| /* |
| * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "platform/graphics/BitmapImage.h" |
| |
| #include "platform/PlatformInstrumentation.h" |
| #include "platform/Timer.h" |
| #include "platform/TraceEvent.h" |
| #include "platform/geometry/FloatRect.h" |
| #include "platform/graphics/DeferredImageDecoder.h" |
| #include "platform/graphics/ImageObserver.h" |
| #include "platform/graphics/StaticBitmapImage.h" |
| #include "platform/graphics/skia/SkiaUtils.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "wtf/PassRefPtr.h" |
| #include "wtf/text/WTFString.h" |
| |
| namespace blink { |
| |
| PassRefPtr<BitmapImage> BitmapImage::createWithOrientationForTesting(const SkBitmap& bitmap, ImageOrientation orientation) |
| { |
| if (bitmap.isNull()) { |
| return BitmapImage::create(); |
| } |
| |
| RefPtr<BitmapImage> result = adoptRef(new BitmapImage(bitmap)); |
| result->m_frames[0].m_orientation = orientation; |
| if (orientation.usesWidthAsHeight()) |
| result->m_sizeRespectingOrientation = result->m_size.transposedSize(); |
| return result.release(); |
| } |
| |
| BitmapImage::BitmapImage(ImageObserver* observer) |
| : Image(observer) |
| , m_currentFrame(0) |
| , m_repetitionCount(cAnimationNone) |
| , m_repetitionCountStatus(Unknown) |
| , m_repetitionsComplete(0) |
| , m_desiredFrameStartTime(0) |
| , m_frameCount(0) |
| , m_animationPolicy(ImageAnimationPolicyAllowed) |
| , m_animationFinished(false) |
| , m_allDataReceived(false) |
| , m_haveSize(false) |
| , m_sizeAvailable(false) |
| , m_hasUniformFrameSize(true) |
| , m_haveFrameCount(false) |
| { |
| } |
| |
| BitmapImage::BitmapImage(const SkBitmap& bitmap, ImageObserver* observer) |
| : Image(observer) |
| , m_size(bitmap.width(), bitmap.height()) |
| , m_currentFrame(0) |
| , m_repetitionCount(cAnimationNone) |
| , m_repetitionCountStatus(Unknown) |
| , m_repetitionsComplete(0) |
| , m_frameCount(1) |
| , m_animationPolicy(ImageAnimationPolicyAllowed) |
| , m_animationFinished(true) |
| , m_allDataReceived(true) |
| , m_haveSize(true) |
| , m_sizeAvailable(true) |
| , m_haveFrameCount(true) |
| { |
| // Since we don't have a decoder, we can't figure out the image orientation. |
| // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0. |
| m_sizeRespectingOrientation = m_size; |
| |
| m_frames.grow(1); |
| m_frames[0].m_hasAlpha = !bitmap.isOpaque(); |
| m_frames[0].m_frame = adoptRef(SkImage::NewFromBitmap(bitmap)); |
| m_frames[0].m_haveMetadata = true; |
| } |
| |
| BitmapImage::~BitmapImage() |
| { |
| stopAnimation(); |
| } |
| |
| bool BitmapImage::isBitmapImage() const |
| { |
| return true; |
| } |
| |
| bool BitmapImage::currentFrameHasSingleSecurityOrigin() const |
| { |
| return true; |
| } |
| |
| int BitmapImage::totalFrameBytes() |
| { |
| const size_t numFrames = frameCount(); |
| size_t totalBytes = 0; |
| for (size_t i = 0; i < numFrames; ++i) |
| totalBytes += m_source.frameBytesAtIndex(i); |
| return safeCast<int>(totalBytes); |
| } |
| |
| void BitmapImage::destroyDecodedData(bool destroyAll) |
| { |
| for (size_t i = 0; i < m_frames.size(); ++i) { |
| // The underlying frame isn't actually changing (we're just trying to |
| // save the memory for the framebuffer data), so we don't need to clear |
| // the metadata. |
| m_frames[i].clear(false); |
| } |
| |
| destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame)); |
| } |
| |
| void BitmapImage::destroyDecodedDataIfNecessary() |
| { |
| // Animated images >5MB are considered large enough that we'll only hang on |
| // to one frame at a time. |
| static const size_t cLargeAnimationCutoff = 5242880; |
| size_t allFrameBytes = 0; |
| for (size_t i = 0; i < m_frames.size(); ++i) |
| allFrameBytes += m_frames[i].m_frameBytes; |
| |
| if (allFrameBytes > cLargeAnimationCutoff) { |
| destroyDecodedData(false); |
| } |
| } |
| |
