| // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture)) |
| VISIT_GL_CALL( |
| AttachShader, void, (GLuint program, GLuint shader), (program, shader)) |
| VISIT_GL_CALL( |
| BindAttribLocation, void, ( |
| GLuint program, GLuint index, const char* name), ( |
| program, index, name)) |
| VISIT_GL_CALL( |
| BindBuffer, void, (GLenum target, GLuint buffer), (target, buffer)) |
| VISIT_GL_CALL( |
| BindFramebuffer, void, ( |
| GLenum target, GLuint framebuffer), (target, framebuffer)) |
| VISIT_GL_CALL( |
| BindRenderbuffer, void, ( |
| GLenum target, GLuint renderbuffer), (target, renderbuffer)) |
| VISIT_GL_CALL( |
| BindTexture, void, (GLenum target, GLuint texture), (target, texture)) |
| VISIT_GL_CALL( |
| BlendColor, void, ( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), ( |
| red, green, blue, alpha)) |
| VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode)) |
| VISIT_GL_CALL( |
| BlendEquationSeparate, void, ( |
| GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha)) |
| VISIT_GL_CALL( |
| BlendFunc, void, (GLenum sfactor, GLenum dfactor), (sfactor, dfactor)) |
| VISIT_GL_CALL( |
| BlendFuncSeparate, void, ( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), ( |
| srcRGB, dstRGB, srcAlpha, dstAlpha)) |
| VISIT_GL_CALL( |
| BufferData, void, ( |
| GLenum target, GLsizeiptr size, const void* data, GLenum usage), ( |
| target, size, data, usage)) |
| VISIT_GL_CALL( |
| BufferSubData, void, ( |
| GLenum target, GLintptr offset, GLsizeiptr size, const void* data), ( |
| target, offset, size, data)) |
| VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target)) |
| VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask)) |
| VISIT_GL_CALL( |
| ClearColor, void, ( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), ( |
| red, green, blue, alpha)) |
| VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth)) |
| VISIT_GL_CALL(ClearStencil, void, (GLint s), (s)) |
| VISIT_GL_CALL( |
| ColorMask, void, ( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), ( |
| red, green, blue, alpha)) |
| VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader)) |
| VISIT_GL_CALL( |
| CompressedTexImage2D, void, ( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, const void* data), ( |
| target, level, internalformat, width, height, border, imageSize, |
| data)) |
| VISIT_GL_CALL( |
| CompressedTexSubImage2D, void, ( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, const void* data), ( |
| target, level, xoffset, yoffset, width, height, format, imageSize, |
| data)) |
| VISIT_GL_CALL( |
| CopyTexImage2D, void, ( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border), ( |
| target, level, internalformat, x, y, width, height, border)) |
| VISIT_GL_CALL( |
| CopyTexSubImage2D, void, ( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, |
| GLint y, GLsizei width, GLsizei height), ( |
| target, level, xoffset, yoffset, x, y, width, height)) |
| VISIT_GL_CALL(CreateProgram, GLuint, (), ()) |
| VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type)) |
| VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode)) |
| VISIT_GL_CALL( |
| DeleteBuffers, void, (GLsizei n, const GLuint* buffers), (n, buffers)) |
| VISIT_GL_CALL( |
| DeleteFramebuffers, void, ( |
| GLsizei n, const GLuint* framebuffers), (n, framebuffers)) |
| VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL( |
| DeleteRenderbuffers, void, ( |
| GLsizei n, const GLuint* renderbuffers), (n, renderbuffers)) |
| VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader)) |
| VISIT_GL_CALL( |
| DeleteTextures, void, (GLsizei n, const GLuint* textures), (n, textures)) |
| VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func)) |
| VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag)) |
| VISIT_GL_CALL( |
| DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar)) |
| VISIT_GL_CALL( |
| DetachShader, void, (GLuint program, GLuint shader), (program, shader)) |
| VISIT_GL_CALL(Disable, void, (GLenum cap), (cap)) |
| VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index)) |
| VISIT_GL_CALL( |
| DrawArrays, void, ( |
| GLenum mode, GLint first, GLsizei count), (mode, first, count)) |
| VISIT_GL_CALL( |
| DrawElements, void, ( |
| GLenum mode, GLsizei count, GLenum type, const void* indices), ( |
| mode, count, type, indices)) |
| VISIT_GL_CALL(Enable, void, (GLenum cap), (cap)) |
| VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index)) |
| VISIT_GL_CALL(Finish, void, (), ()) |
| VISIT_GL_CALL(Flush, void, (), ()) |
| VISIT_GL_CALL( |
| FramebufferRenderbuffer, void, ( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer), ( |
| target, attachment, renderbuffertarget, renderbuffer)) |
| VISIT_GL_CALL( |
| FramebufferTexture2D, void, ( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level), (target, attachment, textarget, texture, level)) |
| VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode)) |
| VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers)) |
| VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target)) |
| VISIT_GL_CALL( |
| GenFramebuffers, void, ( |
| GLsizei n, GLuint* framebuffers), (n, framebuffers)) |
| VISIT_GL_CALL( |
| GenRenderbuffers, void, ( |
| GLsizei n, GLuint* renderbuffers), (n, renderbuffers)) |
| VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures)) |
| VISIT_GL_CALL( |
| GetActiveAttrib, void, ( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
| GLint* size, GLenum* type, char* name), ( |
| program, index, bufsize, length, size, type, name)) |
| VISIT_GL_CALL( |
| GetActiveUniform, void, ( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
| GLint* size, GLenum* type, char* name), ( |
| program, index, bufsize, length, size, type, name)) |
| VISIT_GL_CALL( |
| GetAttachedShaders, void, ( |
| GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), ( |
| program, maxcount, count, shaders)) |
| VISIT_GL_CALL( |
| GetAttribLocation, GLint, ( |
| GLuint program, const char* name), (program, name)) |
| VISIT_GL_CALL( |
| GetBooleanv, void, (GLenum pname, GLboolean* params), (pname, params)) |
| VISIT_GL_CALL( |
| GetBufferParameteriv, void, ( |
| GLenum target, GLenum pname, GLint* params), (target, pname, params)) |
| VISIT_GL_CALL(GetError, GLenum, (), ()) |
| VISIT_GL_CALL( |
| GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params)) |
| VISIT_GL_CALL( |
| GetFramebufferAttachmentParameteriv, void, ( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params), ( |
| target, attachment, pname, params)) |
| VISIT_GL_CALL( |
| GetIntegerv, void, (GLenum pname, GLint* params), (pname, params)) |
| VISIT_GL_CALL( |
| GetProgramiv, void, ( |
| GLuint program, GLenum pname, GLint* params), (program, pname, params)) |
| VISIT_GL_CALL( |
| GetProgramInfoLog, void, ( |
| GLuint program, GLsizei bufsize, GLsizei* length, char* infolog), ( |
| program, bufsize, length, infolog)) |
| VISIT_GL_CALL( |
| GetRenderbufferParameteriv, void, ( |
| GLenum target, GLenum pname, GLint* params), (target, pname, params)) |
| VISIT_GL_CALL( |
| GetShaderiv, void, ( |
| GLuint shader, GLenum pname, GLint* params), (shader, pname, params)) |
| VISIT_GL_CALL( |
| GetShaderInfoLog, void, ( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog), ( |
| shader, bufsize, length, infolog)) |
| VISIT_GL_CALL( |
| GetShaderPrecisionFormat, void, ( |
| GLenum shadertype, GLenum precisiontype, GLint* range, |
| GLint* precision), (shadertype, precisiontype, range, precision)) |
| VISIT_GL_CALL( |
| GetShaderSource, void, ( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source), ( |
| shader, bufsize, length, source)) |
| VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name)) |
| VISIT_GL_CALL( |
| GetTexParameterfv, void, ( |
| GLenum target, GLenum pname, GLfloat* params), (target, pname, params)) |
| VISIT_GL_CALL( |
| GetTexParameteriv, void, ( |
| GLenum target, GLenum pname, GLint* params), (target, pname, params)) |
| VISIT_GL_CALL( |
| GetUniformfv, void, ( |
| GLuint program, GLint location, GLfloat* params), ( |
| program, location, params)) |
| VISIT_GL_CALL( |
| GetUniformiv, void, ( |
| GLuint program, GLint location, GLint* params), ( |
| program, location, params)) |
| VISIT_GL_CALL( |
| GetUniformLocation, GLint, ( |
| GLuint program, const char* name), (program, name)) |
| VISIT_GL_CALL( |
| GetVertexAttribfv, void, ( |
| GLuint index, GLenum pname, GLfloat* params), (index, pname, params)) |
| VISIT_GL_CALL( |
| GetVertexAttribiv, void, ( |
| GLuint index, GLenum pname, GLint* params), (index, pname, params)) |
| VISIT_GL_CALL( |
| GetVertexAttribPointerv, void, ( |
| GLuint index, GLenum pname, void** pointer), (index, pname, pointer)) |
| VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode)) |
| VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer)) |
| VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap)) |
| VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer)) |
| VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program)) |
| VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer)) |
| VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader)) |
| VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture)) |
| VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width)) |
| VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param)) |
| VISIT_GL_CALL( |
| PolygonOffset, void, (GLfloat factor, GLfloat units), (factor, units)) |
| VISIT_GL_CALL( |
| ReadPixels, void, ( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| GLenum type, void* pixels), ( |
| x, y, width, height, format, type, pixels)) |
| VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ()) |
| VISIT_GL_CALL( |
| RenderbufferStorage, void, ( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height), ( |
| target, internalformat, width, height)) |
| VISIT_GL_CALL( |
| SampleCoverage, void, (GLclampf value, GLboolean invert), (value, invert)) |
| VISIT_GL_CALL( |
| Scissor, void, ( |
| GLint x, GLint y, GLsizei width, GLsizei height), ( |
| x, y, width, height)) |
| VISIT_GL_CALL( |
| ShaderBinary, void, ( |
| GLsizei n, const GLuint* shaders, GLenum binaryformat, |
| const void* binary, GLsizei length), ( |
| n, shaders, binaryformat, binary, length)) |
| VISIT_GL_CALL( |
| ShaderSource, void, ( |
| GLuint shader, GLsizei count, const GLchar* const* str, |
| const GLint* length), (shader, count, str, length)) |
| VISIT_GL_CALL( |
| StencilFunc, void, ( |
| GLenum func, GLint ref, GLuint mask), (func, ref, mask)) |
| VISIT_GL_CALL( |
| StencilFuncSeparate, void, ( |
| GLenum face, GLenum func, GLint ref, GLuint mask), ( |
| face, func, ref, mask)) |
| VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask)) |
| VISIT_GL_CALL( |
| StencilMaskSeparate, void, (GLenum face, GLuint mask), (face, mask)) |
| VISIT_GL_CALL( |
| StencilOp, void, ( |
| GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass)) |
| VISIT_GL_CALL( |
| StencilOpSeparate, void, ( |
| GLenum face, GLenum fail, GLenum zfail, GLenum zpass), ( |
| face, fail, zfail, zpass)) |
| VISIT_GL_CALL( |
| TexImage2D, void, ( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels), ( |
| target, level, internalformat, width, height, border, format, type, |
| pixels)) |
| VISIT_GL_CALL( |
| TexParameterf, void, ( |
| GLenum target, GLenum pname, GLfloat param), (target, pname, param)) |
| VISIT_GL_CALL( |
| TexParameterfv, void, ( |
| GLenum target, GLenum pname, const GLfloat* params), ( |
