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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/surface_layer_impl.h"
#include <stddef.h>
#include "cc/layers/append_quads_data.h"
#include "cc/test/layer_test_common.h"
#include "cc/trees/layer_tree_host_common.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using testing::UnorderedElementsAre;
namespace cc {
namespace {
static constexpr viz::FrameSinkId kArbitraryFrameSinkId(1, 1);
TEST(SurfaceLayerImplTest, OcclusionWithDeviceScaleFactor) {
float device_scale_factor = 1.33f;
gfx::Size layer_size(512, 512);
gfx::Size scaled_surface_size(
gfx::ScaleToCeiledSize(layer_size, device_scale_factor));
gfx::Size viewport_size(681, 750);
const viz::LocalSurfaceId kArbitraryLocalSurfaceId(
9, base::UnguessableToken::Create());
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
viz::SurfaceId surface_id(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId);
surface_layer_impl->SetPrimarySurfaceInfo(
viz::SurfaceInfo(surface_id, device_scale_factor, scaled_surface_size));
RenderSurfaceList render_surface_list;
LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
impl.root_layer_for_testing(), viewport_size, device_scale_factor,
&render_surface_list);
LayerTreeHostCommon::CalculateDrawPropertiesForTesting(&inputs);
{
SCOPED_TRACE("No occlusion");
gfx::Rect occluded;
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(
impl.quad_list(), gfx::Rect(scaled_surface_size));
EXPECT_EQ(1u, impl.quad_list().size());
}
{
SCOPED_TRACE("Full occlusion");
gfx::Rect occluded(scaled_surface_size);
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
EXPECT_EQ(impl.quad_list().size(), 0u);
}
{
SCOPED_TRACE("Partial occlusion");
gfx::Rect occluded(gfx::ScaleToEnclosingRect(gfx::Rect(200, 0, 312, 512),
device_scale_factor));
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
size_t partially_occluded_count = 0;
LayerTestCommon::VerifyQuadsAreOccluded(impl.quad_list(), occluded,
&partially_occluded_count);
// The layer outputs one quad, which is partially occluded.
EXPECT_EQ(1u, impl.quad_list().size());
EXPECT_EQ(1u, partially_occluded_count);
}
{
SCOPED_TRACE("No outside occlusion");
gfx::Rect occluded(gfx::ScaleToEnclosingRect(gfx::Rect(0, 681, 681, 69),
device_scale_factor));
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(
impl.quad_list(), gfx::Rect(scaled_surface_size));
EXPECT_EQ(1u, impl.quad_list().size());
}
}
TEST(SurfaceLayerImplTest, Occlusion) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
const viz::LocalSurfaceId kArbitraryLocalSurfaceId(
9, base::UnguessableToken::Create());
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
viz::SurfaceId surface_id(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId);
surface_layer_impl->SetPrimarySurfaceInfo(
viz::SurfaceInfo(surface_id, 1.f, layer_size));
impl.CalcDrawProps(viewport_size);
{
SCOPED_TRACE("No occlusion");
gfx::Rect occluded;
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
gfx::Rect(layer_size));
EXPECT_EQ(1u, impl.quad_list().size());
}
{
SCOPED_TRACE("Full occlusion");
gfx::Rect occluded(surface_layer_impl->visible_layer_rect());
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
EXPECT_EQ(impl.quad_list().size(), 0u);
}
{
SCOPED_TRACE("Partial occlusion");
gfx::Rect occluded(200, 0, 800, 1000);
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
size_t partially_occluded_count = 0;
LayerTestCommon::VerifyQuadsAreOccluded(
impl.quad_list(), occluded, &partially_occluded_count);
// The layer outputs one quad, which is partially occluded.
EXPECT_EQ(1u, impl.quad_list().size());
EXPECT_EQ(1u, partially_occluded_count);
}
}
TEST(SurfaceLayerImplTest, SurfaceStretchedToLayerBounds) {
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
const viz::LocalSurfaceId kArbitraryLocalSurfaceId(
9, base::UnguessableToken::Create());
const viz::LocalSurfaceId kArbitraryLocalSurfaceId2(
10, base::UnguessableToken::Create());
// Given condition: layer and surface have different size and different
// aspect ratios.
gfx::Size layer_size(400, 100);
gfx::Size surface_size(300, 300);
gfx::Size viewport_size(1000, 1000);
float surface_scale = 1.f;
gfx::Transform target_space_transform(
surface_layer_impl->draw_properties().target_space_transform);
// The following code is mimicking the PushPropertiesTo from pending to
// active tree.
