| /* |
| * Copyright (C) 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Connection_h |
| #define Connection_h |
| |
| #include "Arguments.h" |
| #include "MessageDecoder.h" |
| #include "MessageEncoder.h" |
| #include "MessageReceiver.h" |
| #include "WorkQueue.h" |
| #include <wtf/Deque.h> |
| #include <wtf/Forward.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/OwnPtr.h> |
| #include <wtf/Threading.h> |
| #include <wtf/text/CString.h> |
| |
| #if OS(DARWIN) |
| #include <mach/mach_port.h> |
| #if HAVE(XPC) |
| #include <xpc/xpc.h> |
| #endif |
| #elif PLATFORM(QT) |
| QT_BEGIN_NAMESPACE |
| class QSocketNotifier; |
| QT_END_NAMESPACE |
| #endif |
| |
| #if PLATFORM(QT) || PLATFORM(GTK) || PLATFORM(EFL) |
| #include "PlatformProcessIdentifier.h" |
| #endif |
| |
| namespace WebCore { |
| class RunLoop; |
| } |
| |
| namespace CoreIPC { |
| |
| enum MessageSendFlags { |
| // Whether this message should be dispatched when waiting for a sync reply. |
| // This is the default for synchronous messages. |
| DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0, |
| }; |
| |
| enum SyncMessageSendFlags { |
| // Will allow events to continue being handled while waiting for the sync reply. |
| SpinRunLoopWhileWaitingForReply = 1 << 0, |
| }; |
| |
| #define MESSAGE_CHECK_BASE(assertion, connection) do \ |
| if (!(assertion)) { \ |
| ASSERT(assertion); \ |
| (connection)->markCurrentlyDispatchedMessageAsInvalid(); \ |
| return; \ |
| } \ |
| while (0) |
| |
| class Connection : public ThreadSafeRefCounted<Connection> { |
| public: |
| class Client : public MessageReceiver { |
| public: |
| virtual void didClose(Connection*) = 0; |
| virtual void didReceiveInvalidMessage(Connection*, StringReference messageReceiverName, StringReference messageName) = 0; |
| |
| protected: |
| virtual ~Client() { } |
| }; |
| |
| class WorkQueueMessageReceiver : public MessageReceiver, public ThreadSafeRefCounted<WorkQueueMessageReceiver> { |
| }; |
| |
| #if OS(DARWIN) |
| struct Identifier { |
| Identifier() |
| : port(MACH_PORT_NULL) |
| #if HAVE(XPC) |
| , xpcConnection(0) |
| #endif |
| { |
| } |
| |
| Identifier(mach_port_t port) |
| : port(port) |
| #if HAVE(XPC) |
| , xpcConnection(0) |
| #endif |
| { |
| } |
| |
| #if HAVE(XPC) |
| Identifier(mach_port_t port, xpc_connection_t xpcConnection) |
| : port(port) |
| , xpcConnection(xpcConnection) |
| { |
| } |
| #endif |
| |
| mach_port_t port; |
| #if HAVE(XPC) |
| xpc_connection_t xpcConnection; |
| #endif |
| }; |
| static bool identifierIsNull(Identifier identifier) { return identifier.port == MACH_PORT_NULL; } |
| #elif OS(WINDOWS) |
| typedef HANDLE Identifier; |
| static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier); |
| static bool identifierIsNull(Identifier identifier) { return !identifier; } |
| #elif USE(UNIX_DOMAIN_SOCKETS) |
| typedef int Identifier; |
| static bool identifierIsNull(Identifier identifier) { return !identifier; } |
| #endif |
| |
| static PassRefPtr<Connection> createServerConnection(Identifier, Client*, WebCore::RunLoop* clientRunLoop); |
| static PassRefPtr<Connection> createClientConnection(Identifier, Client*, WebCore::RunLoop* clientRunLoop); |
| ~Connection(); |
| |
| Client* client() const { return m_client; } |
| |
| #if OS(DARWIN) |
| void setShouldCloseConnectionOnMachExceptions(); |
| #elif PLATFORM(QT) |
| void setShouldCloseConnectionOnProcessTermination(WebKit::PlatformProcessIdentifier); |
| #endif |
| |
| void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool); |
| void setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure); |
| |
| // The set callback will be called on the connection work queue when the connection is closed, |
| // before didCall is called on the client thread. Must be called before the connection is opened. |
| // In the future we might want a more generic way to handle sync or async messages directly |
| // on the work queue, for example if we want to handle them on some other thread we could avoid |
| // handling the message on the client thread first. |
| typedef void (*DidCloseOnConnectionWorkQueueCallback)(Connection*); |
| void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback); |
| |
| void addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue*, WorkQueueMessageReceiver*); |
| void removeWorkQueueMessageReceiver(StringReference messageReceiverName); |
| |
| bool open(); |
