blob: 8886afb27c2121743587d2cf70a0784ce97321b1 [file] [log] [blame]
// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// DO NOT EDIT!
VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture))
VISIT_GL_CALL(
AttachShader, void, (GLuint program, GLuint shader), (program, shader))
VISIT_GL_CALL(
BindAttribLocation, void, (
GLuint program, GLuint index, const char* name), (
program, index, name))
VISIT_GL_CALL(
BindBuffer, void, (GLenum target, GLuint buffer), (target, buffer))
VISIT_GL_CALL(
BindFramebuffer, void, (
GLenum target, GLuint framebuffer), (target, framebuffer))
VISIT_GL_CALL(
BindRenderbuffer, void, (
GLenum target, GLuint renderbuffer), (target, renderbuffer))
VISIT_GL_CALL(
BindTexture, void, (GLenum target, GLuint texture), (target, texture))
VISIT_GL_CALL(
BlendColor, void, (
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (
red, green, blue, alpha))
VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode))
VISIT_GL_CALL(
BlendEquationSeparate, void, (
GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha))
VISIT_GL_CALL(
BlendFunc, void, (GLenum sfactor, GLenum dfactor), (sfactor, dfactor))
VISIT_GL_CALL(
BlendFuncSeparate, void, (
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (
srcRGB, dstRGB, srcAlpha, dstAlpha))
VISIT_GL_CALL(
BufferData, void, (
GLenum target, GLsizeiptr size, const void* data, GLenum usage), (
target, size, data, usage))
VISIT_GL_CALL(
BufferSubData, void, (
GLenum target, GLintptr offset, GLsizeiptr size, const void* data), (
target, offset, size, data))
VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target))
VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask))
VISIT_GL_CALL(
ClearColor, void, (
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (
red, green, blue, alpha))
VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth))
VISIT_GL_CALL(ClearStencil, void, (GLint s), (s))
VISIT_GL_CALL(
ColorMask, void, (
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (
red, green, blue, alpha))
VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader))
VISIT_GL_CALL(
CompressedTexImage2D, void, (
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, const void* data), (
target, level, internalformat, width, height, border, imageSize,
data))
VISIT_GL_CALL(
CompressedTexSubImage2D, void, (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, const void* data), (
target, level, xoffset, yoffset, width, height, format, imageSize,
data))
VISIT_GL_CALL(
CopyTexImage2D, void, (
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border), (
target, level, internalformat, x, y, width, height, border))
VISIT_GL_CALL(
CopyTexSubImage2D, void, (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x,
GLint y, GLsizei width, GLsizei height), (
target, level, xoffset, yoffset, x, y, width, height))
VISIT_GL_CALL(CreateProgram, GLuint, (), ())
VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type))
VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode))
VISIT_GL_CALL(
DeleteBuffers, void, (GLsizei n, const GLuint* buffers), (n, buffers))
VISIT_GL_CALL(
DeleteFramebuffers, void, (
GLsizei n, const GLuint* framebuffers), (n, framebuffers))
VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program))
VISIT_GL_CALL(
DeleteRenderbuffers, void, (
GLsizei n, const GLuint* renderbuffers), (n, renderbuffers))
VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader))
VISIT_GL_CALL(
DeleteTextures, void, (GLsizei n, const GLuint* textures), (n, textures))
VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func))
VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag))
VISIT_GL_CALL(
DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
VISIT_GL_CALL(
DetachShader, void, (GLuint program, GLuint shader), (program, shader))
VISIT_GL_CALL(Disable, void, (GLenum cap), (cap))
VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index))
VISIT_GL_CALL(
DrawArrays, void, (
GLenum mode, GLint first, GLsizei count), (mode, first, count))
VISIT_GL_CALL(
DrawElements, void, (
GLenum mode, GLsizei count, GLenum type, const void* indices), (
mode, count, type, indices))
VISIT_GL_CALL(Enable, void, (GLenum cap), (cap))
VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index))
VISIT_GL_CALL(Finish, void, (), ())
VISIT_GL_CALL(Flush, void, (), ())
VISIT_GL_CALL(
FramebufferRenderbuffer, void, (
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer), (
target, attachment, renderbuffertarget, renderbuffer))
VISIT_GL_CALL(
FramebufferTexture2D, void, (
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level), (target, attachment, textarget, texture, level))
VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode))
VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers))
VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target))
VISIT_GL_CALL(
GenFramebuffers, void, (
GLsizei n, GLuint* framebuffers), (n, framebuffers))
VISIT_GL_CALL(
GenRenderbuffers, void, (
GLsizei n, GLuint* renderbuffers), (n, renderbuffers))
VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures))
VISIT_GL_CALL(
GetActiveAttrib, void, (
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name), (
program, index, bufsize, length, size, type, name))
VISIT_GL_CALL(
GetActiveUniform, void, (
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name), (
program, index, bufsize, length, size, type, name))
VISIT_GL_CALL(
GetAttachedShaders, void, (
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (
program, maxcount, count, shaders))
VISIT_GL_CALL(
GetAttribLocation, GLint, (
GLuint program, const char* name), (program, name))
VISIT_GL_CALL(
GetBooleanv, void, (GLenum pname, GLboolean* params), (pname, params))
VISIT_GL_CALL(
GetBufferParameteriv, void, (
GLenum target, GLenum pname, GLint* params), (target, pname, params))
VISIT_GL_CALL(GetError, GLenum, (), ())
VISIT_GL_CALL(
GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params))
VISIT_GL_CALL(
GetFramebufferAttachmentParameteriv, void, (
GLenum target, GLenum attachment, GLenum pname, GLint* params), (
target, attachment, pname, params))
VISIT_GL_CALL(
GetIntegerv, void, (GLenum pname, GLint* params), (pname, params))
VISIT_GL_CALL(
GetProgramiv, void, (
GLuint program, GLenum pname, GLint* params), (program, pname, params))
VISIT_GL_CALL(
GetProgramInfoLog, void, (
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog), (
program, bufsize, length, infolog))
VISIT_GL_CALL(
GetRenderbufferParameteriv, void, (
GLenum target, GLenum pname, GLint* params), (target, pname, params))
VISIT_GL_CALL(
GetShaderiv, void, (
GLuint shader, GLenum pname, GLint* params), (shader, pname, params))
VISIT_GL_CALL(
GetShaderInfoLog, void, (
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog), (
shader, bufsize, length, infolog))
VISIT_GL_CALL(
GetShaderPrecisionFormat, void, (
GLenum shadertype, GLenum precisiontype, GLint* range,
GLint* precision), (shadertype, precisiontype, range, precision))
VISIT_GL_CALL(
GetShaderSource, void, (
GLuint shader, GLsizei bufsize, GLsizei* length, char* source), (
shader, bufsize, length, source))
VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name))
VISIT_GL_CALL(
GetTexParameterfv, void, (
GLenum target, GLenum pname, GLfloat* params), (target, pname, params))
VISIT_GL_CALL(
GetTexParameteriv, void, (
GLenum target, GLenum pname, GLint* params), (target, pname, params))
VISIT_GL_CALL(
GetUniformfv, void, (
GLuint program, GLint location, GLfloat* params), (
program, location, params))
VISIT_GL_CALL(
GetUniformiv, void, (
GLuint program, GLint location, GLint* params), (
program, location, params))
VISIT_GL_CALL(
GetUniformLocation, GLint, (
GLuint program, const char* name), (program, name))
VISIT_GL_CALL(
GetVertexAttribfv, void, (
GLuint index, GLenum pname, GLfloat* params), (index, pname, params))
VISIT_GL_CALL(
GetVertexAttribiv, void, (
GLuint index, GLenum pname, GLint* params), (index, pname, params))
VISIT_GL_CALL(
GetVertexAttribPointerv, void, (
GLuint index, GLenum pname, void** pointer), (index, pname, pointer))
VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode))
VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer))
VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap))
VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer))
VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program))
VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer))
VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader))
VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture))
VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width))
VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program))
VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param))
VISIT_GL_CALL(
PolygonOffset, void, (GLfloat factor, GLfloat units), (factor, units))
VISIT_GL_CALL(
ReadPixels, void, (
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, void* pixels), (
x, y, width, height, format, type, pixels))
VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ())
VISIT_GL_CALL(
RenderbufferStorage, void, (
GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (
target, internalformat, width, height))
VISIT_GL_CALL(
SampleCoverage, void, (GLclampf value, GLboolean invert), (value, invert))
VISIT_GL_CALL(
Scissor, void, (
GLint x, GLint y, GLsizei width, GLsizei height), (
x, y, width, height))
VISIT_GL_CALL(
ShaderBinary, void, (
GLsizei n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLsizei length), (
