| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // IndexDataManager.cpp: Defines the IndexDataManager, a class that |
| // runs the Buffer translation process for index buffers. |
| |
| #include "libGLESv2/IndexDataManager.h" |
| |
| #include "common/debug.h" |
| |
| #include "libGLESv2/Buffer.h" |
| #include "libGLESv2/mathutil.h" |
| #include "libGLESv2/main.h" |
| |
| namespace gl |
| { |
| unsigned int IndexBuffer::mCurrentSerial = 1; |
| |
| IndexDataManager::IndexDataManager(Context *context, IDirect3DDevice9 *device) : mDevice(device) |
| { |
| mStreamingBufferShort = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX16); |
| |
| if (context->supports32bitIndices()) |
| { |
| mStreamingBufferInt = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX32); |
| |
| if (!mStreamingBufferInt) |
| { |
| // Don't leave it in a half-initialized state |
| delete mStreamingBufferShort; |
| mStreamingBufferShort = NULL; |
| } |
| } |
| else |
| { |
| mStreamingBufferInt = NULL; |
| } |
| |
| if (!mStreamingBufferShort) |
| { |
| ERR("Failed to allocate the streaming index buffer(s)."); |
| } |
| |
| mCountingBuffer = NULL; |
| } |
| |
| IndexDataManager::~IndexDataManager() |
| { |
| delete mStreamingBufferShort; |
| delete mStreamingBufferInt; |
| delete mCountingBuffer; |
| } |
| |
| void convertIndices(GLenum type, const void *input, GLsizei count, void *output) |
| { |
| if (type == GL_UNSIGNED_BYTE) |
| { |
| const GLubyte *in = static_cast<const GLubyte*>(input); |
| GLushort *out = static_cast<GLushort*>(output); |
| |
| for (GLsizei i = 0; i < count; i++) |
| { |
| out[i] = in[i]; |
| } |
| } |
| else if (type == GL_UNSIGNED_INT) |
| { |
| memcpy(output, input, count * sizeof(GLuint)); |
| } |
| else if (type == GL_UNSIGNED_SHORT) |
| { |
| memcpy(output, input, count * sizeof(GLushort)); |
| } |
| else UNREACHABLE(); |
| } |
| |
| template <class IndexType> |
| void computeRange(const IndexType *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex) |
| { |
| *minIndex = indices[0]; |
| *maxIndex = indices[0]; |
| |
| for (GLsizei i = 0; i < count; i++) |
| { |
| if (*minIndex > indices[i]) *minIndex = indices[i]; |
| if (*maxIndex < indices[i]) *maxIndex = indices[i]; |
| } |
| } |
| |
| void computeRange(GLenum type, const GLvoid *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex) |
| { |
| if (type == GL_UNSIGNED_BYTE) |
| { |
| computeRange(static_cast<const GLubyte*>(indices), count, minIndex, maxIndex); |
| } |
| else if (type == GL_UNSIGNED_INT) |
| { |
| computeRange(static_cast<const GLuint*>(indices), count, minIndex, maxIndex); |
| } |
| else if (type == GL_UNSIGNED_SHORT) |
| { |
| computeRange(static_cast<const GLushort*>(indices), count, minIndex, maxIndex); |
| } |
| else UNREACHABLE(); |
| } |
| |
| GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated) |
| { |
| if (!mStreamingBufferShort) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| D3DFORMAT format = (type == GL_UNSIGNED_INT) ? D3DFMT_INDEX32 : D3DFMT_INDEX16; |
| intptr_t offset = reinterpret_cast<intptr_t>(indices); |
| bool alignedOffset = false; |
| |
| if (buffer != NULL) |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break; |
| case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break; |
| case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break; |
| default: UNREACHABLE(); alignedOffset = false; |
| } |
| |
| if (typeSize(type) * count + offset > static_cast<std::size_t>(buffer->size())) |
| { |
| return GL_INVALID_OPERATION; |
| } |
| |
| indices = static_cast<const GLubyte*>(buffer->data()) + offset; |
| } |
| |
| StreamingIndexBuffer *streamingBuffer = (type == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort; |
| |
| StaticIndexBuffer *staticBuffer = buffer ? buffer->getStaticIndexBuffer() : NULL; |
| IndexBuffer *indexBuffer = streamingBuffer; |
| UINT streamOffset = 0; |
| |
| if (staticBuffer && staticBuffer->lookupType(type) && alignedOffset) |
| { |
| indexBuffer = staticBuffer; |
| streamOffset = staticBuffer->lookupRange(offset, count, &translated->minIndex, &translated->maxIndex); |
| |
| if (streamOffset == -1) |
