116px / (200*200), rounded up
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 2;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error,
percentage_pixels_small_error,
average_error_allowed_in_bad_pixels,
large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(
PIXEL_TEST_GL,
background,
base::FilePath(FILE_PATH_LITERAL("background_filter_blur_off_axis.png")));
}
class LayerTreeHostFiltersScaledPixelTest
: public LayerTreeHostFiltersPixelTest {
void InitializeSettings(LayerTreeSettings* settings) override {
// Required so that device scale is inherited by content scale.
settings->layer_transforms_should_scale_layer_contents = true;
}
void SetupTree() override {
layer_tree_host()->SetDeviceScaleFactor(device_scale_factor_);
LayerTreePixelTest::SetupTree();
}
protected:
void RunPixelTestType(int content_size,
float device_scale_factor,
PixelTestType test_type) {
int half_content = content_size / 2;
scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
gfx::Rect(0, 0, content_size, content_size), SK_ColorGREEN);
// Add a blue layer that completely covers the green layer.
scoped_refptr<SolidColorLayer> foreground = CreateSolidColorLayer(
gfx::Rect(0, 0, content_size, content_size), SK_ColorBLUE);
background->AddChild(foreground);
// Add an alpha threshold filter to the blue layer which will filter out
// everything except the lower right corner.
FilterOperations filters;
SkRegion alpha_region;
alpha_region.setRect(
half_content, half_content, content_size, content_size);
filters.Append(
FilterOperation::CreateAlphaThresholdFilter(alpha_region, 1.f, 0.f));
foreground->SetFilters(filters);
device_scale_factor_ = device_scale_factor;
RunPixelTest(
test_type,
background,
base::FilePath(FILE_PATH_LITERAL("green_small_with_blue_corner.png")));
}
float device_scale_factor_;
};
TEST_F(LayerTreeHostFiltersScaledPixelTest, StandardDpi_GL) {
RunPixelTestType(100, 1.f, PIXEL_TEST_GL);
}
TEST_F(LayerTreeHostFiltersScaledPixelTest, StandardDpi_Software) {
RunPixelTestType(100, 1.f, PIXEL_TEST_SOFTWARE);
}
TEST_F(LayerTreeHostFiltersScaledPixelTest, HiDpi_GL) {
RunPixelTestType(50, 2.f, PIXEL_TEST_GL);
}
TEST_F(LayerTreeHostFiltersScaledPixelTest, HiDpi_Software) {
RunPixelTestType(50, 2.f, PIXEL_TEST_SOFTWARE);
}
class LayerTreeHostNullFilterPixelTest : public LayerTreeHostFiltersPixelTest {
void InitializeSettings(LayerTreeSettings* settings) override {}
protected:
void RunPixelTestType(PixelTestType test_type) {
scoped_refptr<SolidColorLayer> foreground =
CreateSolidColorLayer(gfx::Rect(0, 0, 200, 200), SK_ColorGREEN);
FilterOperations filters;
filters.Append(FilterOperation::CreateReferenceFilter(nullptr));
foreground->SetFilters(filters);
RunPixelTest(test_type, foreground,
base::FilePath(FILE_PATH_LITERAL("green.png")));
}
};
TEST_F(LayerTreeHostNullFilterPixelTest, GL) {
RunPixelTestType(PIXEL_TEST_GL);
}
TEST_F(LayerTreeHostNullFilterPixelTest, Software) {
RunPixelTestType(PIXEL_TEST_SOFTWARE);
}
class LayerTreeHostCroppedFilterPixelTest
: public LayerTreeHostFiltersPixelTest {
void InitializeSettings(LayerTreeSettings* settings) override {}
protected:
void RunPixelTestType(PixelTestType test_type) {
scoped_refptr<SolidColorLayer> foreground =
CreateSolidColorLayer(gfx::Rect(0, 0, 200, 200), SK_ColorGREEN);
// Check that a filter with a zero-height crop rect crops out its
// result completely.
