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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_FAKE_RESOURCE_PROVIDER_H_
#define CC_TEST_FAKE_RESOURCE_PROVIDER_H_
#include <stddef.h>
#include "base/memory/ptr_util.h"
#include "cc/resources/display_resource_provider.h"
#include "cc/resources/layer_tree_resource_provider.h"
#include "cc/resources/resource_provider.h"
#include "components/viz/common/resources/buffer_to_texture_target_map.h"
#include "ui/gfx/buffer_types.h"
namespace cc {
class FakeResourceProvider : public ResourceProvider {
public:
static std::unique_ptr<FakeResourceProvider> Create(
viz::ContextProvider* context_provider,
viz::SharedBitmapManager* shared_bitmap_manager,
bool high_bit_for_testing = false) {
viz::ResourceSettings resource_settings;
resource_settings.texture_id_allocation_chunk_size = 1;
resource_settings.high_bit_for_testing = high_bit_for_testing;
return base::WrapUnique(
new FakeResourceProvider(context_provider, shared_bitmap_manager,
nullptr, true, resource_settings));
}
static std::unique_ptr<LayerTreeResourceProvider>
CreateLayerTreeResourceProvider(
viz::ContextProvider* context_provider,
viz::SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = nullptr,
bool high_bit_for_testing = false) {
viz::ResourceSettings resource_settings;
resource_settings.texture_id_allocation_chunk_size = 1;
resource_settings.high_bit_for_testing = high_bit_for_testing;
return std::make_unique<LayerTreeResourceProvider>(
context_provider, shared_bitmap_manager, gpu_memory_buffer_manager,
true, resource_settings);
}
static std::unique_ptr<DisplayResourceProvider> CreateDisplayResourceProvider(
viz::ContextProvider* context_provider,
viz::SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = nullptr) {
viz::ResourceSettings resource_settings;
resource_settings.texture_id_allocation_chunk_size = 1;
return std::make_unique<DisplayResourceProvider>(
context_provider, shared_bitmap_manager, gpu_memory_buffer_manager,
resource_settings);
}
static std::unique_ptr<FakeResourceProvider> Create(
viz::ContextProvider* context_provider,
viz::SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
bool high_bit_for_testing = false) {
viz::ResourceSettings resource_settings;
resource_settings.texture_id_allocation_chunk_size = 1;
resource_settings.high_bit_for_testing = high_bit_for_testing;
return base::WrapUnique(new FakeResourceProvider(
context_provider, shared_bitmap_manager, gpu_memory_buffer_manager,
true, resource_settings));
}
private:
FakeResourceProvider(viz::ContextProvider* context_provider,
viz::SharedBitmapManager* shared_bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
bool delegated_sync_points_required,
const viz::ResourceSettings resource_settings)
: ResourceProvider(context_provider,
shared_bitmap_manager,
gpu_memory_buffer_manager,
delegated_sync_points_required,
resource_settings,
1) {}
};
} // namespace cc
#endif // CC_TEST_FAKE_RESOURCE_PROVIDER_H_