| /* Copyright (c) 2026 The Khronos Group Inc. |
| * Copyright (c) 2026 Valve Corporation |
| * Copyright (c) 2026 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "sync/sync_command.h" |
| #include "sync/sync_access_context.h" |
| #include "sync/sync_command_buffer.h" |
| #include "sync/sync_dynamic_rendering.h" |
| #include "sync/sync_image.h" |
| #include "sync/sync_validation.h" |
| #include "state_tracker/buffer_state.h" |
| #include "state_tracker/image_state.h" |
| #include "state_tracker/pipeline_state.h" |
| #include "state_tracker/render_pass_state.h" |
| #include "utils/image_utils.h" |
| |
| namespace syncval { |
| |
| static const char* GetBufferNamePrefix(BufferName buffer_name) { |
| switch (buffer_name) { |
| case BufferName::kDstBuffer: |
| return "dstBuffer "; |
| case BufferName::kIndirect: |
| return "indirect "; |
| case BufferName::kDrawCount: |
| return "draw count "; |
| case BufferName::kTransformFeedbackCounter: |
| return "transform feedback counter "; |
| default: |
| assert(false); |
| return ""; |
| } |
| } |
| |
| struct CommandReplayContext { |
| CommandReplayContext(SyncEnvironment& env, AccessContext& destination_access_context, ResourceUsageTag base_tag) |
| : env(env), destination_access_context(destination_access_context), render_pass_instance_offset(uint32_t(base_tag)) {} |
| |
| AccessContext& CurrentAccessContext() { |
| return render_pass_context ? render_pass_context->CurrentContext() : destination_access_context; |
| } |
| void BeginRenderPass(const BeginRenderPassCommand& command) { |
| render_pass_context.emplace(command.render_pass, command.render_area, env.queue_flags, command.attachment_views, |
| destination_access_context, command.render_pass_instance_id + render_pass_instance_offset, |
| env.queue_id); |
| } |
| void NextSubpass() { render_pass_context->AdvanceSubpass(); } |
| void EndRenderPass() { render_pass_context.reset(); } |
| |
| SyncEnvironment& env; |
| AccessContext& destination_access_context; |
| |
| std::vector<ImageRangeGen> rendering_view_gens; |
| std::optional<RenderingInstance> rendering_instance; |
| uint32_t rendering_instance_id = vvl::kNoIndex32; |
| |
| const uint32_t render_pass_instance_offset; |
| std::optional<RenderPassAccessContext> render_pass_context; |
| }; |
| |
| bool ReplayCommands(SyncEnvironment& env, AccessContext& destination_access_context, const CommandBufferContext& cb_context, |
| ResourceUsageTag base_tag, const Location& loc) { |
| bool skip = false; |
| const CommandData& command_data = cb_context.GetCommandData(); |
| CommandReplayContext replay_context(env, destination_access_context, base_tag); |
| |
| auto replay_common = [&skip, &command_data, &env, &cb_context, base_tag, &loc]( |
| const auto& storage, AccessContext& access_context, ResourceUsageTag replay_tag) { |
| const auto command = storage.MakeCommand(command_data); |
| skip |= command.Validate(env, access_context, cb_context, replay_tag, loc); |
| const ResourceUsageTag tag = base_tag + replay_tag; |
| command.Apply(env, tag, access_context); |
| }; |
| |
| auto replay_draw = [&skip, &command_data, &replay_context, &env, &cb_context, base_tag, &loc]( |
| const auto& storage, AccessContext& access_context, ResourceUsageTag replay_tag) { |
| RenderPassAccessContext* render_pass_context = |
| replay_context.render_pass_context ? &*replay_context.render_pass_context : nullptr; |
| const RenderingInstance* rendering_instance = |
| replay_context.rendering_instance ? &*replay_context.rendering_instance : nullptr; |
| |
| auto command = storage.MakeCommand(command_data, render_pass_context, rendering_instance); |
| |
| // Render pass attachment accesses get their adjusted id from RenderPassAccessContext. |
| // Only shader accesses ids need to be adjusted here |
| if (command.shader_accesses.render_pass_instance_id != vvl::kNoIndex32) { |
| command.shader_accesses.render_pass_instance_id += replay_context.render_pass_instance_offset; |
| } |
| |
| // BeginRendering already added the replay offset to instance id (that's why no +=) |
| // Use it for both shader and attachment accesses |
| if (replay_context.rendering_instance) { |