FilterOperations filters;
SkImageFilter::CropRect cropRect(SkRect::MakeXYWH(0, 0, 100, 0));
sk_sp<SkImageFilter> offset(
SkOffsetImageFilter::Make(0, 0, nullptr, &cropRect));
filters.Append(FilterOperation::CreateReferenceFilter(offset));
foreground->SetFilters(filters);
RunPixelTest(test_type, foreground,
base::FilePath(FILE_PATH_LITERAL("white.png")));
}
};
TEST_F(LayerTreeHostCroppedFilterPixelTest, GL) {
RunPixelTestType(PIXEL_TEST_GL);
}
TEST_F(LayerTreeHostCroppedFilterPixelTest, Software) {
RunPixelTestType(PIXEL_TEST_SOFTWARE);
}
class ImageFilterClippedPixelTest : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type) {
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorYELLOW);
scoped_refptr<SolidColorLayer> foreground =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorRED);
background->AddChild(foreground);
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(matrix[0]));
// This filter does a red-blue swap, so the foreground becomes blue.
matrix[2] = matrix[6] = matrix[10] = matrix[18] = SK_Scalar1;
// We filter only the bottom 200x100 pixels of the foreground.
SkImageFilter::CropRect crop_rect(SkRect::MakeXYWH(0, 100, 200, 100));
FilterOperations filters;
filters.Append(
FilterOperation::CreateReferenceFilter(SkColorFilterImageFilter::Make(
SkColorFilter::MakeMatrixFilterRowMajor255(matrix), nullptr,
&crop_rect)));
// Make the foreground layer's render surface be clipped by the background
// layer.
background->SetMasksToBounds(true);
foreground->SetFilters(filters);
// Then we translate the foreground up by 100 pixels in Y, so the cropped
// region is moved to to the top. This ensures that the crop rect is being
// correctly transformed in skia by the amount of clipping that the
// compositor performs.
gfx::Transform transform;
transform.Translate(0.0, -100.0);
foreground->SetTransform(transform);
RunPixelTest(test_type,
background,
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")));
}
};
TEST_F(ImageFilterClippedPixelTest, ImageFilterClipped_GL) {
RunPixelTestType(PIXEL_TEST_GL);
}
TEST_F(ImageFilterClippedPixelTest, ImageFilterClipped_Software) {
RunPixelTestType(PIXEL_TEST_SOFTWARE);
}
class ImageScaledBackgroundFilter : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);
gfx::Rect rect(50, 50, 100, 100);
const int kInset = 3;
for (int i = 0; !rect.IsEmpty(); ++i) {
scoped_refptr<SolidColorLayer> layer =
CreateSolidColorLayer(rect, (i & 1) ? SK_ColorWHITE : SK_ColorRED);
gfx::Transform transform;
transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
transform.RotateAboutZAxis(30.0);
transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
layer->SetTransform(transform);
background->AddChild(layer);
rect.Inset(kInset, kInset);
}
scoped_refptr<SolidColorLayer> filter =
CreateSolidColorLayer(gfx::Rect(100, 0, 100, 200), SK_ColorTRANSPARENT);
background->AddChild(filter);
// Apply a scale to |background| so that we can see any scaling artifacts
// that may appear.
gfx::Transform background_transform;
static float scale = 1.1f;
background_transform.Scale(scale, scale);
background->SetTransform(background_transform);
FilterOperations filters;
filters.Append(FilterOperation::CreateGrayscaleFilter(1.0f));
filter->SetBackgroundFilters(filters);
#if defined(OS_WIN)
// Windows has 153 pixels off by at most 2: crbug.com/225027
float percentage_pixels_large_error = 0.3825f; // 153px / (200*200)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 2;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error, percentage_pixels_small_error,
average_error_allowed_in_bad_pixels, large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(ImageScaledBackgroundFilter, ImageFilterScaled_GL) {
RunPixelTestType(PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL(
"background_filter_on_scaled_layer_gl.png")));
}
TEST_F(ImageScaledBackgroundFilter, ImageFilterScaled_Software) {
RunPixelTestType(PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL(
"background_filter_on_scaled_layer_sw.png")));
}
class ImageBackgroundFilter : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
// Add a white background with a rotated red rect in the center.