| { |
| streamOffset = (offset / typeSize(type)) * indexSize(format); |
| computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex); |
| staticBuffer->addRange(offset, count, translated->minIndex, translated->maxIndex, streamOffset); |
| } |
| } |
| else |
| { |
| int convertCount = count; |
| |
| if (staticBuffer) |
| { |
| if (staticBuffer->size() == 0 && alignedOffset) |
| { |
| indexBuffer = staticBuffer; |
| convertCount = buffer->size() / typeSize(type); |
| } |
| else |
| { |
| buffer->invalidateStaticData(); |
| staticBuffer = NULL; |
| } |
| } |
| |
| void *output = NULL; |
| |
| if (indexBuffer) |
| { |
| indexBuffer->reserveSpace(convertCount * indexSize(format), type); |
| output = indexBuffer->map(indexSize(format) * convertCount, &streamOffset); |
| } |
| |
| if (output == NULL) |
| { |
| ERR("Failed to map index buffer."); |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| convertIndices(type, staticBuffer ? buffer->data() : indices, convertCount, output); |
| indexBuffer->unmap(); |
| |
| computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex); |
| |
| if (staticBuffer) |
| { |
| streamOffset = (offset / typeSize(type)) * indexSize(format); |
| staticBuffer->addRange(offset, count, translated->minIndex, translated->maxIndex, streamOffset); |
| } |
| } |
| |
| translated->indexBuffer = indexBuffer->getBuffer(); |
| translated->serial = indexBuffer->getSerial(); |
| translated->startIndex = streamOffset / indexSize(format); |
| |
| if (buffer) |
| { |
| buffer->promoteStaticUsage(count * typeSize(type)); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| std::size_t IndexDataManager::indexSize(D3DFORMAT format) const |
| { |
| return (format == D3DFMT_INDEX32) ? sizeof(unsigned int) : sizeof(unsigned short); |
| } |
| |
| std::size_t IndexDataManager::typeSize(GLenum type) const |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_INT: return sizeof(GLuint); |
| case GL_UNSIGNED_SHORT: return sizeof(GLushort); |
| case GL_UNSIGNED_BYTE: return sizeof(GLubyte); |
| default: UNREACHABLE(); return sizeof(GLushort); |
| } |
| } |
| |
| StaticIndexBuffer *IndexDataManager::getCountingIndices(GLsizei count) |
| { |
| if (count <= 65536) // 16-bit indices |
| { |
| const unsigned int spaceNeeded = count * sizeof(unsigned short); |
| |
| if (!mCountingBuffer || mCountingBuffer->size() < spaceNeeded) |
| { |
| delete mCountingBuffer; |
| mCountingBuffer = new StaticIndexBuffer(mDevice); |
| mCountingBuffer->reserveSpace(spaceNeeded, GL_UNSIGNED_SHORT); |
| |
| UINT offset; |
| unsigned short *data = static_cast<unsigned short*>(mCountingBuffer->map(spaceNeeded, &offset)); |
| |
| if (data) |
| { |
| for(int i = 0; i < count; i++) |
| { |
| data[i] = i; |
| } |
| |
| mCountingBuffer->unmap(); |
| } |
| } |
| } |
| else if (mStreamingBufferInt) // 32-bit indices supported |
| { |
| const unsigned int spaceNeeded = count * sizeof(unsigned int); |
| |
| if (!mCountingBuffer || mCountingBuffer->size() < spaceNeeded) |
| { |
| delete mCountingBuffer; |
| mCountingBuffer = new StaticIndexBuffer(mDevice); |
| mCountingBuffer->reserveSpace(spaceNeeded, GL_UNSIGNED_INT); |
| |
| UINT offset; |
| unsigned int *data = static_cast<unsigned int*>(mCountingBuffer->map(spaceNeeded, &offset)); |
| |
| if (data) |
| { |
| for(int i = 0; i < count; i++) |
| { |
| data[i] = i; |
| } |
| |
| mCountingBuffer->unmap(); |
| } |
| } |
| } |
| else return NULL; |
| |
| return mCountingBuffer; |
| } |
| |
| IndexBuffer::IndexBuffer(IDirect3DDevice9 *device, UINT size, D3DFORMAT format) : mDevice(device), mBufferSize(size), mIndexBuffer(NULL) |
| { |
| if (size > 0) |
| { |
| D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY); |
| HRESULT result = device->CreateIndexBuffer(size, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, format, pool, &mIndexBuffer, NULL); |
| mSerial = issueSerial(); |
| |
| if (FAILED(result)) |
| { |
| ERR("Out of memory allocating an index buffer of size %lu.", size); |
| } |
| } |
| } |
| |
| IndexBuffer::~IndexBuffer() |
| { |
| if (mIndexBuffer) |
| { |
| mIndexBuffer->Release(); |
| } |
| } |
| |
| IDirect3DIndexBuffer9 *IndexBuffer::getBuffer() const |
| { |
| return mIndexBuffer; |
| } |
| |
| unsigned int IndexBuffer::getSerial() const |
| { |
| return mSerial; |
| } |
| |
| unsigned int IndexBuffer::issueSerial() |
| { |
| return mCurrentSerial++; |
| } |
| |
| void IndexBuffer::unmap() |
| { |
| if (mIndexBuffer) |
| { |
| mIndexBuffer->Unlock(); |
| } |
| } |
| |
| StreamingIndexBuffer::StreamingIndexBuffer(IDirect3DDevice9 *device, UINT initialSize, D3DFORMAT format) : IndexBuffer(device, initialSize, format) |
| { |
| mWritePosition = 0; |
| } |
| |
| StreamingIndexBuffer::~StreamingIndexBuffer() |
| { |
| } |
| |
| void *StreamingIndexBuffer::map(UINT requiredSpace, UINT *offset) |
| { |
| void *mapPtr = NULL; |
| |
| if (mIndexBuffer) |
| { |
| HRESULT result = mIndexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, D3DLOCK_NOOVERWRITE); |
| |
| if (FAILED(result)) |
| { |
| ERR(" Lock failed with error 0x%08x", result); |
| return NULL; |
| } |
| |
| *offset = mWritePosition; |
| mWritePosition += requiredSpace; |
| } |
| |
| return mapPtr; |
| } |
| |
| void StreamingIndexBuffer::reserveSpace(UINT requiredSpace, GLenum type) |
| { |
| if (requiredSpace > mBufferSize) |
| { |
| if (mIndexBuffer) |
| { |
| mIndexBuffer->Release(); |
| mIndexBuffer = NULL; |
| } |
| |
| mBufferSize = std::max(requiredSpace, 2 * mBufferSize); |
| |
| D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY); |
| HRESULT result = mDevice->CreateIndexBuffer(mBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, type == GL_UNSIGNED_INT ? D3DFMT_INDEX32 : D3DFMT_INDEX16, pool, &mIndexBuffer, NULL); |
| mSerial = issueSerial(); |
| |
| if (FAILED(result)) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %lu.", mBufferSize); |
| } |
| |
| mWritePosition = 0; |
| } |
| else if (mWritePosition + requiredSpace > mBufferSize) // Recycle |
| { |
| void *dummy; |
| mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); |
| mIndexBuffer->Unlock(); |
| |
| mWritePosition = 0; |
| } |
| } |
| |
| StaticIndexBuffer::StaticIndexBuffer(IDirect3DDevice9 *device) : IndexBuffer(device, 0, D3DFMT_UNKNOWN) |
| { |
| mCacheType = GL_NONE; |
| } |
| |
| StaticIndexBuffer::~StaticIndexBuffer() |
| { |
| } |
| |
| void *StaticIndexBuffer::map(UINT requiredSpace, UINT *offset) |
| { |
| void *mapPtr = NULL; |
| |
| if (mIndexBuffer) |
| { |
| HRESULT result = mIndexBuffer->Lock(0, requiredSpace, &mapPtr, 0); |
| |
| if (FAILED(result)) |
| { |
| ERR(" Lock failed with error 0x%08x", result); |
| return NULL; |
| } |
| |
| *offset = 0; |
| } |
| |
| return mapPtr; |
| } |
| |
| void StaticIndexBuffer::reserveSpace(UINT requiredSpace, GLenum type) |
| { |
| if (!mIndexBuffer && mBufferSize == 0) |
| { |
| D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_WRITEONLY); |
| HRESULT result = mDevice->CreateIndexBuffer(requiredSpace, D3DUSAGE_WRITEONLY, type == GL_UNSIGNED_INT ? D3DFMT_INDEX32 : D3DFMT_INDEX16, pool, &mIndexBuffer, NULL); |
| mSerial = issueSerial(); |
| |
| if (FAILED(result)) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %lu.", mBufferSize); |
| } |
| |
| mBufferSize = requiredSpace; |
| mCacheType = type; |
| } |
| else if (mIndexBuffer && mBufferSize >= requiredSpace && mCacheType == type) |
| { |
| // Already allocated |
| } |
| else UNREACHABLE(); // Static index buffers can't be resized |
| } |
| |
| bool StaticIndexBuffer::lookupType(GLenum type) |
| { |
| return mCacheType == type; |
| } |
| |
| UINT StaticIndexBuffer::lookupRange(intptr_t offset, GLsizei count, UINT *minIndex, UINT *maxIndex) |
| { |
| IndexRange range = {offset, count}; |
| |
| std::map<IndexRange, IndexResult>::iterator res = mCache.find(range); |
| |
| if (res == mCache.end()) |
| { |
| return -1; |
| } |
| |
| *minIndex = res->second.minIndex; |
| *maxIndex = res->second.maxIndex; |
| return res->second.streamOffset; |
| } |
| |
| void StaticIndexBuffer::addRange(intptr_t offset, GLsizei count, UINT minIndex, UINT maxIndex, UINT streamOffset) |
| { |
| IndexRange indexRange = {offset, count}; |
| IndexResult indexResult = {minIndex, maxIndex, streamOffset}; |
| mCache[indexRange] = indexResult; |
| } |
| |
| } |