| command.shader_accesses.render_pass_instance_id = replay_context.rendering_instance_id; |
| command.attachment_accesses.render_pass_instance_id = replay_context.rendering_instance_id; |
| } |
| |
| skip |= command.Validate(env, access_context, cb_context, replay_tag, loc); |
| const ResourceUsageTag tag = base_tag + replay_tag; |
| command.Apply(env, tag, access_context); |
| }; |
| |
| for (const CommandEntry& entry : cb_context.GetCommands()) { |
| const ResourceUsageTag replay_tag = entry.tag; |
| const uint32_t index = entry.command_ref.index; |
| AccessContext& access_context = replay_context.CurrentAccessContext(); |
| |
| switch (entry.command_ref.type) { |
| case CommandType::kBufferCopy: { |
| replay_common(command_data.buffer_copy_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kBufferAccess: { |
| replay_common(command_data.buffer_access_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kImageCopy: { |
| replay_common(command_data.image_copy_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kPipelineBarrier: { |
| replay_common(command_data.barrier_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kBeginRendering: { |
| auto command = command_data.begin_rendering_commands[index].MakeCommand(command_data); |
| command.render_pass_instance_id += replay_context.render_pass_instance_offset; |
| command.rendering_instance.InitViewGens(replay_context.rendering_view_gens); |
| replay_context.rendering_instance = command.rendering_instance; |
| replay_context.rendering_instance_id = command.render_pass_instance_id; |
| skip |= command.Validate(env, access_context, cb_context, replay_tag, loc); |
| command.Apply(env, base_tag + replay_tag, access_context); |
| continue; |
| } |
| case CommandType::kEndRendering: { |
| if (!replay_context.rendering_instance) { |
| continue; |
| } |
| const EndRenderingCommand command{*replay_context.rendering_instance, replay_context.rendering_instance_id}; |
| skip |= command.Validate(env, access_context, cb_context, replay_tag, loc); |
| command.Apply(env, base_tag + replay_tag, access_context); |
| replay_context.rendering_instance.reset(); |
| replay_context.rendering_view_gens.clear(); |
| continue; |
| } |
| case CommandType::kBeginRenderPass: { |
| const auto command = command_data.begin_render_pass_commands[index].MakeCommand(command_data); |
| skip |= command.Validate(env, access_context, cb_context, replay_tag, loc); |
| replay_context.BeginRenderPass(command); |
| const ResourceUsageTag tag = base_tag + replay_tag; |
| command.Apply(env, tag, *replay_context.render_pass_context); |
| continue; |
| } |
| case CommandType::kNextSubpass: { |
| const NextSubpassCommand command{}; |
| skip |= command.Validate(env, *replay_context.render_pass_context, cb_context, replay_tag, loc); |
| replay_context.NextSubpass(); |
| const ResourceUsageTag tag = base_tag + replay_tag; |
| command.Apply(env, tag, *replay_context.render_pass_context); |
| continue; |
| } |
| case CommandType::kEndRenderPass: { |
| const EndRenderPassCommand command{}; |
| skip |= command.Validate(env, *replay_context.render_pass_context, cb_context, replay_tag, loc); |
| const ResourceUsageTag tag = base_tag + replay_tag; |
| command.Apply(env, tag, *replay_context.render_pass_context, destination_access_context); |
| replay_context.EndRenderPass(); |
| continue; |
| } |
| case CommandType::kShaderAccess: { |
| replay_common(command_data.shader_access_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kDispatchIndirect: { |
| replay_common(command_data.dispatch_indirect_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kDrawIndirect: { |
| replay_draw(command_data.draw_indirect_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kDrawIndirectCount: { |
| replay_draw(command_data.draw_indirect_count_commands[index], access_context, replay_tag); |
| continue; |
| } |
| case CommandType::kDrawMeshTasks: { |
| replay_draw(command_data.draw_mesh_tasks_commands[index], access_context, replay_tag); |
| continue; |
| } |
| } |
| assert(false); |
| } |
| return skip; |
| } |
| |
| void CommandData::Reset() { |
| buffer_copy_commands.clear(); |
| buffer_access_commands.clear(); |