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);
gfx::Rect rect(50, 50, 100, 100);
scoped_refptr<SolidColorLayer> layer =
CreateSolidColorLayer(rect, SK_ColorRED);
gfx::Transform transform;
transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
transform.RotateAboutZAxis(30.0);
transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
layer->SetTransform(transform);
background->AddChild(layer);
// Add a slightly transparent blue layer.
scoped_refptr<SolidColorLayer> filter =
CreateSolidColorLayer(gfx::Rect(100, 0, 100, 200), SK_ColorBLUE);
filter->SetOpacity(0.137f);
// Add some rotation so that we can see that it blurs only under the layer.
gfx::Transform transform_filter;
transform_filter.RotateAboutZAxis(10.0);
filter->SetTransform(transform_filter);
background->AddChild(filter);
// Add a blur filter to the blue layer.
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(5.0f));
filter->SetBackgroundFilters(filters);
#if defined(OS_WIN)
// Windows has 3.065% pixels off by at most 2: crbug.com/225027
float percentage_pixels_large_error = 3.1f;
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 2.f;
int large_error_allowed = 2;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error, percentage_pixels_small_error,
average_error_allowed_in_bad_pixels, large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(ImageBackgroundFilter, BackgroundFilterRotated_GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("background_filter_rotated_gl.png")));
}
TEST_F(ImageBackgroundFilter, BackgroundFilterRotated_Software) {
RunPixelTestType(
PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("background_filter_rotated_sw.png")));
}
class ImageScaledRenderSurface : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
// A filter will cause a render surface to be used. Here we force the
// render surface on, and scale the result to make sure that we rasterize at
// the correct resolution.
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(300, 300), SK_ColorBLUE);
scoped_refptr<SolidColorLayer> render_surface_layer =
CreateSolidColorLayer(gfx::Rect(0, 0, 200, 200), SK_ColorWHITE);
gfx::Rect rect(50, 50, 100, 100);
scoped_refptr<SolidColorLayer> child =
CreateSolidColorLayer(rect, SK_ColorRED);
gfx::Transform transform;
transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
transform.RotateAboutZAxis(30.0);
transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
child->SetTransform(transform);
render_surface_layer->AddChild(child);
gfx::Transform render_surface_transform;
render_surface_transform.Scale(1.5f, 1.5f);
render_surface_layer->SetTransform(render_surface_transform);
render_surface_layer->SetForceRenderSurfaceForTesting(true);
background->AddChild(render_surface_layer);
// Software has some huge differences in the AA'd pixels on the different
// trybots. See crbug.com/452198.
float percentage_pixels_large_error = 0.686f;
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 16.f;
int large_error_allowed = 17;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error, percentage_pixels_small_error,
average_error_allowed_in_bad_pixels, large_error_allowed,
small_error_allowed));
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(ImageScaledRenderSurface, ImageRenderSurfaceScaled_GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("scaled_render_surface_layer_gl.png")));
}
TEST_F(ImageScaledRenderSurface, ImageRenderSurfaceScaled_Software) {
RunPixelTestType(
PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("scaled_render_surface_layer_sw.png")));
}
class RotatedFilterTest : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(300, 300), SK_ColorWHITE);
gfx::Rect rect(50, 50, 100, 100);
scoped_refptr<SolidColorLayer> child =
CreateSolidColorLayer(rect, SK_ColorBLUE);
gfx::Transform transform;
transform.Translate(50.0f, 50.0f);
transform.RotateAboutZAxis(1.0);
transform.Translate(-50.0f, -50.0f);
child->SetTransform(transform);
FilterOperations filters;
// We need a clamping brightness filter here to force the Skia filter path.
