commit | 2a49927d7a713768f90ae3255276b443b08e984b | [log] [tgz] |
---|---|---|
author | Nicolas Capens <nicolascapens@chromium.org> | Thu Apr 10 19:37:48 2014 |
committer | Nicolas Capens <nicolascapens@chromium.org> | Wed Apr 16 16:02:37 2014 |
tree | 0603661d05fb35444f8d13b778ed9acb3bf108aa | |
parent | b6c94e1bb81a3edf885b6831bbd9056693e50828 [diff] |
Use shader optimization level 3 selectively. Revert to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3. BUG=angle:603 Change-Id: Ib45815ef5bc3f72a3c51c7041c8a77ec573aa9e7 Reviewed-on: https://chromium-review.googlesource.com/194130 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> (cherry picked from commit f3be8481834497055155bd6b0d33da2b463354ae) Reviewed-on: https://chromium-review.googlesource.com/194109