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/*
* Copyright (C) 2010 University of Szeged
* Copyright (C) 2010 Zoltan Herczeg
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/filters/FELighting.h"
#include "SkLightingImageFilter.h"
#include "SkPoint3.h"
#include "platform/graphics/filters/DistantLightSource.h"
#include "platform/graphics/filters/PointLightSource.h"
#include "platform/graphics/filters/SkiaImageFilterBuilder.h"
#include "platform/graphics/filters/SpotLightSource.h"
namespace blink {
FELighting::FELighting(Filter* filter, LightingType lightingType, const Color& lightingColor, float surfaceScale,
float diffuseConstant, float specularConstant, float specularExponent,
PassRefPtr<LightSource> lightSource)
: FilterEffect(filter)
, m_lightingType(lightingType)
, m_lightSource(lightSource)
, m_lightingColor(lightingColor)
, m_surfaceScale(surfaceScale)
, m_diffuseConstant(std::max(diffuseConstant, 0.0f))
, m_specularConstant(std::max(specularConstant, 0.0f))
, m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f))
{
}
FloatRect FELighting::mapPaintRect(const FloatRect& rect, bool)
{
FloatRect result = rect;
// The areas affected need to be a pixel bigger to accommodate the Sobel kernel.
result.inflate(1);
return result;
}
PassRefPtr<SkImageFilter> FELighting::createImageFilter(SkiaImageFilterBuilder* builder)
{
SkImageFilter::CropRect rect = getCropRect(builder ? builder->cropOffset() : FloatSize());
Color lightColor = adaptColorToOperatingColorSpace(m_lightingColor);
RefPtr<SkImageFilter> input(builder ? builder->build(inputEffect(0), operatingColorSpace()) : nullptr);
switch (m_lightSource->type()) {
case LS_DISTANT: {
DistantLightSource* distantLightSource = static_cast<DistantLightSource*>(m_lightSource.get());
float azimuthRad = deg2rad(distantLightSource->azimuth());
float elevationRad = deg2rad(distantLightSource->elevation());
const SkPoint3 direction = SkPoint3::Make(cosf(azimuthRad) * cosf(elevationRad), sinf(azimuthRad) * cosf(elevationRad), sinf(elevationRad));
if (m_specularConstant > 0)
return adoptRef(SkLightingImageFilter::CreateDistantLitSpecular(direction, lightColor.rgb(), m_surfaceScale, m_specularConstant, m_specularExponent, input.get(), &rect));
return adoptRef(SkLightingImageFilter::CreateDistantLitDiffuse(direction, lightColor.rgb(), m_surfaceScale, m_diffuseConstant, input.get(), &rect));
}
case LS_POINT: {
PointLightSource* pointLightSource = static_cast<PointLightSource*>(m_lightSource.get());
const FloatPoint3D position = pointLightSource->position();
const SkPoint3 skPosition = SkPoint3::Make(position.x(), position.y(), position.z());
if (m_specularConstant > 0)
return adoptRef(SkLightingImageFilter::CreatePointLitSpecular(skPosition, lightColor.rgb(), m_surfaceScale, m_specularConstant, m_specularExponent, input.get(), &rect));
return adoptRef(SkLightingImageFilter::CreatePointLitDiffuse(skPosition, lightColor.rgb(), m_surfaceScale, m_diffuseConstant, input.get(), &rect));
}
case LS_SPOT: {
SpotLightSource* spotLightSource = static_cast<SpotLightSource*>(m_lightSource.get());
const SkPoint3 location = SkPoint3::Make(spotLightSource->position().x(), spotLightSource->position().y(), spotLightSource->position().z());
const SkPoint3 target = SkPoint3::Make(spotLightSource->direction().x(), spotLightSource->direction().y(), spotLightSource->direction().z());
float specularExponent = spotLightSource->specularExponent();
float limitingConeAngle = spotLightSource->limitingConeAngle();
if (!limitingConeAngle || limitingConeAngle > 90 || limitingConeAngle < -90)
limitingConeAngle = 90;
if (m_specularConstant > 0)
return adoptRef(SkLightingImageFilter::CreateSpotLitSpecular(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_specularConstant, m_specularExponent, input.get(), &rect));
return adoptRef(SkLightingImageFilter::CreateSpotLitDiffuse(location, target, specularExponent, limitingConeAngle, lightColor.rgb(), m_surfaceScale, m_diffuseConstant, input.get(), &rect));
}
default:
ASSERT_NOT_REACHED();
return nullptr;
}
}
} // namespace blink