| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "NodeRenderingContext.h" |
| |
| #include "ComposedShadowTreeWalker.h" |
| #include "ContainerNode.h" |
| #include "ContentDistributor.h" |
| #include "ElementShadow.h" |
| #include "FlowThreadController.h" |
| #include "HTMLContentElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLShadowElement.h" |
| #include "Node.h" |
| #include "RenderFullScreen.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderObject.h" |
| #include "RenderView.h" |
| #include "ShadowRoot.h" |
| #include "StyleInheritedData.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGNames.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| NodeRenderingContext::NodeRenderingContext(Node* node) |
| : m_node(node) |
| , m_style(0) |
| , m_parentFlowRenderer(0) |
| { |
| ComposedShadowTreeWalker::findParent(m_node, &m_parentDetails); |
| } |
| |
| NodeRenderingContext::NodeRenderingContext(Node* node, RenderStyle* style) |
| : m_node(node) |
| , m_style(style) |
| , m_parentFlowRenderer(0) |
| { |
| } |
| |
| NodeRenderingContext::~NodeRenderingContext() |
| { |
| } |
| |
| void NodeRenderingContext::setStyle(PassRefPtr<RenderStyle> style) |
| { |
| m_style = style; |
| moveToFlowThreadIfNeeded(); |
| } |
| |
| PassRefPtr<RenderStyle> NodeRenderingContext::releaseStyle() |
| { |
| return m_style.release(); |
| } |
| |
| RenderObject* NodeRenderingContext::nextRenderer() const |
| { |
| if (RenderObject* renderer = m_node->renderer()) |
| return renderer->nextSibling(); |
| |
| if (m_parentFlowRenderer) |
| return m_parentFlowRenderer->nextRendererForNode(m_node); |
| |
| // Avoid an O(N^2) problem with this function by not checking for |
| // nextRenderer() when the parent element hasn't attached yet. |
| if (m_parentDetails.node() && !m_parentDetails.node()->attached()) |
| return 0; |
| |
| ComposedShadowTreeWalker walker(m_node); |
| do { |
| walker.nextSibling(); |
| if (!walker.get()) |
| return 0; |
| if (RenderObject* renderer = walker.get()->renderer()) { |
| // Do not return elements that are attached to a different flow-thread. |
| if (renderer->style() && !renderer->style()->flowThread().isEmpty()) |
| continue; |
| return renderer; |
| } |
| } while (true); |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderObject* NodeRenderingContext::previousRenderer() const |
| { |
| if (RenderObject* renderer = m_node->renderer()) |
| return renderer->previousSibling(); |
| |
| if (m_parentFlowRenderer) |
| return m_parentFlowRenderer->previousRendererForNode(m_node); |
| |
| // FIXME: We should have the same O(N^2) avoidance as nextRenderer does |
| // however, when I tried adding it, several tests failed. |
| |
| ComposedShadowTreeWalker walker(m_node); |
| do { |
| walker.previousSibling(); |
| if (!walker.get()) |
| return 0; |
| if (RenderObject* renderer = walker.get()->renderer()) { |
| // Do not return elements that are attached to a different flow-thread. |
| if (renderer->style() && !renderer->style()->flowThread().isEmpty()) |
| continue; |
| return renderer; |
| } |
| } while (true); |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderObject* NodeRenderingContext::parentRenderer() const |
| { |
| if (RenderObject* renderer = m_node->renderer()) |
| return renderer->parent(); |
| if (m_parentFlowRenderer) |
| return m_parentFlowRenderer; |
| |
| return m_parentDetails.node() ? m_parentDetails.node()->renderer() : 0; |
| } |
| |
| bool NodeRenderingContext::shouldCreateRenderer() const |
| { |
| if (!m_parentDetails.node()) |
| return false; |
| RenderObject* parentRenderer = this->parentRenderer(); |
| if (!parentRenderer) |
| return false; |
| if (!parentRenderer->canHaveChildren()) |
| return false; |
