| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_KEYBOARD_UI_SHAPED_WINDOW_TARGETER_H_ |
| #define ASH_KEYBOARD_UI_SHAPED_WINDOW_TARGETER_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "ui/aura/window_targeter.h" |
| |
| namespace keyboard { |
| |
| // A WindowTargeter for windows with hit-test areas that can be defined by a |
| // list of rectangles. |
| class ShapedWindowTargeter : public aura::WindowTargeter { |
| public: |
| explicit ShapedWindowTargeter(std::vector<gfx::Rect> hit_test_rects); |
| ~ShapedWindowTargeter() override; |
| |
| private: |
| // aura::WindowTargeter: |
| std::unique_ptr<aura::WindowTargeter::HitTestRects> GetExtraHitTestShapeRects( |
| aura::Window* target) const override; |
| |
| std::vector<gfx::Rect> hit_test_rects_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShapedWindowTargeter); |
| }; |
| |
| } // namespace keyboard |
| |
| #endif // ASH_KEYBOARD_UI_SHAPED_WINDOW_TARGETER_H_ |