| #!/usr/bin/env node |
| |
| /** |
| * @fileoverview Main CLI that is run via the eslint command. |
| * @author Nicholas C. Zakas |
| */ |
| |
| /* eslint no-console:off -- CLI */ |
| |
| "use strict"; |
| |
| const mod = require("node:module"); |
| |
| // to use V8's code cache to speed up instantiation time |
| mod.enableCompileCache?.(); |
| |
| // must do this initialization *before* other requires in order to work |
| if (process.argv.includes("--debug")) { |
| require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*"); |
| } |
| |
| //------------------------------------------------------------------------------ |
| // Helpers |
| //------------------------------------------------------------------------------ |
| |
| /** |
| * Read data from stdin til the end. |
| * |
| * Note: See |
| * - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin |
| * - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io |
| * - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html |
| * - https://github.com/nodejs/node/issues/7439 (historical) |
| * |
| * On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems |
| * to read 4096 bytes before blocking and never drains to read further data. |
| * |
| * The investigation on the Emacs thread indicates: |
| * |
| * > Emacs on MS-Windows uses pipes to communicate with subprocesses; a |
| * > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than |
| * > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for |
| * > the subprocess to read its end of the pipe, at which time Emacs will |
| * > write the rest of the stuff. |
| * @returns {Promise<string>} The read text. |
| */ |
| function readStdin() { |
| return new Promise((resolve, reject) => { |
| let content = ""; |
| let chunk = ""; |
| |
| process.stdin |
| .setEncoding("utf8") |
| .on("readable", () => { |
| while ((chunk = process.stdin.read()) !== null) { |
| content += chunk; |
| } |
| }) |
| .on("end", () => resolve(content)) |
| .on("error", reject); |
| }); |
| } |
| |
| /** |
| * Get the error message of a given value. |
| * @param {any} error The value to get. |
| * @returns {string} The error message. |
| */ |
| function getErrorMessage(error) { |
| // Lazy loading because this is used only if an error happened. |
| const util = require("node:util"); |
| |
| // Foolproof -- third-party module might throw non-object. |
| if (typeof error !== "object" || error === null) { |
| return String(error); |
| } |
| |
| // Use templates if `error.messageTemplate` is present. |
| if (typeof error.messageTemplate === "string") { |
| try { |
| const template = require(`../messages/${error.messageTemplate}.js`); |
| |
| return template(error.messageData || {}); |
| } catch { |
| // Ignore template error then fallback to use `error.stack`. |
| } |
| } |
| |
| // Use the stacktrace if it's an error object. |
| if (typeof error.stack === "string") { |
| return error.stack; |
| } |
| |
| // Otherwise, dump the object. |
| return util.format("%o", error); |
| } |
| |
| /** |
| * Tracks error messages that are shown to the user so we only ever show the |
| * same message once. |
| * @type {Set<string>} |
| */ |
| const displayedErrors = new Set(); |
| |
| /** |
| * Tracks whether an unexpected error was caught |
| * @type {boolean} |
| */ |
| let hadFatalError = false; |
| |
| /** |
| * Catch and report unexpected error. |
| * @param {any} error The thrown error object. |
| * @returns {void} |
| */ |
| function onFatalError(error) { |
| process.exitCode = 2; |
| hadFatalError = true; |
| |
| const { version } = require("../package.json"); |
| const message = ` |
| Oops! Something went wrong! :( |
| |
| ESLint: ${version} |
| |
| ${getErrorMessage(error)}`; |
| |
| if (!displayedErrors.has(message)) { |
| console.error(message); |
| displayedErrors.add(message); |
| } |
| } |
| |
| //------------------------------------------------------------------------------ |
| // Execution |
| //------------------------------------------------------------------------------ |
| |
| (async function main() { |
| process.on("uncaughtException", onFatalError); |
| process.on("unhandledRejection", onFatalError); |
| |
| // Call the config initializer if `--init` is present. |
| if (process.argv.includes("--init")) { |
| // `eslint --init` has been moved to `@eslint/create-config` |
| console.warn( |
| "You can also run this command directly using 'npm init @eslint/config@latest'.", |
| ); |
| |
| const spawn = require("cross-spawn"); |
| |
| spawn.sync("npm", ["init", "@eslint/config@latest"], { |
| encoding: "utf8", |
| stdio: "inherit", |
| }); |
| return; |
| } |
| |
| // start the MCP server if `--mcp` is present |
| if (process.argv.includes("--mcp")) { |
| console.warn( |
| "You can also run this command directly using 'npx @eslint/mcp@latest'.", |
| ); |
| |
| const spawn = require("cross-spawn"); |
| |
| spawn.sync("npx", ["@eslint/mcp@latest"], { |
| encoding: "utf8", |
| stdio: "inherit", |
| }); |
| return; |
| } |
| |
| // Otherwise, call the CLI. |
| const cli = require("../lib/cli"); |
| const exitCode = await cli.execute( |
| process.argv, |
| process.argv.includes("--stdin") ? await readStdin() : null, |
| true, |
| ); |
| |
| /* |
| * If an uncaught exception or unhandled rejection was detected in the meantime, |
| * keep the fatal exit code 2 that is already assigned to `process.exitCode`. |
| * Without this condition, exit code 2 (unsuccessful execution) could be overwritten with |
| * 1 (successful execution, lint problems found) or even 0 (successful execution, no lint problems found). |
| * This ensures that unexpected errors that seemingly don't affect the success |
| * of the execution will still cause a non-zero exit code, as it's a common |
| * practice and the default behavior of Node.js to exit with non-zero |
| * in case of an uncaught exception or unhandled rejection. |
| * |
| * Otherwise, assign the exit code returned from CLI. |
| */ |
| if (!hadFatalError) { |
| process.exitCode = exitCode; |
| } |
| })().catch(onFatalError); |