filters.Append(FilterOperation::CreateBrightnessFilter(1.1f));
filters.Append(FilterOperation::CreateGrayscaleFilter(1.0f));
child->SetFilters(filters);
background->AddChild(child);
#if defined(OS_WIN)
// Windows has 1 pixel off by 1: crbug.com/259915
float percentage_pixels_large_error = 0.00111112f; // 1px / (300*300)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 1;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error, percentage_pixels_small_error,
average_error_allowed_in_bad_pixels, large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(RotatedFilterTest, RotatedFilterTest_GL) {
RunPixelTestType(PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("rotated_filter_gl.png")));
}
TEST_F(RotatedFilterTest, RotatedFilterTest_Software) {
RunPixelTestType(PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("rotated_filter_sw.png")));
}
class RotatedDropShadowFilterTest : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(300, 300), SK_ColorWHITE);
gfx::Rect rect(50, 50, 100, 100);
// Use a border to defeat solid color detection to force a tile quad.
// This is intended to test render pass removal optimizations.
SolidColorContentLayerClient blue_client(SK_ColorBLUE, rect.size(), 1,
SK_ColorBLACK);
scoped_refptr<PictureLayer> child = PictureLayer::Create(&blue_client);
child->SetBounds(rect.size());
child->SetPosition(gfx::PointF(rect.origin()));
child->SetIsDrawable(true);
gfx::Transform transform;
transform.Translate(50.0f, 50.0f);
transform.RotateAboutZAxis(1.0);
transform.Translate(-50.0f, -50.0f);
child->SetTransform(transform);
FilterOperations filters;
filters.Append(FilterOperation::CreateDropShadowFilter(
gfx::Point(10.0f, 10.0f), 0.0f, SK_ColorBLACK));
child->SetFilters(filters);
background->AddChild(child);
#if defined(OS_WIN)
// Windows has 3 pixels off by 1: crbug.com/259915
float percentage_pixels_large_error = 0.00333334f; // 3px / (300*300)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 1;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error, percentage_pixels_small_error,
average_error_allowed_in_bad_pixels, large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(RotatedDropShadowFilterTest, RotatedDropShadowFilterTest_GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("rotated_drop_shadow_filter_gl.png")));
}
TEST_F(RotatedDropShadowFilterTest, RotatedDropShadowFilterTest_Software) {
RunPixelTestType(
PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("rotated_drop_shadow_filter_sw.png")));
}
class EnlargedTextureWithAlphaThresholdFilter
: public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
// Rectangles choosen so that if flipped, the test will fail.
gfx::Rect rect1(10, 10, 10, 15);
gfx::Rect rect2(20, 25, 70, 65);
scoped_refptr<SolidColorLayer> child1 =
CreateSolidColorLayer(rect1, SK_ColorRED);
scoped_refptr<SolidColorLayer> child2 =
CreateSolidColorLayer(rect2, SK_ColorGREEN);
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLUE);
scoped_refptr<SolidColorLayer> filter_layer =
CreateSolidColorLayer(gfx::Rect(100, 100), SK_ColorWHITE);
// Make sure a transformation does not cause misregistration of the filter
// and source texture.
gfx::Transform filter_transform;
filter_transform.Scale(2.f, 2.f);
filter_layer->SetTransform(filter_transform);
filter_layer->AddChild(child1);
filter_layer->AddChild(child2);
rect1.Inset(-5, -5);
rect2.Inset(-5, -5);
SkRegion alpha_region;
SkIRect rects[2] = {gfx::RectToSkIRect(rect1), gfx::RectToSkIRect(rect2)};
alpha_region.setRects(rects, 2);
FilterOperations filters;
filters.Append(
FilterOperation::CreateAlphaThresholdFilter(alpha_region, 0.f, 0.f));
filter_layer->SetFilters(filters);
background->AddChild(filter_layer);
// Force the allocation a larger textures.
set_enlarge_texture_amount(gfx::Size(50, 50));
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(EnlargedTextureWithAlphaThresholdFilter, GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_threshold.png")));
}
TEST_F(EnlargedTextureWithAlphaThresholdFilter, Software) {
RunPixelTestType(
PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_threshold.png")));
}
class EnlargedTextureWithCropOffsetFilter
: public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
// Rectangles choosen so that if flipped, the test will fail.
