blob: 21ebedacf1348332314d395f4c93670115499e0a [file] [log] [blame]
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "BlockAllocator.h"
#include <wtf/CurrentTime.h>
namespace JSC {
BlockAllocator::BlockAllocator()
: m_numberOfFreeBlocks(0)
, m_isCurrentlyAllocating(false)
, m_blockFreeingThreadShouldQuit(false)
, m_blockFreeingThread(createThread(blockFreeingThreadStartFunc, this, "JavaScriptCore::BlockFree"))
{
ASSERT(m_blockFreeingThread);
m_freeBlockLock.Init();
}
BlockAllocator::~BlockAllocator()
{
releaseFreeBlocks();
{
MutexLocker locker(m_freeBlockConditionLock);
m_blockFreeingThreadShouldQuit = true;
m_freeBlockCondition.broadcast();
}
waitForThreadCompletion(m_blockFreeingThread);
}
void BlockAllocator::releaseFreeBlocks()
{
while (true) {
DeadBlock* block;
{
SpinLockHolder locker(&m_freeBlockLock);
if (!m_numberOfFreeBlocks)
block = 0;
else {
block = m_freeBlocks.removeHead();
ASSERT(block);
m_numberOfFreeBlocks--;
}
}
if (!block)
break;
DeadBlock::destroy(block).deallocate();
}
}
void BlockAllocator::waitForRelativeTimeWhileHoldingLock(double relative)
{
if (m_blockFreeingThreadShouldQuit)
return;
m_freeBlockCondition.timedWait(m_freeBlockConditionLock, currentTime() + relative);
}
void BlockAllocator::waitForRelativeTime(double relative)
{
// If this returns early, that's fine, so long as it doesn't do it too
// frequently. It would only be a bug if this function failed to return
// when it was asked to do so.
MutexLocker locker(m_freeBlockConditionLock);
waitForRelativeTimeWhileHoldingLock(relative);
}
void BlockAllocator::blockFreeingThreadStartFunc(void* blockAllocator)
{
static_cast<BlockAllocator*>(blockAllocator)->blockFreeingThreadMain();
}
void BlockAllocator::blockFreeingThreadMain()
{
while (!m_blockFreeingThreadShouldQuit) {
// Generally wait for one second before scavenging free blocks. This
// may return early, particularly when we're being asked to quit.
waitForRelativeTime(1.0);
if (m_blockFreeingThreadShouldQuit)
break;
if (m_isCurrentlyAllocating) {
m_isCurrentlyAllocating = false;
continue;
}
// Now process the list of free blocks. Keep freeing until half of the
// blocks that are currently on the list are gone. Assume that a size_t
// field can be accessed atomically.
size_t currentNumberOfFreeBlocks = m_numberOfFreeBlocks;
if (!currentNumberOfFreeBlocks)
continue;
size_t desiredNumberOfFreeBlocks = currentNumberOfFreeBlocks / 2;
while (!m_blockFreeingThreadShouldQuit) {
DeadBlock* block;
{
SpinLockHolder locker(&m_freeBlockLock);
if (m_numberOfFreeBlocks <= desiredNumberOfFreeBlocks)
block = 0;
else {
block = m_freeBlocks.removeHead();
ASSERT(block);
m_numberOfFreeBlocks--;
}
}
if (!block)
break;
DeadBlock::destroy(block).deallocate();
}
// Sleep until there is actually work to do rather than waking up every second to check.
MutexLocker locker(m_freeBlockConditionLock);
m_freeBlockLock.Lock();
while (!m_numberOfFreeBlocks && !m_blockFreeingThreadShouldQuit) {
m_freeBlockLock.Unlock();
m_freeBlockCondition.wait(m_freeBlockConditionLock);
m_freeBlockLock.Lock();
}
m_freeBlockLock.Unlock();
}
}
} // namespace JSC