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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "BasicShapes.h"
#include "FloatRect.h"
#include "LengthFunctions.h"
#include "Path.h"
namespace WebCore {
void BasicShapeRectangle::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
path.addRoundedRect(FloatRect(floatValueForLength(m_x, boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_y, boundingBox.height()) + boundingBox.y(),
floatValueForLength(m_width, boundingBox.width()),
floatValueForLength(m_height, boundingBox.height())),
FloatSize(m_cornerRadiusX.isUndefined() ? 0 : floatValueForLength(m_cornerRadiusX, boundingBox.width()),
m_cornerRadiusY.isUndefined() ? 0 : floatValueForLength(m_cornerRadiusY, boundingBox.height())));
}
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
float diagonal = sqrtf((boundingBox.width() * boundingBox.width() + boundingBox.height() * boundingBox.height()) / 2);
float centerX = floatValueForLength(m_centerX, boundingBox.width());
float centerY = floatValueForLength(m_centerY, boundingBox.height());
float radius = floatValueForLength(m_radius, diagonal);
path.addEllipse(FloatRect(centerX - radius + boundingBox.x(),
centerY - radius + boundingBox.y(),
radius * 2,
radius * 2));
}
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
float centerX = floatValueForLength(m_centerX, boundingBox.width());
float centerY = floatValueForLength(m_centerY, boundingBox.height());
float radiusX = floatValueForLength(m_radiusX, boundingBox.width());
float radiusY = floatValueForLength(m_radiusY, boundingBox.height());
path.addEllipse(FloatRect(centerX - radiusX + boundingBox.x(),
centerY - radiusY + boundingBox.y(),
radiusX * 2,
radiusY * 2));
}
void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
if (!length)
return;
path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_values.at(1), boundingBox.width()) + boundingBox.y()));
for (size_t i = 2; i < length; i = i + 2) {
path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_values.at(i + 1), boundingBox.width()) + boundingBox.y()));
}
path.closeSubpath();
}
}