Fix: rendering complete times not monotonic am: 59b6ba9bb2
am: c23074d57c

Change-Id: I68ded1c7963a388629e34ba5c3fa59755c109ac9
diff --git a/modules/egl/teglGetFrameTimestampsTests.cpp b/modules/egl/teglGetFrameTimestampsTests.cpp
index 642262d..3c0c02f 100644
--- a/modules/egl/teglGetFrameTimestampsTests.cpp
+++ b/modules/egl/teglGetFrameTimestampsTests.cpp
@@ -263,7 +263,8 @@
 	check_lt(result, frame1.dequeueReady, frame2.dequeueReady, "Dequeue ready times not monotonic.");
 
 	// GPU timeline.
-	check_lt(result, frame1.renderingComplete, frame2.renderingComplete, "Rendering complete times not monotonic.");
+	// Same rendering complete time is fine.
+	check_le(result, frame1.renderingComplete, frame2.renderingComplete, "Rendering complete times not monotonic.");
 
 	if (timestampValid(frame1.firstCompositionGpuFinished) && timestampValid(frame2.firstCompositionGpuFinished))
 		check_lt(result, frame1.firstCompositionGpuFinished, frame2.firstCompositionGpuFinished, "Composition GPU work complete times not monotonic.");