| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #include "BasicShapes.h" |
| #include "FloatRect.h" |
| #include "LengthFunctions.h" |
| #include "Path.h" |
| |
| namespace WebCore { |
| |
| void BasicShapeRectangle::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| path.addRoundedRect(FloatRect(floatValueForLength(m_x, boundingBox.width()) + boundingBox.x(), |
| floatValueForLength(m_y, boundingBox.height()) + boundingBox.y(), |
| floatValueForLength(m_width, boundingBox.width()), |
| floatValueForLength(m_height, boundingBox.height())), |
| FloatSize(m_cornerRadiusX.isUndefined() ? 0 : floatValueForLength(m_cornerRadiusX, boundingBox.width()), |
| m_cornerRadiusY.isUndefined() ? 0 : floatValueForLength(m_cornerRadiusY, boundingBox.height()))); |
| } |
| |
| void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| float diagonal = sqrtf((boundingBox.width() * boundingBox.width() + boundingBox.height() * boundingBox.height()) / 2); |
| float centerX = floatValueForLength(m_centerX, boundingBox.width()); |
| float centerY = floatValueForLength(m_centerY, boundingBox.height()); |
| float radius = floatValueForLength(m_radius, diagonal); |
| path.addEllipse(FloatRect(centerX - radius + boundingBox.x(), |
| centerY - radius + boundingBox.y(), |
| radius * 2, |
| radius * 2)); |
| } |
| |
| void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| float centerX = floatValueForLength(m_centerX, boundingBox.width()); |
| float centerY = floatValueForLength(m_centerY, boundingBox.height()); |
| float radiusX = floatValueForLength(m_radiusX, boundingBox.width()); |
| float radiusY = floatValueForLength(m_radiusY, boundingBox.height()); |
| path.addEllipse(FloatRect(centerX - radiusX + boundingBox.x(), |
| centerY - radiusY + boundingBox.y(), |
| radiusX * 2, |
| radiusY * 2)); |
| } |
| |
| void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| ASSERT(!(m_values.size() % 2)); |
| size_t length = m_values.size(); |
| |
| if (!length) |
| return; |
| |
| path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(), |
| floatValueForLength(m_values.at(1), boundingBox.width()) + boundingBox.y())); |
| for (size_t i = 2; i < length; i = i + 2) { |
| path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(), |
| floatValueForLength(m_values.at(i + 1), boundingBox.width()) + boundingBox.y())); |
| } |
| path.closeSubpath(); |
| } |
| } |