| target, pname, params)) |
| VISIT_GL_CALL( |
| TexParameteri, void, ( |
| GLenum target, GLenum pname, GLint param), (target, pname, param)) |
| VISIT_GL_CALL( |
| TexParameteriv, void, ( |
| GLenum target, GLenum pname, const GLint* params), ( |
| target, pname, params)) |
| VISIT_GL_CALL( |
| TexSubImage2D, void, ( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels), ( |
| target, level, xoffset, yoffset, width, height, format, type, |
| pixels)) |
| VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x)) |
| VISIT_GL_CALL( |
| Uniform1fv, void, ( |
| GLint location, GLsizei count, const GLfloat* v), (location, count, v)) |
| VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x)) |
| VISIT_GL_CALL( |
| Uniform1iv, void, ( |
| GLint location, GLsizei count, const GLint* v), (location, count, v)) |
| VISIT_GL_CALL( |
| Uniform2f, void, (GLint location, GLfloat x, GLfloat y), (location, x, y)) |
| VISIT_GL_CALL( |
| Uniform2fv, void, ( |
| GLint location, GLsizei count, const GLfloat* v), (location, count, v)) |
| VISIT_GL_CALL( |
| Uniform2i, void, (GLint location, GLint x, GLint y), (location, x, y)) |
| VISIT_GL_CALL( |
| Uniform2iv, void, ( |
| GLint location, GLsizei count, const GLint* v), (location, count, v)) |
| VISIT_GL_CALL( |
| Uniform3f, void, ( |
| GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z)) |
| VISIT_GL_CALL( |
| Uniform3fv, void, ( |
| GLint location, GLsizei count, const GLfloat* v), (location, count, v)) |
| VISIT_GL_CALL( |
| Uniform3i, void, ( |
| GLint location, GLint x, GLint y, GLint z), (location, x, y, z)) |
| VISIT_GL_CALL( |
| Uniform3iv, void, ( |
| GLint location, GLsizei count, const GLint* v), (location, count, v)) |
| VISIT_GL_CALL( |
| Uniform4f, void, ( |
| GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), ( |
| location, x, y, z, w)) |
| VISIT_GL_CALL( |
| Uniform4fv, void, ( |
| GLint location, GLsizei count, const GLfloat* v), (location, count, v)) |
| VISIT_GL_CALL( |
| Uniform4i, void, ( |
| GLint location, GLint x, GLint y, GLint z, GLint w), ( |
| location, x, y, z, w)) |
| VISIT_GL_CALL( |
| Uniform4iv, void, ( |
| GLint location, GLsizei count, const GLint* v), (location, count, v)) |
| VISIT_GL_CALL( |
| UniformMatrix2fv, void, ( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value), (location, count, transpose, value)) |
| VISIT_GL_CALL( |
| UniformMatrix3fv, void, ( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value), (location, count, transpose, value)) |
| VISIT_GL_CALL( |
| UniformMatrix4fv, void, ( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value), (location, count, transpose, value)) |
| VISIT_GL_CALL(UseProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x)) |
| VISIT_GL_CALL( |
| VertexAttrib1fv, void, ( |
| GLuint indx, const GLfloat* values), (indx, values)) |
| VISIT_GL_CALL( |
| VertexAttrib2f, void, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y)) |
| VISIT_GL_CALL( |
| VertexAttrib2fv, void, ( |
| GLuint indx, const GLfloat* values), (indx, values)) |
| VISIT_GL_CALL( |
| VertexAttrib3f, void, ( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z)) |
| VISIT_GL_CALL( |
| VertexAttrib3fv, void, ( |
| GLuint indx, const GLfloat* values), (indx, values)) |
| VISIT_GL_CALL( |
| VertexAttrib4f, void, ( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), ( |
| indx, x, y, z, w)) |
| VISIT_GL_CALL( |
| VertexAttrib4fv, void, ( |
| GLuint indx, const GLfloat* values), (indx, values)) |
| VISIT_GL_CALL( |
| VertexAttribPointer, void, ( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, |
| GLsizei stride, const void* ptr), ( |
| indx, size, type, normalized, stride, ptr)) |
| VISIT_GL_CALL( |
| Viewport, void, ( |
| GLint x, GLint y, GLsizei width, GLsizei height), ( |
| x, y, width, height)) |