| image_copy_commands.clear(); |
| barrier_commands.clear(); |
| begin_rendering_commands.clear(); |
| begin_render_pass_commands.clear(); |
| shader_access_commands.clear(); |
| dispatch_indirect_commands.clear(); |
| draw_indirect_commands.clear(); |
| draw_indirect_count_commands.clear(); |
| draw_mesh_tasks_commands.clear(); |
| |
| buffers.clear(); |
| buffer_lookup.clear(); |
| last_buffer = nullptr; |
| last_buffer_index = 0; |
| images.clear(); |
| image_views.clear(); |
| render_passes.clear(); |
| pipelines.clear(); |
| buffer_copy_regions.clear(); |
| image_copy_regions.clear(); |
| barrier_sets.clear(); |
| rendering_attachments.clear(); |
| descriptor_buffer_accesses.clear(); |
| descriptor_image_accesses.clear(); |
| |
| descriptor_sets.clear(); |
| descriptor_set_lookup.clear(); |
| } |
| |
| uint32_t CommandData::AddBuffer(const vvl::Buffer& buffer) { |
| if (last_buffer == &buffer) { |
| return last_buffer_index; |
| } |
| const auto [it, inserted] = buffer_lookup.try_emplace(&buffer, uint32_t(buffers.size())); |
| if (inserted) { |
| buffers.emplace_back(std::static_pointer_cast<const vvl::Buffer>(buffer.shared_from_this())); |
| } |
| last_buffer = &buffer; |
| last_buffer_index = it->second; |
| return last_buffer_index; |
| } |
| |
| uint32_t CommandData::AddImage(const vvl::Image& image) { |
| const uint32_t index = uint32_t(images.size()); |
| images.emplace_back(std::static_pointer_cast<const vvl::Image>(image.shared_from_this())); |
| return index; |
| } |
| |
| uint32_t CommandData::AddRenderPass(const vvl::RenderPass& render_pass) { |
| const uint32_t index = uint32_t(render_passes.size()); |
| render_passes.emplace_back(std::static_pointer_cast<const vvl::RenderPass>(render_pass.shared_from_this())); |
| return index; |
| } |
| |
| void CommandData::AddImageView(const vvl::ImageView& image_view) { |
| image_views.emplace_back(std::static_pointer_cast<const vvl::ImageView>(image_view.shared_from_this())); |
| } |
| |
| void CommandData::AddPipeline(const vvl::Pipeline& pipeline) { |
| pipelines.emplace_back(std::static_pointer_cast<const vvl::Pipeline>(pipeline.shared_from_this())); |
| } |
| |
| void CommandData::AddDescriptorSet(const vvl::DescriptorSet& descriptor_set) { |
| if (descriptor_set_lookup.insert(&descriptor_set).second) { |
| descriptor_sets.emplace_back(std::static_pointer_cast<const vvl::DescriptorSet>(descriptor_set.shared_from_this())); |
| } |
| } |
| |
| BufferCopyCommand BufferCopyCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| const vvl::Buffer& src_buffer = *command_data.buffers[src_buffer_index]; |
| const vvl::Buffer& dst_buffer = *command_data.buffers[dst_buffer_index]; |
| vvl::span<const BufferCopyRegion> regions; |
| if (region_count != 0) { |
| regions = vvl::make_span(&command_data.buffer_copy_regions[first_region], region_count); |
| } |
| return {src_buffer, dst_buffer, regions, src_handle_index, dst_handle_index}; |
| } |
| |
| BufferCopyCommand::Storage BufferCopyCommand::MakeStorage(CommandData& command_data) const { |
| const uint32_t src_buffer_index = command_data.AddBuffer(src_buffer); |
| const uint32_t dst_buffer_index = command_data.AddBuffer(dst_buffer); |
| |
| const uint32_t first_region = uint32_t(command_data.buffer_copy_regions.size()); |
| const uint32_t region_count = uint32_t(regions.size()); |
| command_data.buffer_copy_regions.insert(command_data.buffer_copy_regions.end(), regions.begin(), regions.end()); |
| |
| return {src_buffer_index, dst_buffer_index, first_region, region_count, src_handle_index, dst_handle_index}; |
| } |
| |
| bool BufferCopyCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCbAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool BufferCopyCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| bool skip = false; |
| const SyncValidator& validator = env.validator; |
| |
| for (const auto [region_index, region] : vvl::enumerate(regions)) { |
| const AccessRange src_range = MakeRange(src_buffer, region.src_offset, region.size); |
| auto src_hazard = access_context.DetectHazard(src_buffer, SYNC_COPY_TRANSFER_READ, src_range); |
| if (src_hazard.IsHazard()) { |