gfx::Rect rect1(10, 10, 10, 15);
gfx::Rect rect2(20, 25, 70, 65);
scoped_refptr<SolidColorLayer> child1 =
CreateSolidColorLayer(rect1, SK_ColorRED);
scoped_refptr<SolidColorLayer> child2 =
CreateSolidColorLayer(rect2, SK_ColorGREEN);
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLUE);
scoped_refptr<SolidColorLayer> filter_layer =
CreateSolidColorLayer(gfx::Rect(100, 100), SK_ColorWHITE);
// Make sure a transformation does not cause misregistration of the filter
// and source texture.
gfx::Transform filter_transform;
filter_transform.Scale(2.f, 2.f);
filter_layer->SetTransform(filter_transform);
filter_layer->AddChild(child1);
filter_layer->AddChild(child2);
FilterOperations filters;
SkImageFilter::CropRect cropRect(SkRect::MakeXYWH(10, 10, 80, 80));
filters.Append(FilterOperation::CreateReferenceFilter(
SkOffsetImageFilter::Make(0, 0, nullptr, &cropRect)));
filter_layer->SetFilters(filters);
background->AddChild(filter_layer);
// Force the allocation a larger textures.
set_enlarge_texture_amount(gfx::Size(50, 50));
RunPixelTest(test_type, background, image_name);
}
};
TEST_F(EnlargedTextureWithCropOffsetFilter, GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_crop_offset.png")));
}
TEST_F(EnlargedTextureWithCropOffsetFilter, Software) {
RunPixelTestType(
PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_crop_offset.png")));
}
class BlurFilterWithClip : public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
scoped_refptr<SolidColorLayer> child1 =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLUE);
scoped_refptr<SolidColorLayer> child2 =
CreateSolidColorLayer(gfx::Rect(20, 20, 160, 160), SK_ColorWHITE);
scoped_refptr<SolidColorLayer> child3 =
CreateSolidColorLayer(gfx::Rect(40, 40, 20, 30), SK_ColorRED);
scoped_refptr<SolidColorLayer> child4 =
CreateSolidColorLayer(gfx::Rect(60, 70, 100, 90), SK_ColorGREEN);
scoped_refptr<SolidColorLayer> filter_layer =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);
filter_layer->AddChild(child1);
filter_layer->AddChild(child2);
filter_layer->AddChild(child3);
filter_layer->AddChild(child4);
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(2.f));
filter_layer->SetFilters(filters);
// Force the allocation a larger textures.
set_enlarge_texture_amount(gfx::Size(50, 50));
#if defined(OS_WIN)
// Windows has 1880 pixels off by 1: crbug.com/259915
float percentage_pixels_large_error = 4.7f; // 1880px / (200*200)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 2;
int small_error_allowed = 0;
pixel_comparator_.reset(new FuzzyPixelComparator(
true, // discard_alpha
percentage_pixels_large_error, percentage_pixels_small_error,
average_error_allowed_in_bad_pixels, large_error_allowed,
small_error_allowed));
#endif
RunPixelTest(test_type, filter_layer, image_name);
}
};
TEST_F(BlurFilterWithClip, GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("blur_filter_with_clip_gl.png")));
}
TEST_F(BlurFilterWithClip, Software) {
RunPixelTestType(
PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("blur_filter_with_clip_sw.png")));
}
class FilterWithGiantCropRectPixelTest : public LayerTreeHostFiltersPixelTest {
protected:
scoped_refptr<SolidColorLayer> BuildFilterWithGiantCropRect(
bool masks_to_bounds) {
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);
scoped_refptr<SolidColorLayer> filter_layer =
CreateSolidColorLayer(gfx::Rect(50, 50, 100, 100), SK_ColorRED);
// This matrix swaps the red and green channels, and has a slight
// translation in the alpha component, so that it affects transparent
// pixels.
