| <html> | |
| <head> | |
| <title>do JavaScript - converting JavaScript arrays to AppleScript</title> | |
| </head> | |
| <body> | |
| <script type="text/javascript"> | |
| var console_messages = document.createElement("ol"); | |
| function log(message) | |
| { | |
| var item = document.createElement("li"); | |
| item.appendChild(document.createTextNode(message)); | |
| console_messages.appendChild(item); | |
| } | |
| if (window.testRunner) { | |
| try { | |
| testRunner.dumpAsText(); | |
| log(appleScriptController.doJavaScript("new Array(1, 2, 'three');")); | |
| log(appleScriptController.doJavaScript("arr = new Array; arr['a'] = 'a'; arr[2] = 2; arr;")); | |
| log(appleScriptController.doJavaScript("arr = new Array; arr[0] = 0; arr[1] = arr; arr;")); | |
| // This takes ~10 seconds on my G4/1.25 | |
| // log(appleScriptController.doJavaScript("arr = new Array; arr[1] = 1; arr[10001] = 10001; arr;")); | |
| } catch (ex) { | |
| log("Exception: " + ex.description); | |
| } | |
| var console = document.createElement("p"); | |
| console.appendChild(console_messages); | |
| document.body.appendChild(console); | |
| } else { | |
| document.write("(cannot run interactively)"); | |
| } | |
| </script> | |
| </body> | |
| </html> |