| void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared) |
| { |
| if (frameBytesCleared && imageObserver()) |
| imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared)); |
| } |
| |
| void BitmapImage::cacheFrame(size_t index) |
| { |
| size_t numFrames = frameCount(); |
| if (m_frames.size() < numFrames) |
| m_frames.grow(numFrames); |
| |
| int deltaBytes = totalFrameBytes(); |
| |
| |
| // We are caching frame snapshots. This is OK even for partially decoded frames, |
| // as they are cleared by dataChanged() when new data arrives. |
| m_frames[index].m_frame = m_source.createFrameAtIndex(index); |
| |
| m_frames[index].m_orientation = m_source.orientationAtIndex(index); |
| m_frames[index].m_haveMetadata = true; |
| m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index); |
| if (repetitionCount(false) != cAnimationNone) |
| m_frames[index].m_duration = m_source.frameDurationAtIndex(index); |
| m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index); |
| m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index); |
| |
| const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size); |
| if (frameSize != m_size) |
| m_hasUniformFrameSize = false; |
| |
| // We need to check the total bytes before and after the decode call, not |
| // just the current frame size, because some multi-frame images may require |
| // decoding multiple frames to decode the current frame. |
| deltaBytes = totalFrameBytes() - deltaBytes; |
| if (deltaBytes && imageObserver()) |
| imageObserver()->decodedSizeChanged(this, deltaBytes); |
| } |
| |
| void BitmapImage::updateSize() const |
| { |
| if (!m_sizeAvailable || m_haveSize) |
| return; |
| |
| m_size = m_source.size(); |
| m_sizeRespectingOrientation = m_source.size(RespectImageOrientation); |
| m_haveSize = true; |
| } |
| |
| IntSize BitmapImage::size() const |
| { |
| updateSize(); |
| return m_size; |
| } |
| |
| IntSize BitmapImage::sizeRespectingOrientation() const |
| { |
| updateSize(); |
| return m_sizeRespectingOrientation; |
| } |
| |
| bool BitmapImage::getHotSpot(IntPoint& hotSpot) const |
| { |
| return m_source.getHotSpot(hotSpot); |
| } |
| |
| bool BitmapImage::dataChanged(bool allDataReceived) |
| { |
| TRACE_EVENT0("blink", "BitmapImage::dataChanged"); |
| |
| // Clear all partially-decoded frames. For most image formats, there is only |
| // one frame, but at least GIF and ICO can have more. With GIFs, the frames |
| // come in order and we ask to decode them in order, waiting to request a |
| // subsequent frame until the prior one is complete. Given that we clear |
| // incomplete frames here, this means there is at most one incomplete frame |
| // (even if we use destroyDecodedData() -- since it doesn't reset the |
| // metadata), and it is after all the complete frames. |
| // |
| // With ICOs, on the other hand, we may ask for arbitrary frames at |
| // different times (e.g. because we're displaying a higher-resolution image |
| // in the content area and using a lower-resolution one for the favicon), |
| // and the frames aren't even guaranteed to appear in the file in the same |
| // order as in the directory, so an arbitrary number of the frames might be |
| // incomplete (if we ask for frames for which we've not yet reached the |
| // start of the frame data), and any or none of them might be the particular |
| // frame affected by appending new data here. Thus we have to clear all the |
| // incomplete frames to be safe. |
| size_t frameBytesCleared = 0; |
| for (size_t i = 0; i < m_frames.size(); ++i) { |
| // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to |
| // decode any uncached (i.e. never-decoded or |
| // cleared-on-a-previous-pass) frames! |
| size_t frameBytes = m_frames[i].m_frameBytes; |
| if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete) |
| frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0); |