| const LogObjectList objlist = BaseObjectList(env, cb_context, src_buffer.Handle()); |
| const std::string resource_description = validator.FormatHandle(src_buffer); |
| const std::string error = validator.error_messages_.BufferCopyError( |
| env, src_hazard, cb_context, replay_tag, loc, resource_description, uint32_t(region_index), src_range); |
| skip |= validator.SyncError(src_hazard.Hazard(), objlist, loc, error); |
| } |
| const AccessRange dst_range = MakeRange(dst_buffer, region.dst_offset, region.size); |
| auto dst_hazard = access_context.DetectHazard(dst_buffer, SYNC_COPY_TRANSFER_WRITE, dst_range); |
| if (dst_hazard.IsHazard()) { |
| const LogObjectList objlist = BaseObjectList(env, cb_context, dst_buffer.Handle()); |
| const std::string resource_description = validator.FormatHandle(dst_buffer); |
| const std::string error = validator.error_messages_.BufferCopyError( |
| env, dst_hazard, cb_context, replay_tag, loc, resource_description, uint32_t(region_index), dst_range); |
| skip |= validator.SyncError(dst_hazard.Hazard(), objlist, loc, error); |
| } |
| if (skip) { |
| break; |
| } |
| } |
| return skip; |
| } |
| |
| void BufferCopyCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| const ResourceUsageTagEx src_tag_ex{tag, src_handle_index}; |
| const ResourceUsageTagEx dst_tag_ex{tag, dst_handle_index}; |
| |
| for (const BufferCopyRegion& region : regions) { |
| const AccessRange src_range = MakeRange(src_buffer, region.src_offset, region.size); |
| const AccessRange dst_range = MakeRange(dst_buffer, region.dst_offset, region.size); |
| |
| access_context.UpdateAccessState(src_buffer, SYNC_COPY_TRANSFER_READ, src_range, src_tag_ex, 0, env.queue_id); |
| access_context.UpdateAccessState(dst_buffer, SYNC_COPY_TRANSFER_WRITE, dst_range, dst_tag_ex, 0, env.queue_id); |
| } |
| } |
| |
| BufferAccessCommand BufferAccessCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| return {*command_data.buffers[buffer_index], range, access_index, handle_index, flags, buffer_name}; |
| } |
| |
| BufferAccessCommand::Storage BufferAccessCommand::MakeStorage(CommandData& command_data) const { |
| return {range, command_data.AddBuffer(buffer), access_index, handle_index, flags, buffer_name}; |
| } |
| |
| bool BufferAccessCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| // Buffer markers can execute inside a render pass and need its current subpass context, |
| // but in other cases GetCbAccessContext() is sufficient |
| const AccessContext& access_context = cb_context.GetCurrentAccessContext(); |
| return Validate(cb_context.GetSyncEnvironment(), access_context, cb_context, kInvalidTag, loc); |
| } |
| |
| bool BufferAccessCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| bool skip = false; |
| const bool is_marker = (flags & SyncFlag::kMarker) != 0; |
| HazardResult hazard; |
| if (is_marker) { |
| hazard = access_context.DetectMarkerHazard(buffer, range); |
| } else { |
| hazard = access_context.DetectHazard(buffer, access_index, range); |
| } |
| if (!hazard.IsHazard()) { |
| return skip; |
| } |
| |
| const SyncValidator& validator = env.validator; |
| LogObjectList objlist; |
| if (replay_tag == kInvalidTag && is_marker) { |
| objlist.add(buffer.Handle()); |
| } else { |
| objlist = BaseObjectList(env, cb_context, buffer.Handle()); |
| } |
| const char* buffer_name_prefix = GetBufferNamePrefix(buffer_name); |
| const std::string resource_description = buffer_name_prefix + validator.FormatHandle(buffer.Handle()); |
| const std::string error = |
| validator.error_messages_.BufferError(env, hazard, cb_context, replay_tag, loc, resource_description, range); |
| return validator.SyncError(hazard.Hazard(), objlist, loc, error); |
| } |
| |
| void BufferAccessCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| access_context.UpdateAccessState(buffer, access_index, range, ResourceUsageTagEx{tag, handle_index}, flags, env.queue_id); |
| } |
| |
| StridedBufferAccessCommand StridedBufferAccessCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| return {*command_data.buffers[buffer_index], offset, count, stride, access_size, access_index, handle_index, buffer_name}; |
| } |
| |
