| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // |
| // Create strings that declare built-in definitions, add built-ins that |
| // cannot be expressed in the files, and establish mappings between |
| // built-in functions and operators. |
| // |
| |
| #include "compiler/Initialize.h" |
| |
| #include "compiler/intermediate.h" |
| |
| //============================================================================ |
| // |
| // Prototypes for built-in functions seen by fragment shaders only. |
| // |
| //============================================================================ |
| static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources) |
| { |
| TString s; |
| |
| // |
| // Texture Functions. |
| // |
| s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); |
| s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); |
| s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); |
| s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); |
| |
| if (resources.OES_standard_derivatives) { |
| s.append(TString("float dFdx(float p);")); |
| s.append(TString("vec2 dFdx(vec2 p);")); |
| s.append(TString("vec3 dFdx(vec3 p);")); |
| s.append(TString("vec4 dFdx(vec4 p);")); |
| |
| s.append(TString("float dFdy(float p);")); |
| s.append(TString("vec2 dFdy(vec2 p);")); |
| s.append(TString("vec3 dFdy(vec3 p);")); |
| s.append(TString("vec4 dFdy(vec4 p);")); |
| |
| s.append(TString("float fwidth(float p);")); |
| s.append(TString("vec2 fwidth(vec2 p);")); |
| s.append(TString("vec3 fwidth(vec3 p);")); |
| s.append(TString("vec4 fwidth(vec4 p);")); |
| } |
| |
| return s; |
| } |
| |
| //============================================================================ |
| // |
| // Standard uniforms. |
| // |
| //============================================================================ |
| static TString StandardUniforms() |
| { |
| TString s; |
| |
| // |
| // Depth range in window coordinates |
| // |
| s.append(TString("struct gl_DepthRangeParameters {")); |
| s.append(TString(" highp float near;")); // n |
| s.append(TString(" highp float far;")); // f |
| s.append(TString(" highp float diff;")); // f - n |
| s.append(TString("};")); |
| s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); |
| |
| return s; |
| } |
| |
| //============================================================================ |
| // |
| // Default precision for vertex shaders. |
| // |
| //============================================================================ |
| static TString DefaultPrecisionVertex() |
| { |
| TString s; |
| |
| s.append(TString("precision highp int;")); |
| s.append(TString("precision highp float;")); |
| |
| return s; |
| } |
| |
| //============================================================================ |
| // |
| // Default precision for fragment shaders. |
| // |
| //============================================================================ |
| static TString DefaultPrecisionFragment() |
| { |
| TString s; |
| |
| s.append(TString("precision mediump int;")); |
| // No default precision for float in fragment shaders |
| |
| return s; |
| } |
| |
| //============================================================================ |
| // |
| // Implementation dependent built-in constants. |
| // |
| //============================================================================ |
| static TString BuiltInConstants(ShShaderSpec spec, const ShBuiltInResources &resources) |
| { |
| TStringStream s; |
| |
| s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";"; |
| s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";"; |
| |
| s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";"; |
| s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; |
| s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";"; |
| s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; |
| s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";"; |
| |
| if (spec != SH_CSS_SHADERS_SPEC) |
| s << "const int gl_MaxDrawBuffers = " << resources.MaxDrawBuffers << ";"; |
| |
| return s.str(); |
| } |
| |
| void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec, |
| const ShBuiltInResources& resources) |
| { |
| switch (type) { |
| case SH_FRAGMENT_SHADER: |
| builtInStrings.push_back(DefaultPrecisionFragment()); |
| builtInStrings.push_back(BuiltInFunctionsFragment(resources)); |
| builtInStrings.push_back(StandardUniforms()); |
| break; |
| |
| case SH_VERTEX_SHADER: |
| builtInStrings.push_back(DefaultPrecisionVertex()); |
| builtInStrings.push_back(StandardUniforms()); |
| break; |
| |
| default: assert(false && "Language not supported"); |
| } |
| |
| builtInStrings.push_back(BuiltInConstants(spec, resources)); |
| } |
| |
| void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, |
| const ShBuiltInResources& resources, |
| TSymbolTable& symbolTable) |
| { |
| // |
| // First, insert some special built-in variables that are not in |
| // the built-in header files. |
| // |
| switch(type) { |
| case SH_FRAGMENT_SHADER: |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); |
| |
| // |
| // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available. |
| // Instead, css_MixColor and css_ColorMatrix are available. |
| // |
| if (spec != SH_CSS_SHADERS_SPEC) { |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); |
| if (resources.EXT_frag_depth) { |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1))); |
| symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth"); |
| } |
| } else { |
| symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4))); |
| symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true))); |
| } |
| |
| break; |
| |
| case SH_VERTEX_SHADER: |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); |
| break; |
| |
| default: assert(false && "Language not supported"); |
| } |
| |
| // |
| // Next, identify which built-ins from the already loaded headers have |
| // a mapping to an operator. Those that are not identified as such are |
| // expected to be resolved through a library of functions, versus as |
| // operations. |
| // |
| symbolTable.relateToOperator("not", EOpVectorLogicalNot); |
| |
| symbolTable.relateToOperator("matrixCompMult", EOpMul); |
| |
| symbolTable.relateToOperator("equal", EOpVectorEqual); |
| symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); |
| symbolTable.relateToOperator("lessThan", EOpLessThan); |
| symbolTable.relateToOperator("greaterThan", EOpGreaterThan); |
| symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); |
| symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); |
| |
| symbolTable.relateToOperator("radians", EOpRadians); |
| symbolTable.relateToOperator("degrees", EOpDegrees); |
| symbolTable.relateToOperator("sin", EOpSin); |
| symbolTable.relateToOperator("cos", EOpCos); |
| symbolTable.relateToOperator("tan", EOpTan); |
| symbolTable.relateToOperator("asin", EOpAsin); |
| symbolTable.relateToOperator("acos", EOpAcos); |
| symbolTable.relateToOperator("atan", EOpAtan); |
| |
| symbolTable.relateToOperator("pow", EOpPow); |
| symbolTable.relateToOperator("exp2", EOpExp2); |
| symbolTable.relateToOperator("log", EOpLog); |
| symbolTable.relateToOperator("exp", EOpExp); |
| symbolTable.relateToOperator("log2", EOpLog2); |
| symbolTable.relateToOperator("sqrt", EOpSqrt); |
| symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); |
| |
| symbolTable.relateToOperator("abs", EOpAbs); |
| symbolTable.relateToOperator("sign", EOpSign); |
| symbolTable.relateToOperator("floor", EOpFloor); |
| symbolTable.relateToOperator("ceil", EOpCeil); |
| symbolTable.relateToOperator("fract", EOpFract); |
| symbolTable.relateToOperator("mod", EOpMod); |
| symbolTable.relateToOperator("min", EOpMin); |
| symbolTable.relateToOperator("max", EOpMax); |
| symbolTable.relateToOperator("clamp", EOpClamp); |
| symbolTable.relateToOperator("mix", EOpMix); |
| symbolTable.relateToOperator("step", EOpStep); |
| symbolTable.relateToOperator("smoothstep", EOpSmoothStep); |
| |
| symbolTable.relateToOperator("length", EOpLength); |
| symbolTable.relateToOperator("distance", EOpDistance); |
| symbolTable.relateToOperator("dot", EOpDot); |
| symbolTable.relateToOperator("cross", EOpCross); |
| symbolTable.relateToOperator("normalize", EOpNormalize); |
| symbolTable.relateToOperator("faceforward", EOpFaceForward); |
| symbolTable.relateToOperator("reflect", EOpReflect); |
| symbolTable.relateToOperator("refract", EOpRefract); |
| |
| symbolTable.relateToOperator("any", EOpAny); |
| symbolTable.relateToOperator("all", EOpAll); |
| |
| // Map language-specific operators. |
| switch(type) { |
| case SH_VERTEX_SHADER: |
| break; |
| case SH_FRAGMENT_SHADER: |
| if (resources.OES_standard_derivatives) { |
| symbolTable.relateToOperator("dFdx", EOpDFdx); |
| symbolTable.relateToOperator("dFdy", EOpDFdy); |
| symbolTable.relateToOperator("fwidth", EOpFwidth); |
| |
| symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives"); |
| symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives"); |
| symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives"); |
| } |
| break; |
| default: break; |
| } |
| |
| // Finally add resource-specific variables. |
| switch(type) { |
| case SH_FRAGMENT_SHADER: |
| if (spec != SH_CSS_SHADERS_SPEC) { |
| // Set up gl_FragData. The array size. |
| TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true); |
| fragData.setArraySize(resources.MaxDrawBuffers); |
| symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); |
| } |
| break; |
| default: break; |
| } |
| } |
| |
| void InitExtensionBehavior(const ShBuiltInResources& resources, |
| TExtensionBehavior& extBehavior) |
| { |
| if (resources.OES_standard_derivatives) |
| extBehavior["GL_OES_standard_derivatives"] = EBhUndefined; |
| if (resources.OES_EGL_image_external) |
| extBehavior["GL_OES_EGL_image_external"] = EBhUndefined; |
| if (resources.ARB_texture_rectangle) |
| extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined; |
| if (resources.EXT_draw_buffers) |
| extBehavior["GL_EXT_draw_buffers"] = EBhUndefined; |
| if (resources.EXT_frag_depth) |
| extBehavior["GL_EXT_frag_depth"] = EBhUndefined; |
| } |