| } |
| destroyMetadataAndNotify(frameBytesCleared); |
| |
| // Feed all the data we've seen so far to the image decoder. |
| m_allDataReceived = allDataReceived; |
| ASSERT(data()); |
| m_source.setData(*data(), allDataReceived); |
| |
| m_haveFrameCount = false; |
| m_hasUniformFrameSize = true; |
| return isSizeAvailable(); |
| } |
| |
| bool BitmapImage::hasColorProfile() const |
| { |
| return m_source.hasColorProfile(); |
| } |
| |
| String BitmapImage::filenameExtension() const |
| { |
| return m_source.filenameExtension(); |
| } |
| |
| void BitmapImage::draw(SkCanvas* canvas, const SkPaint& paint, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum shouldRespectImageOrientation, ImageClampingMode clampMode) |
| { |
| TRACE_EVENT0("skia", "BitmapImage::draw"); |
| |
| RefPtr<SkImage> image = imageForCurrentFrame(); |
| if (!image) |
| return; // It's too early and we don't have an image yet. |
| |
| FloatRect adjustedSrcRect = srcRect; |
| adjustedSrcRect.intersect(FloatRect(0, 0, image->width(), image->height())); |
| |
| if (adjustedSrcRect.isEmpty() || dstRect.isEmpty()) |
| return; // Nothing to draw. |
| |
| ImageOrientation orientation = DefaultImageOrientation; |
| if (shouldRespectImageOrientation == RespectImageOrientation) |
| orientation = frameOrientationAtIndex(m_currentFrame); |
| |
| int initialSaveCount = canvas->getSaveCount(); |
| FloatRect adjustedDstRect = dstRect; |
| if (orientation != DefaultImageOrientation) { |
| canvas->save(); |
| |
| // ImageOrientation expects the origin to be at (0, 0) |
| canvas->translate(adjustedDstRect.x(), adjustedDstRect.y()); |
| adjustedDstRect.setLocation(FloatPoint()); |
| |
| canvas->concat(affineTransformToSkMatrix(orientation.transformFromDefault(adjustedDstRect.size()))); |
| |
| if (orientation.usesWidthAsHeight()) { |
| // The destination rect will have it's width and height already reversed for the orientation of |
| // the image, as it was needed for page layout, so we need to reverse it back here. |
| adjustedDstRect = FloatRect(adjustedDstRect.x(), adjustedDstRect.y(), adjustedDstRect.height(), adjustedDstRect.width()); |
| } |
| } |
| |
| SkRect skSrcRect = adjustedSrcRect; |
| canvas->drawImageRect(image.get(), skSrcRect, adjustedDstRect, &paint, |
| WebCoreClampingModeToSkiaRectConstraint(clampMode)); |
| canvas->restoreToCount(initialSaveCount); |
| |
| if (currentFrameIsLazyDecoded()) |
| PlatformInstrumentation::didDrawLazyPixelRef(image->uniqueID()); |
| |
| if (ImageObserver* observer = imageObserver()) |
| observer->didDraw(this); |
| |
| startAnimation(); |
| } |
| |
| size_t BitmapImage::frameCount() |
| { |
| if (!m_haveFrameCount) { |
| m_frameCount = m_source.frameCount(); |
| // If decoder is not initialized yet, m_source.frameCount() returns 0. |
| if (m_frameCount) |
| m_haveFrameCount = true; |
| } |
| |
| return m_frameCount; |
| } |
| |
| enum DecodedImageType { |
| // These values are histogrammed over time; do not change their ordinal |
| // values. When deleting an image type, replace it with a dummy value; |
| // when adding an image type, do so at the bottom (and update LastDecodedImageType |
| // so that it equals the last real image type). |
| // Also, this enum should be in sync with the 'DecodedImageType' enum in |
| // src/tools/metrics/histograms/histograms.xml |
| ImageUnknown = 0, |
| ImageJPEG, |
| ImagePNG, |
| ImageGIF, |
| ImageWebP, |
| ImageICO, |
| ImageBMP, |
| |
| LastDecodedImageType = ImageBMP |
| }; |
| |
| static inline bool hasVisibleImageSize(IntSize size) |
| { |
| return (size.width() > 1 || size.height() > 1); |
| } |
| |
| bool BitmapImage::isSizeAvailable() |
| { |
| if (m_sizeAvailable) |
| return true; |
| |
| m_sizeAvailable = m_source.isSizeAvailable(); |
| |
| if (m_sizeAvailable && hasVisibleImageSize(size())) { |