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
viz::SurfaceId surface_id(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId);
viz::SurfaceId surface_id2(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId2);
surface_layer_impl->SetPrimarySurfaceInfo(
viz::SurfaceInfo(surface_id, surface_scale, surface_size));
surface_layer_impl->SetFallbackSurfaceInfo(
viz::SurfaceInfo(surface_id2, surface_scale, surface_size));
surface_layer_impl->SetStretchContentToFillBounds(true);
impl.CalcDrawProps(viewport_size);
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
AppendQuadsData data;
surface_layer_impl->AppendQuads(render_pass.get(), &data);
EXPECT_THAT(data.activation_dependencies, UnorderedElementsAre(surface_id));
const QuadList& quads = render_pass->quad_list;
ASSERT_EQ(2u, quads.size());
const viz::SharedQuadState* shared_quad_state =
quads.front()->shared_quad_state;
// We expect that the transform for the quad stretches the quad to cover the
// entire bounds of the layer.
gfx::Transform expected_transform(target_space_transform);
float scale_x = static_cast<float>(surface_size.width()) / layer_size.width();
float scale_y =
static_cast<float>(surface_size.height()) / layer_size.height();
expected_transform.Scale(SK_MScalar1 / scale_x, SK_MScalar1 / scale_y);
EXPECT_EQ(expected_transform, shared_quad_state->quad_to_target_transform);
// Obtain quad rect in target space by applying SQS->quad_to_target_transform
// to quad_rect
gfx::RectF quad_rect(quads.front()->rect);
gfx::RectF transformed_quad_rect =
MathUtil::MapClippedRect(expected_transform, quad_rect);
// Obtain layer rect in target space by applying target_space_transform on
// layer rect.
gfx::RectF layer_rect(layer_size.width(), layer_size.height());
gfx::RectF transformed_layer_rect =
MathUtil::MapClippedRect(target_space_transform, layer_rect);
// Check if quad rect in target space matches layer rect in target space
EXPECT_EQ(transformed_quad_rect, transformed_layer_rect);
}
// This test verifies that two SurfaceDrawQuads are emitted if a
// SurfaceLayerImpl holds both a primary and fallback viz::SurfaceInfo.
TEST(SurfaceLayerImplTest, SurfaceLayerImplEmitsTwoDrawQuadsIfUniqueFallback) {
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
// Populate the primary viz::SurfaceInfo.
const viz::LocalSurfaceId kArbitraryLocalSurfaceId1(
9, base::UnguessableToken::Create());
viz::SurfaceId surface_id1(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId1);
float surface_scale1 = 1.f;
gfx::Size surface_size1(300, 300);
viz::SurfaceInfo primary_surface_info(surface_id1, surface_scale1,
surface_size1);
// Populate the fallback viz::SurfaceInfo.
const viz::LocalSurfaceId kArbitraryLocalSurfaceId2(
7, base::UnguessableToken::Create());
viz::SurfaceId surface_id2(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId2);
float surface_scale2 = 2.f;
gfx::Size surface_size2(400, 400);
viz::SurfaceInfo fallback_surface_info(surface_id2, surface_scale2,
surface_size2);
viz::SurfaceInfo fallback_surface_info2(surface_id2, surface_scale1,
surface_size2);
gfx::Size layer_size(400, 100);
// Populate the SurfaceLayerImpl ensuring that the primary and fallback
// SurfaceInfos are different.
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
surface_layer_impl->SetPrimarySurfaceInfo(primary_surface_info);
surface_layer_impl->SetFallbackSurfaceInfo(fallback_surface_info);
gfx::Size viewport_size(1000, 1000);
impl.CalcDrawProps(viewport_size);
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
{
AppendQuadsData data;
surface_layer_impl->AppendQuads(render_pass.get(), &data);
// The the primary viz::SurfaceInfo will be added to
// activation_dependencies.
EXPECT_THAT(data.activation_dependencies,
UnorderedElementsAre(surface_id1));
}
// Update the fallback to an invalid viz::SurfaceInfo. The
// |activation_dependencies| should still contain the primary
// viz::SurfaceInfo.
{
AppendQuadsData data;
surface_layer_impl->SetFallbackSurfaceInfo(viz::SurfaceInfo());
surface_layer_impl->AppendQuads(render_pass.get(), &data);
// The primary viz::SurfaceInfo should not be added to
// activation_dependencies.
EXPECT_THAT(data.activation_dependencies,
UnorderedElementsAre(surface_id1));
}
// Update the fallback viz::SurfaceInfo and re-emit DrawQuads.
{
AppendQuadsData data;
surface_layer_impl->SetFallbackSurfaceInfo(fallback_surface_info2);
surface_layer_impl->AppendQuads(render_pass.get(), &data);
// The the primary viz::SurfaceInfo will be added to
// activation_dependencies.
