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/*
* Copyright (C) 2009, 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef BackingStoreTile_h
#define BackingStoreTile_h
#include "BlackBerryPlatformIntRectRegion.h"
#include "BlackBerryPlatformPrimitives.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
namespace BlackBerry {
namespace Platform {
namespace Graphics {
struct Buffer;
}
}
namespace WebKit {
// Represents a fence that has been inserted into the command stream. You can wait on the corresponding platform sync
// object to make sure that previous commands have been completed.
// There is no reason to wait twice on the same platform sync object, so the only mechanism provided to access the sync
// object will also clear it to prevent anyone from waiting again.
// Fence is only refcounted on the compositing thread, so RefCounted will suffice, we don't need ThreadSafeRefCounted.
class Fence : public RefCounted<Fence> {
public:
static PassRefPtr<Fence> create(void* platformSync = 0)
{
return adoptRef(new Fence(platformSync));
}
// Returns 0 if this fence is stale (someone already waited on it)
// Otherwise returns the platform sync object and clears the sync
// object so no-one waits again.
void* takePlatformSync()
{
void* tmp = m_platformSync;
m_platformSync = 0;
return tmp;
}
~Fence();
private:
Fence(void* platformSync)
: m_platformSync(platformSync)
{
}
void* m_platformSync;
};
class TileBuffer {
public:
TileBuffer(const Platform::IntSize&);
~TileBuffer();
Platform::IntSize size() const;
Platform::IntRect rect() const;
bool isRendered() const;
bool isRendered(const Platform::IntRectRegion& contents) const;
void clearRenderedRegion();
void clearRenderedRegion(const Platform::IntRectRegion&);
void addRenderedRegion(const Platform::IntRectRegion&);
Platform::IntRectRegion renderedRegion() const;
Platform::IntRectRegion notRenderedRegion() const;
Platform::Graphics::Buffer* nativeBuffer() const;
Fence* fence() const { return m_fence.get(); }
void setFence(PassRefPtr<Fence> fence) { m_fence = fence; }
private:
Platform::IntSize m_size;
Platform::IntRectRegion m_renderedRegion;
RefPtr<Fence> m_fence;
mutable Platform::Graphics::Buffer* m_buffer;
};
class BackingStoreTile {
public:
enum BufferingMode { SingleBuffered, DoubleBuffered };
static BackingStoreTile* create(const Platform::IntSize& size, BufferingMode mode)
{
return new BackingStoreTile(size, mode);
}
~BackingStoreTile();
Platform::IntSize size() const;
Platform::IntRect rect() const;
TileBuffer* frontBuffer() const;
TileBuffer* backBuffer() const;
bool isDoubleBuffered() const { return m_bufferingMode == DoubleBuffered; }
void reset();
bool backgroundPainted() const { return m_backgroundPainted; }
void paintBackground();
bool isCommitted() const { return m_committed; }
void setCommitted(bool committed) { m_committed = committed; }
void clearShift() { m_horizontalShift = 0; m_verticalShift = 0; }
int horizontalShift() const { return m_horizontalShift; }
void setHorizontalShift(int shift) { m_horizontalShift = shift; }
int verticalShift() const { return m_verticalShift; }
void setVerticalShift(int shift) { m_verticalShift = shift; }
void swapBuffers();
private:
BackingStoreTile(const Platform::IntSize&, BufferingMode);
mutable TileBuffer* m_frontBuffer;
BufferingMode m_bufferingMode;
bool m_checkered;
bool m_committed;
bool m_backgroundPainted;
int m_horizontalShift;
int m_verticalShift;
};
} // namespace WebKit
} // namespace BlackBerry
#endif // BackingStoreTile_h