| /* | |
| * Copyright (C) 2011 Apple Inc. All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * 1. Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * 2. Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| #ifndef WebGLSharedObject_h | |
| #define WebGLSharedObject_h | |
| #include "WebGLObject.h" | |
| namespace WebCore { | |
| class GraphicsContext3D; | |
| class WebGLContextGroup; | |
| class WebGLRenderingContext; | |
| // WebGLSharedObject the base class for objects that can be shared by multiple | |
| // WebGLRenderingContexts. | |
| class WebGLSharedObject : public WebGLObject { | |
| public: | |
| virtual ~WebGLSharedObject(); | |
| WebGLContextGroup* contextGroup() const { return m_contextGroup; } | |
| virtual bool isBuffer() const { return false; } | |
| virtual bool isFramebuffer() const { return false; } | |
| virtual bool isProgram() const { return false; } | |
| virtual bool isRenderbuffer() const { return false; } | |
| virtual bool isShader() const { return false; } | |
| virtual bool isTexture() const { return false; } | |
| virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRenderingContext*) const | |
| { | |
| return contextGroup == m_contextGroup; | |
| } | |
| void detachContextGroup(); | |
| protected: | |
| WebGLSharedObject(WebGLRenderingContext*); | |
| virtual bool hasGroupOrContext() const | |
| { | |
| return m_contextGroup; | |
| } | |
| virtual GraphicsContext3D* getAGraphicsContext3D() const; | |
| private: | |
| WebGLContextGroup* m_contextGroup; | |
| }; | |
| } // namespace WebCore | |
| #endif // WebGLSharedObject_h |