| String fileExtention = m_source.filenameExtension(); |
| DecodedImageType type = |
| fileExtention == "jpg" ? ImageJPEG : |
| fileExtention == "png" ? ImagePNG : |
| fileExtention == "gif" ? ImageGIF : |
| fileExtention == "webp" ? ImageWebP : |
| fileExtention == "ico" ? ImageICO : |
| fileExtention == "bmp" ? ImageBMP : |
| ImageUnknown; |
| Platform::current()->histogramEnumeration("Blink.DecodedImageType", type, LastDecodedImageType + 1); |
| } |
| |
| return m_sizeAvailable; |
| } |
| |
| bool BitmapImage::ensureFrameIsCached(size_t index) |
| { |
| if (index >= frameCount()) |
| return false; |
| |
| if (index >= m_frames.size() || !m_frames[index].m_frame) |
| cacheFrame(index); |
| |
| return true; |
| } |
| |
| PassRefPtr<SkImage> BitmapImage::frameAtIndex(size_t index) |
| { |
| if (!ensureFrameIsCached(index)) |
| return nullptr; |
| |
| return m_frames[index].m_frame; |
| } |
| |
| bool BitmapImage::frameIsCompleteAtIndex(size_t index) |
| { |
| if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete) |
| return true; |
| |
| return m_source.frameIsCompleteAtIndex(index); |
| } |
| |
| float BitmapImage::frameDurationAtIndex(size_t index) |
| { |
| if (index < m_frames.size() && m_frames[index].m_haveMetadata) |
| return m_frames[index].m_duration; |
| |
| return m_source.frameDurationAtIndex(index); |
| } |
| |
| PassRefPtr<SkImage> BitmapImage::imageForCurrentFrame() |
| { |
| return frameAtIndex(currentFrame()); |
| } |
| |
| PassRefPtr<Image> BitmapImage::imageForDefaultFrame() |
| { |
| if (frameCount() > 1) { |
| RefPtr<SkImage> firstFrame = frameAtIndex(0); |
| if (firstFrame) |
| return StaticBitmapImage::create(firstFrame); |
| } |
| |
| return Image::imageForDefaultFrame(); |
| } |
| |
| bool BitmapImage::frameHasAlphaAtIndex(size_t index) |
| { |
| if (m_frames.size() <= index) |
| return true; |
| |
| if (m_frames[index].m_haveMetadata) |
| return m_frames[index].m_hasAlpha; |
| |
| return m_source.frameHasAlphaAtIndex(index); |
| } |
| |
| bool BitmapImage::currentFrameKnownToBeOpaque() |
| { |
| return !frameHasAlphaAtIndex(currentFrame()); |
| } |
| |
| bool BitmapImage::currentFrameIsComplete() |
| { |
| return frameIsCompleteAtIndex(currentFrame()); |
| } |
| |
| bool BitmapImage::currentFrameIsLazyDecoded() |
| { |
| RefPtr<SkImage> image = frameAtIndex(currentFrame()); |
| return image && image->isLazyGenerated(); |
| } |
| |
| ImageOrientation BitmapImage::currentFrameOrientation() |
| { |
| return frameOrientationAtIndex(currentFrame()); |
| } |
| |
| ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index) |
| { |
| if (m_frames.size() <= index) |
| return DefaultImageOrientation; |
| |
| if (m_frames[index].m_haveMetadata) |
| return m_frames[index].m_orientation; |
| |
| return m_source.orientationAtIndex(index); |
| } |
| |
| int BitmapImage::repetitionCount(bool imageKnownToBeComplete) |
| { |
| if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) { |
| // Snag the repetition count. If |imageKnownToBeComplete| is false, the |
| // repetition count may not be accurate yet for GIFs; in this case the |
| // decoder will default to cAnimationLoopOnce, and we'll try and read |
| // the count again once the whole image is decoded. |
| m_repetitionCount = m_source.repetitionCount(); |
| m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain; |
| } |
| return m_repetitionCount; |
| } |
| |
| bool BitmapImage::shouldAnimate() |
| { |
| bool animated = repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver(); |
| if (animated && m_animationPolicy == ImageAnimationPolicyNoAnimation) |
| animated = false; |
| return animated; |
| } |
| |
| void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary) |
| { |
| if (m_frameTimer || !shouldAnimate() || frameCount() <= 1) |
| return; |
| |
| // If we aren't already animating, set now as the animation start time. |