n, shaders, binaryformat, binary, length))
VISIT_GL_CALL(
ShaderSource, void, (
GLuint shader, GLsizei count, const GLchar* const* str,
const GLint* length), (shader, count, str, length))
VISIT_GL_CALL(
StencilFunc, void, (
GLenum func, GLint ref, GLuint mask), (func, ref, mask))
VISIT_GL_CALL(
StencilFuncSeparate, void, (
GLenum face, GLenum func, GLint ref, GLuint mask), (
face, func, ref, mask))
VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask))
VISIT_GL_CALL(
StencilMaskSeparate, void, (GLenum face, GLuint mask), (face, mask))
VISIT_GL_CALL(
StencilOp, void, (
GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass))
VISIT_GL_CALL(
StencilOpSeparate, void, (
GLenum face, GLenum fail, GLenum zfail, GLenum zpass), (
face, fail, zfail, zpass))
VISIT_GL_CALL(
TexImage2D, void, (
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels), (
target, level, internalformat, width, height, border, format, type,
pixels))
VISIT_GL_CALL(
TexParameterf, void, (
GLenum target, GLenum pname, GLfloat param), (target, pname, param))
VISIT_GL_CALL(
TexParameterfv, void, (
GLenum target, GLenum pname, const GLfloat* params), (
target, pname, params))
VISIT_GL_CALL(
TexParameteri, void, (
GLenum target, GLenum pname, GLint param), (target, pname, param))
VISIT_GL_CALL(
TexParameteriv, void, (
GLenum target, GLenum pname, const GLint* params), (
target, pname, params))
VISIT_GL_CALL(
TexSubImage2D, void, (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels), (
target, level, xoffset, yoffset, width, height, format, type,
pixels))
VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x))
VISIT_GL_CALL(
Uniform1fv, void, (
GLint location, GLsizei count, const GLfloat* v), (location, count, v))
VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
VISIT_GL_CALL(
Uniform1iv, void, (
GLint location, GLsizei count, const GLint* v), (location, count, v))
VISIT_GL_CALL(
Uniform2f, void, (GLint location, GLfloat x, GLfloat y), (location, x, y))
VISIT_GL_CALL(
Uniform2fv, void, (
GLint location, GLsizei count, const GLfloat* v), (location, count, v))
VISIT_GL_CALL(
Uniform2i, void, (GLint location, GLint x, GLint y), (location, x, y))
VISIT_GL_CALL(
Uniform2iv, void, (
GLint location, GLsizei count, const GLint* v), (location, count, v))
VISIT_GL_CALL(
Uniform3f, void, (
GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z))
VISIT_GL_CALL(
Uniform3fv, void, (
GLint location, GLsizei count, const GLfloat* v), (location, count, v))
VISIT_GL_CALL(
Uniform3i, void, (
GLint location, GLint x, GLint y, GLint z), (location, x, y, z))
VISIT_GL_CALL(
Uniform3iv, void, (
GLint location, GLsizei count, const GLint* v), (location, count, v))
VISIT_GL_CALL(
Uniform4f, void, (
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (
location, x, y, z, w))
VISIT_GL_CALL(
Uniform4fv, void, (
GLint location, GLsizei count, const GLfloat* v), (location, count, v))
VISIT_GL_CALL(
Uniform4i, void, (
GLint location, GLint x, GLint y, GLint z, GLint w), (
location, x, y, z, w))
VISIT_GL_CALL(
Uniform4iv, void, (
GLint location, GLsizei count, const GLint* v), (location, count, v))
VISIT_GL_CALL(
UniformMatrix2fv, void, (
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value), (location, count, transpose, value))
VISIT_GL_CALL(
UniformMatrix3fv, void, (
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value), (location, count, transpose, value))
VISIT_GL_CALL(
UniformMatrix4fv, void, (
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value), (location, count, transpose, value))
VISIT_GL_CALL(UseProgram, void, (GLuint program), (program))
VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program))
VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x))
VISIT_GL_CALL(
VertexAttrib1fv, void, (
GLuint indx, const GLfloat* values), (indx, values))
VISIT_GL_CALL(
VertexAttrib2f, void, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y))
VISIT_GL_CALL(
VertexAttrib2fv, void, (
GLuint indx, const GLfloat* values), (indx, values))
VISIT_GL_CALL(
VertexAttrib3f, void, (
GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z))
VISIT_GL_CALL(
VertexAttrib3fv, void, (
GLuint indx, const GLfloat* values), (indx, values))
VISIT_GL_CALL(
VertexAttrib4f, void, (
GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (
indx, x, y, z, w))
VISIT_GL_CALL(
VertexAttrib4fv, void, (
GLuint indx, const GLfloat* values), (indx, values))
VISIT_GL_CALL(
VertexAttribPointer, void, (
GLuint indx, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const void* ptr), (
indx, size, type, normalized, stride, ptr))
VISIT_GL_CALL(
Viewport, void, (
GLint x, GLint y, GLsizei width, GLsizei height), (
x, y, width, height))