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//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "testBase.h"
#include "common.h"
#if defined( __APPLE__ )
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#include <CL/cl_gl.h>
#endif
#include <algorithm>
using namespace std;
#pragma mark -
#pragma mark _3D read test
void calc_3D_size_descriptors(sizevec_t* sizes, size_t nsizes)
{
// Need to limit array size according to GL device properties
GLint maxTextureSize = 2048;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTextureSize);
RandomSeed seed( gRandomSeed );
// Generate some random sizes (within reasonable ranges)
for (size_t i = 0; i < nsizes; i++) {
sizes[i].width = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
sizes[i].height = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
sizes[i].depth = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
}
}
int test_images_read_3D( cl_device_id device, cl_context context, cl_command_queue queue, int numElements )
{
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = 1;
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
return test_images_read_common(device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes);
}
#pragma mark -
#pragma marm _3D write test
int test_images_write_3D( cl_device_id device, cl_context context,
cl_command_queue queue, int numElements )
{
// TODO: Perhaps the expected behavior is to FAIL if 3D images are
// unsupported?
if (!is_extension_available(device, "cl_khr_3d_image_writes")) {
log_info("This device does not support 3D image writes. Skipping test.\n");
return 0;
}
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
return test_images_write_common( device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes );
}
#pragma mark -
#pragma mark _3D get info test
int test_images_3D_getinfo( cl_device_id device, cl_context context,
cl_command_queue queue, int numElements )
{
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = 1;
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
return test_images_get_info_common(device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes);
}