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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/inspector/WorkerInspectorController.h"
#include "core/InspectorBackendDispatcher.h"
#include "core/InspectorFrontend.h"
#include "core/inspector/AsyncCallTracker.h"
#include "core/inspector/InjectedScriptHost.h"
#include "core/inspector/InjectedScriptManager.h"
#include "core/inspector/InspectorConsoleAgent.h"
#include "core/inspector/InspectorFrontendChannel.h"
#include "core/inspector/InspectorHeapProfilerAgent.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/inspector/InspectorProfilerAgent.h"
#include "core/inspector/InspectorState.h"
#include "core/inspector/InspectorStateClient.h"
#include "core/inspector/InspectorTaskRunner.h"
#include "core/inspector/InspectorTimelineAgent.h"
#include "core/inspector/InstrumentingAgents.h"
#include "core/inspector/WorkerConsoleAgent.h"
#include "core/inspector/WorkerDebuggerAgent.h"
#include "core/inspector/WorkerRuntimeAgent.h"
#include "core/inspector/WorkerThreadDebugger.h"
#include "core/workers/WorkerGlobalScope.h"
#include "core/workers/WorkerReportingProxy.h"
#include "core/workers/WorkerThread.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
namespace {
class PageInspectorProxy final : public InspectorFrontendChannel {
WTF_MAKE_FAST_ALLOCATED(PageInspectorProxy);
public:
explicit PageInspectorProxy(WorkerGlobalScope* workerGlobalScope) : m_workerGlobalScope(workerGlobalScope) { }
virtual ~PageInspectorProxy() { }
private:
virtual void sendProtocolResponse(int callId, PassRefPtr<JSONObject> message) override
{
// Worker messages are wrapped, no need to handle callId.
m_workerGlobalScope->thread()->workerReportingProxy().postMessageToPageInspector(message->toJSONString());
}
virtual void sendProtocolNotification(PassRefPtr<JSONObject> message) override
{
m_workerGlobalScope->thread()->workerReportingProxy().postMessageToPageInspector(message->toJSONString());
}
virtual void flush() override { }
WorkerGlobalScope* m_workerGlobalScope;
};
class WorkerStateClient final : public InspectorStateClient {
WTF_MAKE_FAST_ALLOCATED(WorkerStateClient);
public:
WorkerStateClient(WorkerGlobalScope* context) { }
virtual ~WorkerStateClient() { }
private:
virtual void updateInspectorStateCookie(const String& cookie) override { }
};
class RunInspectorCommandsTask final : public InspectorTaskRunner::Task {
public:
explicit RunInspectorCommandsTask(WorkerThread* thread)
: m_thread(thread) { }
virtual ~RunInspectorCommandsTask() { }
virtual void run() override
{
// Process all queued debugger commands. WorkerThread is certainly
// alive if this task is being executed.
m_thread->willEnterNestedLoop();
while (MessageQueueMessageReceived == m_thread->runDebuggerTask(WorkerThread::DontWaitForMessage)) { }
m_thread->didLeaveNestedLoop();
}
private:
WorkerThread* m_thread;
};
}
class WorkerInjectedScriptHostClient: public InjectedScriptHostClient {
public:
WorkerInjectedScriptHostClient() { }
~WorkerInjectedScriptHostClient() override { }
};
WorkerInspectorController::WorkerInspectorController(WorkerGlobalScope* workerGlobalScope)
: m_workerGlobalScope(workerGlobalScope)
, m_stateClient(adoptPtr(new WorkerStateClient(workerGlobalScope)))
, m_state(adoptPtrWillBeNoop(new InspectorCompositeState(m_stateClient.get())))
, m_instrumentingAgents(InstrumentingAgents::create())
, m_injectedScriptManager(InjectedScriptManager::createForWorker())
, m_workerThreadDebugger(WorkerThreadDebugger::create(workerGlobalScope))
, m_agents(m_instrumentingAgents.get(), m_state.get())
, m_inspectorTaskRunner(adoptPtr(new InspectorTaskRunner(v8::Isolate::GetCurrent())))
, m_beforeInitlizedScope(adoptPtr(new InspectorTaskRunner::IgnoreInterruptsScope(m_inspectorTaskRunner.get())))
, m_paused(false)
{
OwnPtrWillBeRawPtr<WorkerRuntimeAgent> workerRuntimeAgent = WorkerRuntimeAgent::create(m_injectedScriptManager.get(), m_workerThreadDebugger->debugger(), workerGlobalScope, this);
m_workerRuntimeAgent = workerRuntimeAgent.get();
