commit | c273f370ad776f0ab898397849b3da536a864ec7 | [log] [tgz] |
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author | Shannon Woods <shannonwoods@chromium.org> | Wed Oct 09 15:11:17 2013 |
committer | Shannon Woods <shannonwoods@chromium.org> | Wed Oct 09 15:11:17 2013 |
tree | 8fea769197267d1f69b8da4370e40a82296ad491 | |
parent | cbab0048e2c363eeb181459d08fc08b8d115b49d [diff] |
Use cube textures as 2D texture arrays in rendertarget SRVs This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Jamie Madill Signed-off-by: Geoff Lang