| StridedBufferAccessCommand::Storage StridedBufferAccessCommand::MakeStorage(CommandData& command_data) const { |
| assert(access_size <= std::numeric_limits<uint16_t>::max()); |
| return {offset, command_data.AddBuffer(buffer), count, stride, access_index, handle_index, uint16_t(access_size), buffer_name}; |
| } |
| |
| uint32_t StridedBufferAccessCommand::GetRangeCount() const { |
| if (count == 0) { |
| return 0; |
| } |
| // Merge into one range if adjacent accesses have no gaps |
| return (stride == access_size) ? 1 : count; |
| } |
| |
| AccessRange StridedBufferAccessCommand::GetRange(uint32_t index) const { |
| // Merge into one range if adjacent accesses have no gaps, otherwise return the requested range |
| const VkDeviceSize size = (stride == access_size) ? VkDeviceSize(count) * access_size : access_size; |
| return MakeRange(offset + VkDeviceSize(index) * stride, size); |
| } |
| |
| bool StridedBufferAccessCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| for (uint32_t i = 0; i < GetRangeCount(); i++) { |
| const AccessRange range = GetRange(i); |
| const HazardResult hazard = access_context.DetectHazard(buffer, access_index, range); |
| if (hazard.IsHazard()) { |
| const SyncValidator& validator = env.validator; |
| const LogObjectList objlist = BaseObjectList(env, cb_context, buffer.Handle()); |
| const std::string resource_description = GetBufferNamePrefix(buffer_name) + validator.FormatHandle(buffer.Handle()); |
| const std::string error = |
| validator.error_messages_.BufferError(env, hazard, cb_context, replay_tag, loc, resource_description, range); |
| return validator.SyncError(hazard.Hazard(), objlist, loc, error); |
| } |
| } |
| return false; |
| } |
| |
| void StridedBufferAccessCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| for (uint32_t i = 0; i < GetRangeCount(); i++) { |
| access_context.UpdateAccessState(buffer, access_index, GetRange(i), ResourceUsageTagEx{tag, handle_index}, 0, env.queue_id); |
| } |
| } |
| |
| ImageCopyCommand ImageCopyCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| const vvl::Image& src_image = *command_data.images[src_image_index]; |
| const vvl::Image& dst_image = *command_data.images[dst_image_index]; |
| vvl::span<const VkImageCopy> regions; |
| if (region_count != 0) { |
| regions = vvl::make_span(&command_data.image_copy_regions[first_region], region_count); |
| } |
| return {src_image, dst_image, regions, src_handle_index, dst_handle_index}; |
| } |
| |
| ImageCopyCommand::Storage ImageCopyCommand::MakeStorage(CommandData& command_data) const { |
| const uint32_t src_image_index = command_data.AddImage(src_image); |
| const uint32_t dst_image_index = command_data.AddImage(dst_image); |
| |
| const uint32_t first_region = uint32_t(command_data.image_copy_regions.size()); |
| const uint32_t region_count = uint32_t(regions.size()); |
| command_data.image_copy_regions.insert(command_data.image_copy_regions.end(), regions.begin(), regions.end()); |
| |
| return {src_image_index, dst_image_index, first_region, region_count, src_handle_index, dst_handle_index}; |
| } |
| |
| bool ImageCopyCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCbAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool ImageCopyCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| bool skip = false; |
| const SyncValidator& validator = env.validator; |
| |
| for (const auto [region_index, region] : vvl::enumerate(regions)) { |
| auto src_hazard = access_context.DetectHazard(src_image, RangeFromLayers(region.srcSubresource), region.srcOffset, |
| region.extent, SYNC_COPY_TRANSFER_READ); |
| if (src_hazard.IsHazard()) { |
| const LogObjectList objlist = BaseObjectList(env, cb_context, src_image.Handle()); |
| const std::string resource_description = validator.FormatHandle(src_image); |
| const std::string error = validator.error_messages_.ImageCopyResolveBlitError( |
| env, src_hazard, cb_context, replay_tag, loc, resource_description, uint32_t(region_index), region.srcOffset, |
| region.extent, region.srcSubresource); |
| skip |= validator.SyncError(src_hazard.Hazard(), objlist, loc, error); |
| } |