| void invalidate(); |
| void markCurrentlyDispatchedMessageAsInvalid(); |
| |
| void postConnectionDidCloseOnConnectionWorkQueue(); |
| |
| static const int NoTimeout = -1; |
| |
| template<typename T> bool send(const T& message, uint64_t destinationID, unsigned messageSendFlags = 0); |
| template<typename T> bool sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout = NoTimeout, unsigned syncSendFlags = 0); |
| template<typename T> bool waitForAndDispatchImmediately(uint64_t destinationID, double timeout); |
| |
| PassOwnPtr<MessageEncoder> createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID); |
| bool sendMessage(PassOwnPtr<MessageEncoder>, unsigned messageSendFlags = 0); |
| PassOwnPtr<MessageDecoder> sendSyncMessage(uint64_t syncRequestID, PassOwnPtr<MessageEncoder>, double timeout, unsigned syncSendFlags = 0); |
| PassOwnPtr<MessageDecoder> sendSyncMessageFromSecondaryThread(uint64_t syncRequestID, PassOwnPtr<MessageEncoder>, double timeout); |
| bool sendSyncReply(PassOwnPtr<MessageEncoder>); |
| |
| void wakeUpRunLoop(); |
| |
| void incrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { ++m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; } |
| void decrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { --m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; } |
| |
| private: |
| Connection(Identifier, bool isServer, Client*, WebCore::RunLoop* clientRunLoop); |
| void platformInitialize(Identifier); |
| void platformInvalidate(); |
| |
| bool isValid() const { return m_client; } |
| |
| PassOwnPtr<MessageDecoder> waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, double timeout); |
| |
| PassOwnPtr<MessageDecoder> waitForSyncReply(uint64_t syncRequestID, double timeout, unsigned syncSendFlags); |
| |
| // Called on the connection work queue. |
| void processIncomingMessage(PassOwnPtr<MessageDecoder>); |
| void processIncomingSyncReply(PassOwnPtr<MessageDecoder>); |
| |
| void addWorkQueueMessageReceiverOnConnectionWorkQueue(StringReference messageReceiverName, WorkQueue*, WorkQueueMessageReceiver*); |
| void removeWorkQueueMessageReceiverOnConnectionWorkQueue(StringReference messageReceiverName); |
| void dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver*, MessageDecoder*); |
| |
| bool canSendOutgoingMessages() const; |
| bool platformCanSendOutgoingMessages() const; |
| void sendOutgoingMessages(); |
| bool sendOutgoingMessage(PassOwnPtr<MessageEncoder>); |
| void connectionDidClose(); |
| |
| // Called on the listener thread. |
| void dispatchConnectionDidClose(); |
| void dispatchOneMessage(); |
| void dispatchMessage(PassOwnPtr<MessageDecoder>); |
| void dispatchMessage(MessageDecoder&); |
| void dispatchSyncMessage(MessageDecoder&); |
| void dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString); |
| void didFailToSendSyncMessage(); |
| |
| // Can be called on any thread. |
| void enqueueIncomingMessage(PassOwnPtr<MessageDecoder>); |
| |
| Client* m_client; |
| bool m_isServer; |
| uint64_t m_syncRequestID; |
| |
| bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage; |
| bool m_shouldExitOnSyncMessageSendFailure; |
| DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback; |
| |
| bool m_isConnected; |
| RefPtr<WorkQueue> m_connectionQueue; |
| WebCore::RunLoop* m_clientRunLoop; |
| |
| HashMap<StringReference, std::pair<RefPtr<WorkQueue>, RefPtr<WorkQueueMessageReceiver>>> m_workQueueMessageReceivers; |
| |
| unsigned m_inDispatchMessageCount; |
| unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; |
| bool m_didReceiveInvalidMessage; |
| |
| // Incoming messages. |
| Mutex m_incomingMessagesLock; |
| Deque<OwnPtr<MessageDecoder>> m_incomingMessages; |
| |
| // Outgoing messages. |
| Mutex m_outgoingMessagesLock; |
| Deque<OwnPtr<MessageEncoder>> m_outgoingMessages; |
| |
| ThreadCondition m_waitForMessageCondition; |
| Mutex m_waitForMessageMutex; |
| HashMap<std::pair<std::pair<StringReference, StringReference>, uint64_t>, OwnPtr<MessageDecoder>> m_waitForMessageMap; |
| |
| // Represents a sync request for which we're waiting on a reply. |
| struct PendingSyncReply { |
| // The request ID. |
| uint64_t syncRequestID; |
| |
| // The reply decoder, will be null if there was an error processing the sync |
| // message on the other side. |
| MessageDecoder* replyDecoder; |
| |
| // Will be set to true once a reply has been received. |
| bool didReceiveReply; |