| if (!m_parentDetails.node()->childShouldCreateRenderer(*this)) |
| return false; |
| return true; |
| } |
| |
| void NodeRenderingContext::moveToFlowThreadIfNeeded() |
| { |
| if (!m_node->document()->cssRegionsEnabled()) |
| return; |
| |
| if (!m_node->isElementNode() || !m_style || m_style->flowThread().isEmpty()) |
| return; |
| |
| // FIXME: Do not collect elements if they are in shadow tree. |
| if (m_node->isInShadowTree()) |
| return; |
| |
| #if ENABLE(SVG) |
| // Allow only svg root elements to be directly collected by a render flow thread. |
| if (m_node->isSVGElement() |
| && (!(m_node->hasTagName(SVGNames::svgTag) && m_node->parentNode() && !m_node->parentNode()->isSVGElement()))) |
| return; |
| #endif |
| |
| m_flowThread = m_style->flowThread(); |
| ASSERT(m_node->document()->renderView()); |
| FlowThreadController* flowThreadController = m_node->document()->renderView()->flowThreadController(); |
| m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName(m_flowThread); |
| flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRenderer); |
| } |
| |
| bool NodeRenderingContext::isOnEncapsulationBoundary() const |
| { |
| return isOnUpperEncapsulationBoundary() || isLowerEncapsulationBoundary(m_parentDetails.insertionPoint()) || isLowerEncapsulationBoundary(m_node->parentNode()); |
| } |
| |
| bool NodeRenderingContext::isOnUpperEncapsulationBoundary() const |
| { |
| return m_node->parentNode() && m_node->parentNode()->isShadowRoot(); |
| } |
| |
| NodeRendererFactory::NodeRendererFactory(Node* node) |
| : m_context(node) |
| { |
| } |
| |
| RenderObject* NodeRendererFactory::createRenderer() |
| { |
| Node* node = m_context.node(); |
| RenderObject* newRenderer = node->createRenderer(node->document()->renderArena(), m_context.style()); |
| if (!newRenderer) |
| return 0; |
| |
| if (!m_context.parentRenderer()->isChildAllowed(newRenderer, m_context.style())) { |
| newRenderer->destroy(); |
| return 0; |
| } |
| |
| node->setRenderer(newRenderer); |
| newRenderer->setAnimatableStyle(m_context.releaseStyle()); // setAnimatableStyle() can depend on renderer() already being set. |
| return newRenderer; |
| } |
| |
| void NodeRendererFactory::createRendererIfNeeded() |
| { |
| Node* node = m_context.node(); |
| Document* document = node->document(); |
| if (!document->shouldCreateRenderers()) |
| return; |
| |
| ASSERT(!node->renderer()); |
| ASSERT(document->shouldCreateRenderers()); |
| |
| if (!m_context.shouldCreateRenderer()) |
| return; |
| |
| Element* element = node->isElementNode() ? toElement(node) : 0; |
| if (element) |
| m_context.setStyle(element->styleForRenderer()); |
| else if (RenderObject* parentRenderer = m_context.parentRenderer()) |
| m_context.setStyle(parentRenderer->style()); |
| |
| if (!node->rendererIsNeeded(m_context)) { |
| if (element && m_context.style()->affectedByEmpty()) |
| element->setStyleAffectedByEmpty(); |
| return; |
| } |
| |
| RenderObject* parentRenderer = m_context.hasFlowThreadParent() ? m_context.parentFlowRenderer() : m_context.parentRenderer(); |
| // Do not call m_context.nextRenderer() here in the first clause, because it expects to have |
| // the renderer added to its parent already. |
| RenderObject* nextRenderer = m_context.hasFlowThreadParent() ? m_context.parentFlowRenderer()->nextRendererForNode(node) : m_context.nextRenderer(); |
| RenderObject* newRenderer = createRenderer(); |
| |
| #if ENABLE(FULLSCREEN_API) |
| if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenElement() == node) |
| newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, document); |
| #endif |
| |
| if (!newRenderer) |
| return; |
| |
| // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. |
| parentRenderer->addChild(newRenderer, nextRenderer); |
| } |
| |
| } |