| auto dst_hazard = access_context.DetectHazard(dst_image, RangeFromLayers(region.dstSubresource), region.dstOffset, |
| region.extent, SYNC_COPY_TRANSFER_WRITE); |
| if (dst_hazard.IsHazard()) { |
| const LogObjectList objlist = BaseObjectList(env, cb_context, dst_image.Handle()); |
| const std::string resource_description = validator.FormatHandle(dst_image); |
| const std::string error = validator.error_messages_.ImageCopyResolveBlitError( |
| env, dst_hazard, cb_context, replay_tag, loc, resource_description, uint32_t(region_index), region.dstOffset, |
| region.extent, region.dstSubresource); |
| skip |= validator.SyncError(dst_hazard.Hazard(), objlist, loc, error); |
| } |
| if (skip) { |
| break; |
| } |
| } |
| return skip; |
| } |
| |
| static void UpdateImageAccessState(AccessContext& access_context, const vvl::Image& image, SyncAccessIndex current_usage, |
| const VkImageSubresourceRange& subresource_range, const VkOffset3D& offset, |
| const VkExtent3D& extent, ResourceUsageTagEx tag_ex, QueueId queue_id) { |
| const auto& sub_state = SubState(image); |
| ImageRangeGen range_gen = sub_state.MakeImageRangeGen(subresource_range, offset, extent, false); |
| access_context.UpdateAccessState(range_gen, current_usage, tag_ex, 0, queue_id); |
| } |
| |
| void ImageCopyCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| const ResourceUsageTagEx src_tag_ex{tag, src_handle_index}; |
| const ResourceUsageTagEx dst_tag_ex{tag, dst_handle_index}; |
| |
| for (const VkImageCopy& region : regions) { |
| UpdateImageAccessState(access_context, src_image, SYNC_COPY_TRANSFER_READ, RangeFromLayers(region.srcSubresource), |
| region.srcOffset, region.extent, src_tag_ex, env.queue_id); |
| UpdateImageAccessState(access_context, dst_image, SYNC_COPY_TRANSFER_WRITE, RangeFromLayers(region.dstSubresource), |
| region.dstOffset, region.extent, dst_tag_ex, env.queue_id); |
| } |
| } |
| |
| BarrierCommand BarrierCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| return BarrierCommand{command_data.barrier_sets[barrier_set_index]}; |
| } |
| |
| BarrierCommand::Storage BarrierCommand::MakeStorage(CommandData& command_data) const { |
| const uint32_t barrier_set_index = uint32_t(command_data.barrier_sets.size()); |
| command_data.barrier_sets.emplace_back(barrier_set); |
| return {barrier_set_index}; |
| } |
| |
| bool BarrierCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool BarrierCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| bool skip = false; |
| const SyncValidator& validator = env.validator; |
| |
| for (const auto& image_barrier : barrier_set.image_barriers) { |
| if (!image_barrier.layout_transition) { |
| // The only accesses that originate from the pipeline barrier are layout transitions |
| continue; |
| } |
| const vvl::Image& image_state = *image_barrier.image; |
| const bool can_transition_depth_slices = |
| CanTransitionDepthSlices(validator.extensions, image_state.GetImageType(), image_state.create_flags); |
| |
| const auto hazard = access_context.DetectImageBarrierHazard( |
| image_state, image_barrier.barrier.src_exec_scope.exec_scope, image_barrier.barrier.src_access_scope, |
| image_barrier.subresource_range, can_transition_depth_slices, AccessContext::kDetectAll, env.queue_id); |
| |
| if (hazard.IsHazard()) { |
| const LogObjectList objlist = BaseObjectList(env, cb_context, image_state.Handle()); |
| const std::string resource_description = validator.FormatHandle(image_state.Handle()); |
| const std::string error = validator.error_messages_.ImageBarrierError(env, hazard, cb_context, replay_tag, loc, |
| resource_description, image_barrier); |
| skip |= validator.SyncError(hazard.Hazard(), objlist, loc, error); |
| } |
| } |
| return skip; |
| } |
| |
| void BarrierCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| ApplyBarrier(env, access_context, barrier_set, tag, true); |
| } |
| |
| BeginRenderingCommand BeginRenderingCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| vvl::span<const RenderingAttachment> attachments; |
| if (attachment_count != 0) { |
| attachments = vvl::make_span(&command_data.rendering_attachments[first_attachment], attachment_count); |
| } |
