| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
| |
| #include <deque> |
| #include <map> |
| |
| #include "base/basictypes.h" |
| #include "content/common/content_export.h" |
| #include "content/port/browser/event_with_latency_info.h" |
| #include "content/port/common/input_event_ack_state.h" |
| #include "third_party/WebKit/public/web/WebInputEvent.h" |
| |
| namespace content { |
| |
| class CoalescedWebTouchEvent; |
| |
| // Interface with which TouchEventQueue can forward touch events, and dispatch |
| // touch event responses. |
| class CONTENT_EXPORT TouchEventQueueClient { |
| public: |
| virtual ~TouchEventQueueClient() {} |
| |
| virtual void SendTouchEventImmediately( |
| const TouchEventWithLatencyInfo& event) = 0; |
| |
| virtual void OnTouchEventAck( |
| const TouchEventWithLatencyInfo& event, |
| InputEventAckState ack_result) = 0; |
| }; |
| |
| // A queue for throttling and coalescing touch-events. |
| class CONTENT_EXPORT TouchEventQueue { |
| public: |
| |
| // The |client| must outlive the TouchEventQueue. |
| explicit TouchEventQueue(TouchEventQueueClient* client); |
| ~TouchEventQueue(); |
| |
| // Adds an event to the queue. The event may be coalesced with previously |
| // queued events (e.g. consecutive touch-move events can be coalesced into a |
| // single touch-move event). The event may also be immediately forwarded to |
| // the renderer (e.g. when there are no other queued touch event). |
| void QueueEvent(const TouchEventWithLatencyInfo& event); |
| |
| // Notifies the queue that a touch-event has been processed by the renderer. |
| // At this point, the queue may send one or more gesture events and/or |
| // additional queued touch-events to the renderer. |
| void ProcessTouchAck(InputEventAckState ack_result, |
| const ui::LatencyInfo& latency_info); |
| |
| // When GestureScrollBegin is received, we send a touch cancel to renderer, |
| // route all the following touch events directly to client, and ignore the |
| // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
| // resume the normal flow of sending touch events to the renderer. |
| void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
| |
| // Notifies the queue whether the renderer has at least one touch handler. |
| void OnHasTouchEventHandlers(bool has_handlers); |
| |
| // Returns whether the currently pending touch event (waiting ACK) is for |
| // a touch start event. |
| bool IsPendingAckTouchStart() const; |
| |
| // Sets whether a delayed touch ack will cancel and flush the current |
| // touch sequence. |
| void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); |
| |
| bool empty() const WARN_UNUSED_RESULT { |
| return touch_queue_.empty(); |
| } |
| |
| size_t size() const { |
| return touch_queue_.size(); |
| } |
| |
| bool ack_timeout_enabled() const { |
| return ack_timeout_enabled_; |
| } |
| |
| bool has_handlers() const { |
| return touch_filtering_state_ != DROP_ALL_TOUCHES; |
| } |
| |
| private: |
| class TouchTimeoutHandler; |
| friend class TouchTimeoutHandler; |
| friend class TouchEventQueueTest; |
| |
| bool HasTimeoutEvent() const; |
| bool IsTimeoutRunningForTesting() const; |
| const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
| |
| // Empties the queue of touch events. This may result in any number of gesture |
| // events being sent to the renderer. |
| void FlushQueue(); |
| |
| // Walks the queue, checking each event for |ShouldForwardToRenderer()|. |
| // If true, forwards the touch event and stops processing further events. |
| // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
| void TryForwardNextEventToRenderer(); |
| |
| // Pops the touch-event from the top of the queue and sends it to the |
| // TouchEventQueueClient. This reduces the size of the queue by one. |
| void PopTouchEventToClient(InputEventAckState ack_result, |
| const ui::LatencyInfo& renderer_latency_info); |
| |
| bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; |
| void ForwardToRenderer(const TouchEventWithLatencyInfo& event); |
| void UpdateTouchAckStates(const blink::WebTouchEvent& event, |
| InputEventAckState ack_result); |
| |
| |
| // Handles touch event forwarding and ack'ed event dispatch. |
| TouchEventQueueClient* client_; |
| |
| typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; |
| TouchQueue touch_queue_; |
| |
| // Maintain the ACK status for each touch point. |
| typedef std::map<int, InputEventAckState> TouchPointAckStates; |
| TouchPointAckStates touch_ack_states_; |
| |
| // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. |
| // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack |
| // is being dispatched. |
| CoalescedWebTouchEvent* dispatching_touch_ack_; |
| |
| // Used to prevent touch timeout scheduling if we receive a synchronous |
| // ack after forwarding a touch event to the client. |
| bool dispatching_touch_; |
| |
| enum TouchFilteringState { |
| FORWARD_ALL_TOUCHES, // Don't filter at all - the default. |
| FORWARD_TOUCHES_UNTIL_TIMEOUT, // Don't filter unless we get an ACK timeout. |
| DROP_TOUCHES_IN_SEQUENCE, // Filter all events until a new touch |
| // sequence is received. |
| DROP_ALL_TOUCHES, // Filter all events, e.g., no touch handler. |
| TOUCH_FILTERING_STATE_DEFAULT = FORWARD_ALL_TOUCHES, |
| }; |
| TouchFilteringState touch_filtering_state_; |
| |
| // Optional handler for timed-out touch event acks, disabled by default. |
| bool ack_timeout_enabled_; |
| scoped_ptr<TouchTimeoutHandler> timeout_handler_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |