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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_H_
#define COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_H_
#include <memory>
#include "base/atomicops.h"
#include "base/callback.h"
#include "base/macros.h"
#include "components/display_compositor/display_compositor_export.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/mailbox_holder.h"
#include "third_party/skia/include/core/SkBitmap.h"
namespace gfx {
class Point;
class Rect;
class Size;
}
namespace gpu {
class ContextSupport;
struct Mailbox;
}
class SkRegion;
namespace display_compositor {
class GLHelperScaling;
class DISPLAY_COMPOSITOR_EXPORT ScopedGLuint {
public:
typedef void (gpu::gles2::GLES2Interface::*GenFunc)(GLsizei n, GLuint* ids);
typedef void (gpu::gles2::GLES2Interface::*DeleteFunc)(GLsizei n,
const GLuint* ids);
ScopedGLuint(gpu::gles2::GLES2Interface* gl,
GenFunc gen_func,
DeleteFunc delete_func)
: gl_(gl), id_(0u), delete_func_(delete_func) {
(gl_->*gen_func)(1, &id_);
}
operator GLuint() const { return id_; }
GLuint id() const { return id_; }
~ScopedGLuint() {
if (id_ != 0) {
(gl_->*delete_func_)(1, &id_);
}
}
private:
gpu::gles2::GLES2Interface* gl_;
GLuint id_;
DeleteFunc delete_func_;
DISALLOW_COPY_AND_ASSIGN(ScopedGLuint);
};
class ScopedBuffer : public ScopedGLuint {
public:
explicit ScopedBuffer(gpu::gles2::GLES2Interface* gl)
: ScopedGLuint(gl,
&gpu::gles2::GLES2Interface::GenBuffers,
&gpu::gles2::GLES2Interface::DeleteBuffers) {}
};
class ScopedFramebuffer : public ScopedGLuint {
public:
explicit ScopedFramebuffer(gpu::gles2::GLES2Interface* gl)
: ScopedGLuint(gl,
&gpu::gles2::GLES2Interface::GenFramebuffers,
&gpu::gles2::GLES2Interface::DeleteFramebuffers) {}
};
class ScopedTexture : public ScopedGLuint {
public:
explicit ScopedTexture(gpu::gles2::GLES2Interface* gl)
: ScopedGLuint(gl,
&gpu::gles2::GLES2Interface::GenTextures,
&gpu::gles2::GLES2Interface::DeleteTextures) {}
};
template <GLenum Target>
class ScopedBinder {
public:
typedef void (gpu::gles2::GLES2Interface::*BindFunc)(GLenum target,
GLuint id);
ScopedBinder(gpu::gles2::GLES2Interface* gl, GLuint id, BindFunc bind_func)
: gl_(gl), bind_func_(bind_func) {
(gl_->*bind_func_)(Target, id);
}
virtual ~ScopedBinder() { (gl_->*bind_func_)(Target, 0); }
private:
gpu::gles2::GLES2Interface* gl_;
BindFunc bind_func_;
DISALLOW_COPY_AND_ASSIGN(ScopedBinder);
};
template <GLenum Target>
class ScopedBufferBinder : ScopedBinder<Target> {
public:
ScopedBufferBinder(gpu::gles2::GLES2Interface* gl, GLuint id)
: ScopedBinder<Target>(gl, id, &gpu::gles2::GLES2Interface::BindBuffer) {}
};
template <GLenum Target>
class ScopedFramebufferBinder : ScopedBinder<Target> {
public:
ScopedFramebufferBinder(gpu::gles2::GLES2Interface* gl, GLuint id)
: ScopedBinder<Target>(gl,
id,
&gpu::gles2::GLES2Interface::BindFramebuffer) {}
};
template <GLenum Target>
class ScopedTextureBinder : ScopedBinder<Target> {
public:
ScopedTextureBinder(gpu::gles2::GLES2Interface* gl, GLuint id)
: ScopedBinder<Target>(gl, id, &gpu::gles2::GLES2Interface::BindTexture) {
}
};
class ReadbackYUVInterface;
class GLHelperReadbackSupport;
// Provides higher level operations on top of the gpu::gles2::GLES2Interface
// interfaces.
class DISPLAY_COMPOSITOR_EXPORT GLHelper {
public:
GLHelper(gpu::gles2::GLES2Interface* gl,
gpu::ContextSupport* context_support);
~GLHelper();
enum ScalerQuality {
// Bilinear single pass, fastest possible.
