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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DoublePoint_h
#define DoublePoint_h
#include "platform/geometry/DoubleSize.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/IntPoint.h"
#include <algorithm>
namespace blink {
class LayoutPoint;
class PLATFORM_EXPORT DoublePoint {
public:
DoublePoint()
: m_x(0)
, m_y(0)
{
}
DoublePoint(double x, double y)
: m_x(x)
, m_y(y)
{
}
DoublePoint(const IntPoint& p)
: m_x(p.x())
, m_y(p.y())
{
}
DoublePoint(const FloatPoint& p)
: m_x(p.x())
, m_y(p.y())
{
}
explicit DoublePoint(const LayoutPoint&);
explicit DoublePoint(const IntSize& size)
: m_x(size.width()), m_y(size.height())
{
}
explicit DoublePoint(const FloatSize&);
explicit DoublePoint(const DoubleSize& size)
: m_x(size.width()), m_y(size.height())
{
}
static DoublePoint zero() { return DoublePoint(); }
DoublePoint expandedTo(const DoublePoint& other) const
{
return DoublePoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y));
}
DoublePoint shrunkTo(const DoublePoint& other) const
{
return DoublePoint(std::min(m_x, other.m_x), std::min(m_y, other.m_y));
}
double x() const { return m_x; }
double y() const { return m_y; }
void setX(double x) { m_x = x; }
void setY(double y) { m_y = y; }
void move(const DoubleSize& s)
{
m_x += s.width();
m_y += s.height();
}
void move(double x, double y)
{
m_x += x;
m_y += y;
}
void moveBy(const DoublePoint& p)
{
m_x += p.x();
m_y += p.y();
}
void scale(float sx, float sy)
{
m_x *= sx;
m_y *= sy;
}
DoublePoint scaledBy(float scale) const
{
return DoublePoint(m_x * scale, m_y * scale);
}
private:
double m_x, m_y;
};
inline bool operator==(const DoublePoint& a, const DoublePoint& b)
{
return a.x() == b.x() && a.y() == b.y();
}
inline bool operator!=(const DoublePoint& a, const DoublePoint& b)
{
return a.x() != b.x() || a.y() != b.y();
}
inline DoublePoint& operator+=(DoublePoint& a, const DoubleSize& b)
{
a.setX(a.x() + b.width());
a.setY(a.y() + b.height());
return a;
}
inline DoublePoint& operator-=(DoublePoint& a, const DoubleSize& b)
{
a.setX(a.x() - b.width());
a.setY(a.y() - b.height());
return a;
}
inline DoublePoint operator+(const DoublePoint& a, const DoubleSize& b)
{
return DoublePoint(a.x() + b.width(), a.y() + b.height());
}
inline DoubleSize operator-(const DoublePoint& a, const DoublePoint& b)
{
return DoubleSize(a.x() - b.x(), a.y() - b.y());
}
inline DoublePoint operator-(const DoublePoint& a)
{
return DoublePoint(-a.x(), -a.y());
}
inline DoublePoint operator-(const DoublePoint& a, const DoubleSize& b)
{
return DoublePoint(a.x() - b.width(), a.y() - b.height());
}
inline IntPoint roundedIntPoint(const DoublePoint& p)
{
return IntPoint(clampTo<int>(roundf(p.x())), clampTo<int>(roundf(p.y())));
}
inline IntPoint ceiledIntPoint(const DoublePoint& p)
{
return IntPoint(clampTo<int>(ceil(p.x())), clampTo<int>(ceil(p.y())));
}
inline IntPoint flooredIntPoint(const DoublePoint& p)
{
return IntPoint(clampTo<int>(floor(p.x())), clampTo<int>(floor(p.y())));
}
inline FloatPoint toFloatPoint(const DoublePoint& a)
{
return FloatPoint(a.x(), a.y());
}
inline DoubleSize toDoubleSize(const DoublePoint& a)
{
return DoubleSize(a.x(), a.y());
}
}
#endif