| const double time = monotonicallyIncreasingTime(); |
| if (!m_desiredFrameStartTime) |
| m_desiredFrameStartTime = time; |
| |
| // Don't advance the animation to an incomplete frame. |
| size_t nextFrame = (m_currentFrame + 1) % frameCount(); |
| if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame)) |
| return; |
| |
| // Don't advance past the last frame if we haven't decoded the whole image |
| // yet and our repetition count is potentially unset. The repetition count |
| // in a GIF can potentially come after all the rest of the image data, so |
| // wait on it. |
| if (!m_allDataReceived |
| && (repetitionCount(false) == cAnimationLoopOnce || m_animationPolicy == ImageAnimationPolicyAnimateOnce) |
| && m_currentFrame >= (frameCount() - 1)) |
| return; |
| |
| // Determine time for next frame to start. By ignoring paint and timer lag |
| // in this calculation, we make the animation appear to run at its desired |
| // rate regardless of how fast it's being repainted. |
| const double currentDuration = frameDurationAtIndex(m_currentFrame); |
| m_desiredFrameStartTime += currentDuration; |
| |
| // When an animated image is more than five minutes out of date, the |
| // user probably doesn't care about resyncing and we could burn a lot of |
| // time looping through frames below. Just reset the timings. |
| const double cAnimationResyncCutoff = 5 * 60; |
| if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff) |
| m_desiredFrameStartTime = time + currentDuration; |
| |
| // The image may load more slowly than it's supposed to animate, so that by |
| // the time we reach the end of the first repetition, we're well behind. |
| // Clamp the desired frame start time in this case, so that we don't skip |
| // frames (or whole iterations) trying to "catch up". This is a tradeoff: |
| // It guarantees users see the whole animation the second time through and |
| // don't miss any repetitions, and is closer to what other browsers do; on |
| // the other hand, it makes animations "less accurate" for pages that try to |
| // sync an image and some other resource (e.g. audio), especially if users |
| // switch tabs (and thus stop drawing the animation, which will pause it) |
| // during that initial loop, then switch back later. |
| if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time) |
| m_desiredFrameStartTime = time; |
| |
| if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) { |
| // Haven't yet reached time for next frame to start; delay until then. |
| m_frameTimer = adoptPtr(new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation)); |
| m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE); |
| } else { |
| // We've already reached or passed the time for the next frame to start. |
| // See if we've also passed the time for frames after that to start, in |
| // case we need to skip some frames entirely. Remember not to advance |
| // to an incomplete frame. |
| for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) { |
| // Should we skip the next frame? |
| double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame); |
| if (time < frameAfterNextStartTime) |
| break; |
| |
| // Yes; skip over it without notifying our observers. |
| if (!internalAdvanceAnimation(true)) |
| return; |
| m_desiredFrameStartTime = frameAfterNextStartTime; |
| nextFrame = frameAfterNext; |
| } |
| |
| // Draw the next frame immediately. Note that m_desiredFrameStartTime |
| // may be in the past, meaning the next time through this function we'll |
| // kick off the next advancement sooner than this frame's duration would |
| // suggest. |
| if (internalAdvanceAnimation(false)) { |
| // The image region has been marked dirty, but once we return to our |
| // caller, draw() will clear it, and nothing will cause the |
