| /* |
| * Copyright (C) 2007 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef UniscribeController_h |
| #define UniscribeController_h |
| |
| #include "Font.h" |
| #include "GlyphBuffer.h" |
| #include "Vector.h" |
| #include <usp10.h> |
| |
| namespace WebCore { |
| |
| class UniscribeController { |
| public: |
| UniscribeController(const Font*, const TextRun&, const TextStyle&); |
| |
| // Advance and measure/place up to the specified character. |
| void advance(unsigned to, GlyphBuffer* = 0); |
| |
| // Compute the character offset for a given x coordinate. |
| int offsetForPosition(int x, bool includePartialGlyphs); |
| |
| // Returns the width of everything we've consumed so far. |
| float runWidthSoFar() const { return m_runWidthSoFar; } |
| |
| private: |
| void resetControlAndState(); |
| |
| void itemizeShapeAndPlace(const UChar*, unsigned length, bool smallCaps, GlyphBuffer* glyphBuffer); |
| bool shapeAndPlaceItem(const UChar*, unsigned index, bool smallCaps, GlyphBuffer*); |
| bool shape(const UChar* str, int len, SCRIPT_ITEM item, const FontData* fontData, |
| Vector<WORD>& glyphs, Vector<WORD>& clusters, |
| Vector<SCRIPT_VISATTR>& visualAttributes); |
| |
| const Font& m_font; |
| const TextRun& m_run; |
| const TextStyle& m_style; |
| |
| SCRIPT_CONTROL m_control; |
| SCRIPT_STATE m_state; |
| Vector<SCRIPT_ITEM> m_items; |
| |
| unsigned m_currentCharacter; |
| int m_end; |
| |
| float m_runWidthSoFar; |
| float m_padding; |
| float m_padPerSpace; |
| |
| bool m_computingOffsetPosition; |
| bool m_includePartialGlyphs; |
| float m_offsetX; |
| int m_offsetPosition; |
| }; |
| |
| } |
| #endif |