SCALER_QUALITY_FAST = 1,
// Bilinear upscale + N * 50% bilinear downscales.
// This is still fast enough for most purposes and
// Image quality is nearly as good as the BEST option.
SCALER_QUALITY_GOOD = 2,
// Bicubic upscale + N * 50% bicubic downscales.
// Produces very good quality scaled images, but it's
// 2-8x slower than the "GOOD" quality, so it's not always
// worth it.
SCALER_QUALITY_BEST = 3,
};
// Copies the block of pixels specified with |src_subrect| from |src_texture|,
// scales it to |dst_size|, and writes it into |out|.
// |src_size| is the size of |src_texture|. The result is in |out_color_type|
// format and is potentially flipped vertically to make it a correct image
// representation. |callback| is invoked with the copy result when the copy
// operation has completed.
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
void CropScaleReadbackAndCleanTexture(
GLuint src_texture,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
unsigned char* out,
const SkColorType out_color_type,
const base::Callback<void(bool)>& callback,
GLHelper::ScalerQuality quality);
// Copies the block of pixels specified with |src_subrect| from |src_mailbox|,
// scales it to |dst_size|, and writes it into |out|.
// |src_size| is the size of |src_mailbox|. The result is in |out_color_type|
// format and is potentially flipped vertically to make it a correct image
// representation. |callback| is invoked with the copy result when the copy
// operation has completed.
// Note that the texture bound to src_mailbox will have the min/mag filter set
// to GL_LINEAR and wrap_s/t set to CLAMP_TO_EDGE in this call. src_mailbox is
// assumed to be GL_TEXTURE_2D.
void CropScaleReadbackAndCleanMailbox(
const gpu::Mailbox& src_mailbox,
const gpu::SyncToken& sync_token,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
unsigned char* out,
const SkColorType out_color_type,
const base::Callback<void(bool)>& callback,
GLHelper::ScalerQuality quality);
// Copies the texture data out of |texture| into |out|. |size| is the
// size of the texture. No post processing is applied to the pixels. The
// texture is assumed to have a format of GL_RGBA with a pixel type of
// GL_UNSIGNED_BYTE. This is a blocking call that calls glReadPixels on the
// current OpenGL context.
void ReadbackTextureSync(GLuint texture,
const gfx::Rect& src_rect,
unsigned char* out,
SkColorType format);
void ReadbackTextureAsync(GLuint texture,
const gfx::Size& dst_size,
unsigned char* out,
SkColorType color_type,
const base::Callback<void(bool)>& callback);
// Creates a copy of the specified texture. |size| is the size of the texture.
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
GLuint CopyTexture(GLuint texture, const gfx::Size& size);
// Creates a scaled copy of the specified texture. |src_size| is the size of
// the texture and |dst_size| is the size of the resulting copy.
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
GLuint CopyAndScaleTexture(GLuint texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
ScalerQuality quality);
// Returns the shader compiled from the source.
GLuint CompileShaderFromSource(const GLchar* source, GLenum type);
// Copies all pixels from |previous_texture| into |texture| that are
// inside the region covered by |old_damage| but not part of |new_damage|.
void CopySubBufferDamage(GLenum target,
GLuint texture,
GLuint previous_texture,
const SkRegion& new_damage,
const SkRegion& old_damage);
// Simply creates a texture.
GLuint CreateTexture();
// Deletes a texture.
void DeleteTexture(GLuint texture_id);
// Inserts a fence sync, flushes, and generates a sync token.
void GenerateSyncToken(gpu::SyncToken* sync_token);
// Wait for the sync token before executing further GL commands.
void WaitSyncToken(const gpu::SyncToken& sync_token);
// Creates a mailbox holder that is attached to the given texture id, with a
// sync point to wait on before using the mailbox. Returns a holder with an
// empty mailbox on failure.
// Note the texture is assumed to be GL_TEXTURE_2D.
gpu::MailboxHolder ProduceMailboxHolderFromTexture(GLuint texture_id);
// Creates a texture and consumes a mailbox into it. Returns 0 on failure.
// Note the mailbox is assumed to be GL_TEXTURE_2D.
GLuint ConsumeMailboxToTexture(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token);
// Resizes the texture's size to |size|.
void ResizeTexture(GLuint texture, const gfx::Size& size);
// Copies the framebuffer data given in |rect| to |texture|.
void CopyTextureSubImage(GLuint texture, const gfx::Rect& rect);
// Copies the all framebuffer data to |texture|. |size| specifies the
// size of the framebuffer.
void CopyTextureFullImage(GLuint texture, const gfx::Size& size);
// Flushes GL commands.
void Flush();
// Force commands in the current command buffer to be executed before commands
// in other command buffers from the same process (ie channel to the GPU
// process).
void InsertOrderingBarrier();
// A scaler will cache all intermediate textures and programs
// needed to scale from a specified size to a destination size.