| // animation to advance again. We need to start the timer for the |
| // next frame running, or the animation can hang. (Compare this |
| // with when advanceAnimation() is called, and the region is dirtied |
| // while draw() is not in the callstack, meaning draw() gets called |
| // to update the region and thus startAnimation() is reached again.) |
| // NOTE: For large images with slow or heavily-loaded systems, |
| // throwing away data as we go (see destroyDecodedData()) means we |
| // can spend so much time re-decoding data above that by the time we |
| // reach here we're behind again. If we let startAnimation() run |
| // the catch-up code again, we can get long delays without painting |
| // as we race the timer, or even infinite recursion. In this |
| // situation the best we can do is to simply change frames as fast |
| // as possible, so force startAnimation() to set a zero-delay timer |
| // and bail out if we're not caught up. |
| startAnimation(DoNotCatchUp); |
| } |
| } |
| } |
| |
| void BitmapImage::stopAnimation() |
| { |
| // This timer is used to animate all occurrences of this image. Don't invalidate |
| // the timer unless all renderers have stopped drawing. |
| m_frameTimer.clear(); |
| } |
| |
| void BitmapImage::resetAnimation() |
| { |
| stopAnimation(); |
| m_currentFrame = 0; |
| m_repetitionsComplete = 0; |
| m_desiredFrameStartTime = 0; |
| m_animationFinished = false; |
| |
| // For extremely large animations, when the animation is reset, we just throw everything away. |
| destroyDecodedDataIfNecessary(); |
| } |
| |
| bool BitmapImage::maybeAnimated() |
| { |
| if (m_animationFinished) |
| return false; |
| if (frameCount() > 1) |
| return true; |
| |
| return m_source.repetitionCount() != cAnimationNone; |
| } |
| |
| void BitmapImage::advanceTime(double deltaTimeInSeconds) |
| { |
| if (m_desiredFrameStartTime) |
| m_desiredFrameStartTime -= deltaTimeInSeconds; |
| else |
| m_desiredFrameStartTime = monotonicallyIncreasingTime() - deltaTimeInSeconds; |
| } |
| |
| void BitmapImage::advanceAnimation(Timer<BitmapImage>*) |
| { |
| internalAdvanceAnimation(false); |
| // At this point the image region has been marked dirty, and if it's |
| // onscreen, we'll soon make a call to draw(), which will call |
| // startAnimation() again to keep the animation moving. |
| } |
| |
| bool BitmapImage::internalAdvanceAnimation(bool skippingFrames) |
| { |
| // Stop the animation. |
| stopAnimation(); |
| |
| // See if anyone is still paying attention to this animation. If not, we don't |
| // advance and will remain suspended at the current frame until the animation is resumed. |
| if (!skippingFrames && imageObserver()->shouldPauseAnimation(this)) |
| return false; |
| |
| ++m_currentFrame; |
| bool advancedAnimation = true; |
| if (m_currentFrame >= frameCount()) { |
| ++m_repetitionsComplete; |
| |
| // Get the repetition count again. If we weren't able to get a |
| // repetition count before, we should have decoded the whole image by |
| // now, so it should now be available. |
| // Note that we don't need to special-case cAnimationLoopOnce here |
| // because it is 0 (see comments on its declaration in ImageAnimation.h). |
| if ((repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) |
| || (m_animationPolicy == ImageAnimationPolicyAnimateOnce && m_repetitionsComplete > 0)) { |
| m_animationFinished = true; |
| m_desiredFrameStartTime = 0; |
| --m_currentFrame; |
| advancedAnimation = false; |
| } else |
| m_currentFrame = 0; |
| } |
| destroyDecodedDataIfNecessary(); |
| |
| // We need to draw this frame if we advanced to it while not skipping, or if |
| // while trying to skip frames we hit the last frame and thus had to stop. |
| if (skippingFrames != advancedAnimation) |
| imageObserver()->animationAdvanced(this); |
| return advancedAnimation; |
| } |
| |
| } // namespace blink |