| |
| PendingSyncReply() |
| : syncRequestID(0) |
| , replyDecoder(0) |
| , didReceiveReply(false) |
| { |
| } |
| |
| explicit PendingSyncReply(uint64_t syncRequestID) |
| : syncRequestID(syncRequestID) |
| , replyDecoder(0) |
| , didReceiveReply(0) |
| { |
| } |
| |
| PassOwnPtr<MessageDecoder> releaseReplyDecoder() |
| { |
| OwnPtr<MessageDecoder> reply = adoptPtr(replyDecoder); |
| replyDecoder = 0; |
| |
| return reply.release(); |
| } |
| }; |
| |
| class SyncMessageState; |
| friend class SyncMessageState; |
| RefPtr<SyncMessageState> m_syncMessageState; |
| |
| Mutex m_syncReplyStateMutex; |
| bool m_shouldWaitForSyncReplies; |
| Vector<PendingSyncReply> m_pendingSyncReplies; |
| |
| class SecondaryThreadPendingSyncReply; |
| typedef HashMap<uint64_t, SecondaryThreadPendingSyncReply*> SecondaryThreadPendingSyncReplyMap; |
| SecondaryThreadPendingSyncReplyMap m_secondaryThreadPendingSyncReplyMap; |
| |
| #if OS(DARWIN) |
| // Called on the connection queue. |
| void receiveSourceEventHandler(); |
| void initializeDeadNameSource(); |
| void exceptionSourceEventHandler(); |
| |
| mach_port_t m_sendPort; |
| dispatch_source_t m_deadNameSource; |
| |
| mach_port_t m_receivePort; |
| dispatch_source_t m_receivePortDataAvailableSource; |
| |
| // If setShouldCloseConnectionOnMachExceptions has been called, this has |
| // the exception port that exceptions from the other end will be sent on. |
| mach_port_t m_exceptionPort; |
| dispatch_source_t m_exceptionPortDataAvailableSource; |
| |
| #if HAVE(XPC) |
| xpc_connection_t m_xpcConnection; |
| #endif |
| |
| #elif OS(WINDOWS) |
| // Called on the connection queue. |
| void readEventHandler(); |
| void writeEventHandler(); |
| |
| // Called by Connection::SyncMessageState::waitWhileDispatchingSentWin32Messages. |
| // The absoluteTime is in seconds, starting on January 1, 1970. The time is assumed to use the |
| // same time zone as WTF::currentTime(). Dispatches sent (not posted) messages to the passed-in |
| // set of HWNDs until the semaphore is signaled or absoluteTime is reached. Returns true if the |
| // semaphore is signaled, false otherwise. |
| static bool dispatchSentMessagesUntil(const Vector<HWND>& windows, WTF::BinarySemaphore& semaphore, double absoluteTime); |
| |
| Vector<uint8_t> m_readBuffer; |
| OVERLAPPED m_readState; |
| OwnPtr<MessageEncoder> m_pendingWriteEncoder; |
| OVERLAPPED m_writeState; |
| HANDLE m_connectionPipe; |
| #elif USE(UNIX_DOMAIN_SOCKETS) |
| // Called on the connection queue. |
| void readyReadHandler(); |
| bool processMessage(); |
| |
| Vector<uint8_t> m_readBuffer; |
| size_t m_readBufferSize; |
| Vector<int> m_fileDescriptors; |
| size_t m_fileDescriptorsSize; |
| int m_socketDescriptor; |
| #if PLATFORM(QT) |
| QSocketNotifier* m_socketNotifier; |
| #endif |
| #endif |
| }; |
| |
| template<typename T> bool Connection::send(const T& message, uint64_t destinationID, unsigned messageSendFlags) |
| { |
| COMPILE_ASSERT(!T::isSync, AsyncMessageExpected); |
| |
| OwnPtr<MessageEncoder> encoder = MessageEncoder::create(T::receiverName(), T::name(), destinationID); |
| encoder->encode(message); |
| |
| return sendMessage(encoder.release(), messageSendFlags); |
| } |
| |
| template<typename T> bool Connection::sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout, unsigned syncSendFlags) |
| { |
| COMPILE_ASSERT(T::isSync, SyncMessageExpected); |
| |
| uint64_t syncRequestID = 0; |
| OwnPtr<MessageEncoder> encoder = createSyncMessageEncoder(T::receiverName(), T::name(), destinationID, syncRequestID); |
| |
| // Encode the rest of the input arguments. |
| encoder->encode(message); |
| |
| // Now send the message and wait for a reply. |
| OwnPtr<MessageDecoder> replyDecoder = sendSyncMessage(syncRequestID, encoder.release(), timeout, syncSendFlags); |
| if (!replyDecoder) |
| return false; |
| |
| // Decode the reply. |
| return replyDecoder->decode(const_cast<typename T::Reply&>(reply)); |
| } |
| |
| template<typename T> bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, double timeout) |
| { |
| OwnPtr<MessageDecoder> decoder = waitForMessage(T::receiverName(), T::name(), destinationID, timeout); |
| if (!decoder) |
| return false; |
| |
| ASSERT(decoder->destinationID() == destinationID); |
| m_client->didReceiveMessage(this, *decoder); |
| return true; |
| } |
| |
| } // namespace CoreIPC |
| |
| #endif // Connection_h |