// If the source or destination sizes changes, you must create
// a new scaler.
class DISPLAY_COMPOSITOR_EXPORT ScalerInterface {
public:
ScalerInterface() {}
virtual ~ScalerInterface() {}
// Note that the src_texture will have the min/mag filter set to GL_LINEAR
// and wrap_s/t set to CLAMP_TO_EDGE in this call.
virtual void Scale(GLuint source_texture, GLuint dest_texture) = 0;
virtual const gfx::Size& SrcSize() = 0;
virtual const gfx::Rect& SrcSubrect() = 0;
virtual const gfx::Size& DstSize() = 0;
};
// Note that the quality may be adjusted down if texture
// allocations fail or hardware doesn't support the requtested
// quality. Note that ScalerQuality enum is arranged in
// numerical order for simplicity.
ScalerInterface* CreateScaler(ScalerQuality quality,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
bool vertically_flip_texture,
bool swizzle);
// Create a readback pipeline that will scale a subsection of the source
// texture, then convert it to YUV422 planar form and then read back that.
// This reduces the amount of memory read from GPU to CPU memory by a factor
// 2.6, which can be quite handy since readbacks have very limited speed
// on some platforms. All values in |dst_size| must be a multiple of two. If
// |use_mrt| is true, the pipeline will try to optimize the YUV conversion
// using the multi-render-target extension. |use_mrt| should only be set to
// false for testing.
ReadbackYUVInterface* CreateReadbackPipelineYUV(ScalerQuality quality,
const gfx::Size& src_size,
const gfx::Rect& src_subrect,
const gfx::Size& dst_size,
bool flip_vertically,
bool use_mrt);
// Returns the maximum number of draw buffers available,
// 0 if GL_EXT_draw_buffers is not available.
GLint MaxDrawBuffers();
// Checks whether the readbback is supported for texture with the
// matching config. This doesnt check for cross format readbacks.
bool IsReadbackConfigSupported(SkColorType texture_format);
protected:
class CopyTextureToImpl;
// Creates |copy_texture_to_impl_| if NULL.
void InitCopyTextToImpl();
// Creates |scaler_impl_| if NULL.
void InitScalerImpl();
enum ReadbackSwizzle { kSwizzleNone = 0, kSwizzleBGRA };
gpu::gles2::GLES2Interface* gl_;
gpu::ContextSupport* context_support_;
std::unique_ptr<CopyTextureToImpl> copy_texture_to_impl_;
std::unique_ptr<GLHelperScaling> scaler_impl_;
std::unique_ptr<GLHelperReadbackSupport> readback_support_;
DISALLOW_COPY_AND_ASSIGN(GLHelper);
};
// Similar to a ScalerInterface, a yuv readback pipeline will
// cache a scaler and all intermediate textures and frame buffers
// needed to scale, crop, letterbox and read back a texture from
// the GPU into CPU-accessible RAM. A single readback pipeline
// can handle multiple outstanding readbacks at the same time, but
// if the source or destination sizes change, you'll need to create
// a new readback pipeline.
class DISPLAY_COMPOSITOR_EXPORT ReadbackYUVInterface {
public:
ReadbackYUVInterface() {}
virtual ~ReadbackYUVInterface() {}
// Note that |target| must use YV12 format. |paste_location| specifies where
// the captured pixels that are read back will be placed in the video frame.
// The region defined by the |paste_location| and the |dst_size| specified in
// the call to CreateReadbackPipelineYUV() must be fully contained within
// |target->visible_rect()|.
virtual void ReadbackYUV(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token,
const gfx::Rect& target_visible_rect,
int y_plane_row_stride_bytes,
unsigned char* y_plane_data,
int u_plane_row_stride_bytes,
unsigned char* u_plane_data,
int v_plane_row_stride_bytes,
unsigned char* v_plane_data,
const gfx::Point& paste_location,
const base::Callback<void(bool)>& callback) = 0;
virtual GLHelper::ScalerInterface* scaler() = 0;
};
} // namespace display_compositor
#endif // COMPONENTS_DISPLAY_COMPOSITOR_GL_HELPER_H_