m_agents.append(workerRuntimeAgent.release());
OwnPtrWillBeRawPtr<WorkerDebuggerAgent> workerDebuggerAgent = WorkerDebuggerAgent::create(m_workerThreadDebugger.get(), workerGlobalScope, m_injectedScriptManager.get());
m_workerDebuggerAgent = workerDebuggerAgent.get();
m_agents.append(workerDebuggerAgent.release());
m_asyncCallTracker = adoptPtrWillBeNoop(new AsyncCallTracker(m_workerDebuggerAgent, m_instrumentingAgents.get()));
m_agents.append(InspectorProfilerAgent::create(m_injectedScriptManager.get(), 0));
m_agents.append(InspectorHeapProfilerAgent::create(m_injectedScriptManager.get()));
OwnPtrWillBeRawPtr<WorkerConsoleAgent> workerConsoleAgent = WorkerConsoleAgent::create(m_injectedScriptManager.get(), workerGlobalScope);
WorkerConsoleAgent* workerConsoleAgentPtr = workerConsoleAgent.get();
workerConsoleAgentPtr->setDebuggerAgent(m_workerDebuggerAgent);
m_agents.append(workerConsoleAgent.release());
m_agents.append(InspectorTimelineAgent::create());
m_injectedScriptManager->injectedScriptHost()->init(workerConsoleAgentPtr, m_workerDebuggerAgent, nullptr, m_workerThreadDebugger->debugger(), adoptPtr(new WorkerInjectedScriptHostClient()));
}
WorkerInspectorController::~WorkerInspectorController()
{
}
void WorkerInspectorController::registerModuleAgent(PassOwnPtrWillBeRawPtr<InspectorAgent> agent)
{
m_agents.append(agent);
}
void WorkerInspectorController::connectFrontend()
{
ASSERT(!m_frontend);
m_state->unmute();
m_frontendChannel = adoptPtr(new PageInspectorProxy(m_workerGlobalScope));
m_frontend = adoptPtr(new InspectorFrontend(m_frontendChannel.get()));
m_backendDispatcher = InspectorBackendDispatcher::create(m_frontendChannel.get());
m_agents.registerInDispatcher(m_backendDispatcher.get());
m_agents.setFrontend(m_frontend.get());
InspectorInstrumentation::frontendCreated();
}
void WorkerInspectorController::disconnectFrontend()
{
if (!m_frontend)
return;
m_backendDispatcher->clearFrontend();
m_backendDispatcher.clear();
// Destroying agents would change the state, but we don't want that.
// Pre-disconnect state will be used to restore inspector agents.
m_state->mute();
m_agents.clearFrontend();
m_frontend.clear();
InspectorInstrumentation::frontendDeleted();
m_frontendChannel.clear();
}
void WorkerInspectorController::restoreInspectorStateFromCookie(const String& inspectorCookie)
{
ASSERT(!m_frontend);
connectFrontend();
m_state->loadFromCookie(inspectorCookie);
m_agents.restore();
}
void WorkerInspectorController::dispatchMessageFromFrontend(const String& message)
{
InspectorTaskRunner::IgnoreInterruptsScope scope(m_inspectorTaskRunner.get());
if (m_backendDispatcher)
m_backendDispatcher->dispatch(message);
}
void WorkerInspectorController::dispose()
{
m_instrumentingAgents->reset();
disconnectFrontend();
}
void WorkerInspectorController::interruptAndDispatchInspectorCommands()
{
m_inspectorTaskRunner->interruptAndRun(adoptPtr(new RunInspectorCommandsTask(m_workerGlobalScope->thread())));
}
void WorkerInspectorController::resumeStartup()
{
m_paused = false;
}
bool WorkerInspectorController::isRunRequired()
{
return m_paused;
}
void WorkerInspectorController::workerContextInitialized(bool shouldPauseOnStart)
{
m_beforeInitlizedScope.clear();
if (shouldPauseOnStart)
pauseOnStart();
}
void WorkerInspectorController::pauseOnStart()
{
m_paused = true;
MessageQueueWaitResult result;
m_workerGlobalScope->thread()->willEnterNestedLoop();
do {
result = m_workerGlobalScope->thread()->runDebuggerTask();
// Keep waiting until execution is resumed.
} while (result == MessageQueueMessageReceived && m_paused);
m_workerGlobalScope->thread()->didLeaveNestedLoop();
}
DEFINE_TRACE(WorkerInspectorController)
{
visitor->trace(m_workerGlobalScope);
visitor->trace(m_state);
visitor->trace(m_instrumentingAgents);
visitor->trace(m_injectedScriptManager);
visitor->trace(m_workerThreadDebugger);
visitor->trace(m_backendDispatcher);
visitor->trace(m_agents);
visitor->trace(m_workerDebuggerAgent);
visitor->trace(m_asyncCallTracker);
visitor->trace(m_workerRuntimeAgent);
}
} // namespace blink