SkScalar matrix[20] = {
0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 20.0f,
};
FilterOperations filters;
SkImageFilter::CropRect cropRect(
SkRect::MakeXYWH(-40000, -40000, 80000, 80000));
filters.Append(
FilterOperation::CreateReferenceFilter((SkColorFilterImageFilter::Make(
SkColorFilter::MakeMatrixFilterRowMajor255(matrix), nullptr,
&cropRect))));
filter_layer->SetFilters(filters);
background->SetMasksToBounds(masks_to_bounds);
background->AddChild(filter_layer);
return background;
}
};
class FilterWithGiantCropRect : public FilterWithGiantCropRectPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
scoped_refptr<SolidColorLayer> tree = BuildFilterWithGiantCropRect(true);
RunPixelTest(test_type, tree, image_name);
}
};
TEST_F(FilterWithGiantCropRect, GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("filter_with_giant_crop_rect.png")));
}
class FilterWithGiantCropRectNoClip : public FilterWithGiantCropRectPixelTest {
protected:
void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
scoped_refptr<SolidColorLayer> tree = BuildFilterWithGiantCropRect(false);
RunPixelTest(test_type, tree, image_name);
}
};
TEST_F(FilterWithGiantCropRectNoClip, GL) {
RunPixelTestType(
PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("filter_with_giant_crop_rect.png")));
}
class BackgroundFilterWithDeviceScaleFactorTest
: public LayerTreeHostFiltersPixelTest {
protected:
void RunPixelTestType(float device_scale_factor,
PixelTestType test_type,
const base::FilePath& expected_result) {
device_scale_factor_ = device_scale_factor;
scoped_refptr<Layer> root =
CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);
scoped_refptr<SolidColorLayer> background =
CreateSolidColorLayer(gfx::Rect(100, 120), SK_ColorBLACK);
root->AddChild(background);
scoped_refptr<SolidColorLayer> filtered = CreateSolidColorLayer(
gfx::Rect(0, 100, 200, 100), SkColorSetA(SK_ColorGREEN, 127));
FilterOperations filters;
filters.Append(FilterOperation::CreateReferenceFilter(
SkOffsetImageFilter::Make(0, 80, nullptr)));
filtered->SetBackgroundFilters(filters);
root->AddChild(filtered);
// This should appear as a grid of 4 100x100 squares which are:
// BLACK WHITE
// DARK GREEN LIGHT GREEN
RunPixelTest(test_type, std::move(root), expected_result);
}
private:
// LayerTreePixelTest overrides
void InitializeSettings(LayerTreeSettings* settings) override {
LayerTreeHostFiltersPixelTest::InitializeSettings(settings);
// Required so that device scale is inherited by content scale.
settings->layer_transforms_should_scale_layer_contents = true;
}
void SetupTree() override {
layer_tree_host()->SetDeviceScaleFactor(device_scale_factor_);
LayerTreeHostFiltersPixelTest::SetupTree();
}
float device_scale_factor_ = 1;
};
TEST_F(BackgroundFilterWithDeviceScaleFactorTest, StandardDpi_GL) {
RunPixelTestType(
1.f, PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("offset_background_filter_1x.png")));
}
TEST_F(BackgroundFilterWithDeviceScaleFactorTest, StandardDpi_Software) {
RunPixelTestType(
1.f, PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("offset_background_filter_1x.png")));
}
TEST_F(BackgroundFilterWithDeviceScaleFactorTest, HiDpi_GL) {
RunPixelTestType(
2.f, PIXEL_TEST_GL,
base::FilePath(FILE_PATH_LITERAL("offset_background_filter_2x.png")));
}
TEST_F(BackgroundFilterWithDeviceScaleFactorTest, HiDpi_Software) {
RunPixelTestType(
2.f, PIXEL_TEST_SOFTWARE,
base::FilePath(FILE_PATH_LITERAL("offset_background_filter_2x.png")));
}
} // namespace
} // namespace cc
#endif // OS_ANDROID