EXPECT_THAT(data.activation_dependencies,
UnorderedElementsAre(surface_id1));
}
ASSERT_EQ(5u, render_pass->quad_list.size());
const SurfaceDrawQuad* surface_draw_quad1 =
SurfaceDrawQuad::MaterialCast(render_pass->quad_list.ElementAt(0));
ASSERT_TRUE(surface_draw_quad1);
const SurfaceDrawQuad* surface_draw_quad2 =
SurfaceDrawQuad::MaterialCast(render_pass->quad_list.ElementAt(1));
ASSERT_TRUE(surface_draw_quad2);
const SurfaceDrawQuad* surface_draw_quad3 =
SurfaceDrawQuad::MaterialCast(render_pass->quad_list.ElementAt(2));
ASSERT_TRUE(surface_draw_quad3);
const SurfaceDrawQuad* surface_draw_quad4 =
SurfaceDrawQuad::MaterialCast(render_pass->quad_list.ElementAt(3));
ASSERT_TRUE(surface_draw_quad4);
const SurfaceDrawQuad* surface_draw_quad5 =
SurfaceDrawQuad::MaterialCast(render_pass->quad_list.ElementAt(4));
ASSERT_TRUE(surface_draw_quad5);
EXPECT_EQ(SurfaceDrawQuadType::PRIMARY,
surface_draw_quad1->surface_draw_quad_type);
EXPECT_EQ(surface_id1, surface_draw_quad1->surface_id);
EXPECT_EQ(surface_draw_quad2, surface_draw_quad1->fallback_quad);
EXPECT_EQ(SurfaceDrawQuadType::FALLBACK,
surface_draw_quad2->surface_draw_quad_type);
EXPECT_EQ(surface_id2, surface_draw_quad2->surface_id);
// If the device scale factor of the primary and fallback are different then
// they do not share a SharedQuadState.
EXPECT_NE(surface_draw_quad1->shared_quad_state,
surface_draw_quad2->shared_quad_state);
EXPECT_EQ(SurfaceDrawQuadType::PRIMARY,
surface_draw_quad3->surface_draw_quad_type);
EXPECT_EQ(surface_id1, surface_draw_quad3->surface_id);
EXPECT_EQ(nullptr, surface_draw_quad3->fallback_quad);
EXPECT_EQ(SurfaceDrawQuadType::PRIMARY,
surface_draw_quad4->surface_draw_quad_type);
EXPECT_EQ(surface_id1, surface_draw_quad4->surface_id);
EXPECT_EQ(surface_draw_quad5, surface_draw_quad4->fallback_quad);
EXPECT_EQ(SurfaceDrawQuadType::FALLBACK,
surface_draw_quad5->surface_draw_quad_type);
EXPECT_EQ(surface_id2, surface_draw_quad5->surface_id);
// If the device scale factor of the primary and fallback are the same then
// they share a SharedQuadState.
EXPECT_EQ(surface_draw_quad4->shared_quad_state,
surface_draw_quad5->shared_quad_state);
}
// This test verifies that one SurfaceDrawQuad is emitted if a
// SurfaceLayerImpl holds the same surface ID for both the primary
// and fallback viz::SurfaceInfo.
TEST(SurfaceLayerImplTest,
SurfaceLayerImplEmitsOneDrawQuadsIfPrimaryMatchesFallback) {
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
// Populate the primary viz::SurfaceInfo.
const viz::LocalSurfaceId kArbitraryLocalSurfaceId1(
9, base::UnguessableToken::Create());
viz::SurfaceId surface_id1(kArbitraryFrameSinkId, kArbitraryLocalSurfaceId1);
float surface_scale1 = 1.f;
gfx::Size surface_size1(300, 300);
viz::SurfaceInfo primary_surface_info(surface_id1, surface_scale1,
surface_size1);
gfx::Size layer_size(400, 100);
// Populate the SurfaceLayerImpl ensuring that the primary and fallback
// SurfaceInfos are the same.
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
surface_layer_impl->SetPrimarySurfaceInfo(primary_surface_info);
surface_layer_impl->SetFallbackSurfaceInfo(primary_surface_info);
gfx::Size viewport_size(1000, 1000);
impl.CalcDrawProps(viewport_size);
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
AppendQuadsData data;
surface_layer_impl->AppendQuads(render_pass.get(), &data);
// As the primary and fallback SurfaceInfos match, there is no reason to
// add the primary surface ID to |activation_dependencies| because it is not
// an unresolved dependency. The fallback surface will already be added as a
// reference in referenced_surfaces.
EXPECT_THAT(data.activation_dependencies, testing::IsEmpty());
ASSERT_EQ(1u, render_pass->quad_list.size());
const SurfaceDrawQuad* surface_draw_quad1 =
SurfaceDrawQuad::MaterialCast(render_pass->quad_list.ElementAt(0));
ASSERT_TRUE(surface_draw_quad1);
EXPECT_EQ(SurfaceDrawQuadType::PRIMARY,
surface_draw_quad1->surface_draw_quad_type);
EXPECT_EQ(surface_id1, surface_draw_quad1->surface_id);
EXPECT_FALSE(surface_draw_quad1->fallback_quad);
}
} // namespace
} // namespace cc