| return {{flags, render_area, view_mask, color_attachment_count, attachments}, render_pass_instance_id}; |
| } |
| |
| BeginRenderingCommand::Storage BeginRenderingCommand::MakeStorage(CommandData& command_data) const { |
| const uint32_t first_attachment = uint32_t(command_data.rendering_attachments.size()); |
| const uint32_t attachment_count = uint32_t(rendering_instance.attachments.size()); |
| vvl::Append(command_data.rendering_attachments, rendering_instance.attachments); |
| return {rendering_instance.flags, |
| rendering_instance.render_area, |
| rendering_instance.view_mask, |
| rendering_instance.color_attachment_count, |
| first_attachment, |
| attachment_count, |
| render_pass_instance_id}; |
| } |
| |
| bool BeginRenderingCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCbAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool BeginRenderingCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| return rendering_instance.ValidateBeginRendering(env, access_context, cb_context, replay_tag, loc, render_pass_instance_id); |
| } |
| |
| void BeginRenderingCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| rendering_instance.RecordBeginRendering(access_context, render_pass_instance_id, tag, env.queue_id); |
| } |
| |
| bool EndRenderingCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool EndRenderingCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| return rendering_instance.ValidateEndRendering(env, access_context, cb_context, replay_tag, loc, render_pass_instance_id); |
| } |
| |
| void EndRenderingCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| rendering_instance.RecordEndRendering(access_context, render_pass_instance_id, tag, env.queue_id); |
| } |
| |
| BeginRenderPassCommand BeginRenderPassCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| const vvl::RenderPass& render_pass = *command_data.render_passes[render_pass_index]; |
| vvl::span<const std::shared_ptr<const vvl::ImageView>> attachment_views; |
| if (attachment_count != 0) { |
| attachment_views = vvl::make_span(&command_data.image_views[first_attachment_view_index], attachment_count); |
| } |
| return BeginRenderPassCommand{render_pass, attachment_views, render_area, render_pass_instance_id}; |
| } |
| |
| BeginRenderPassCommand::Storage BeginRenderPassCommand::MakeStorage(CommandData& command_data) const { |
| const uint32_t render_pass_index = command_data.AddRenderPass(render_pass); |
| const uint32_t first_attachment = uint32_t(command_data.image_views.size()); |
| const uint32_t attachment_count = uint32_t(attachment_views.size()); |
| command_data.image_views.insert(command_data.image_views.end(), attachment_views.begin(), attachment_views.end()); |
| return {render_pass_index, first_attachment, attachment_count, render_area, render_pass_instance_id}; |
| } |
| |
| bool BeginRenderPassCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCbAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool BeginRenderPassCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| bool skip = false; |
| const uint32_t view_mask = render_pass.create_info.pSubpasses[0].viewMask; |
| |
| // Build temp subpass-0 context for simulating initial layout transitions. |
| // NOTE: nullptr contexts parameter is safe for subpass zero: |
| // a) its non-external dependencies map is empty (an entry is created |
| // for src_subpass < dst_subpass but dst_subpass is zero) |
| // b) async list for subpass 0 is also empty (needs prev subpass too) |
| AccessContext temp_context(env.validator); |
| temp_context.InitFrom(0, env.queue_flags, render_pass.subpass_dependency_infos, nullptr, access_context, env.queue_id); |
| |
| // Validation runs before the render-pass context exists, so create the attachment view generators locally |
| const AttachmentViewGenVector view_gens = RenderPassAccessContext::CreateAttachmentViewGen(render_area, attachment_views); |
| |
| skip |= RenderPassAccessContext::ValidateLayoutTransitions(env, temp_context, render_pass, render_pass_instance_id, 0, |
| view_mask, view_gens, cb_context, replay_tag, loc); |
| if (!skip) { |
| // Simulate initial layout transitions in the temporary context before validating load operations |
| RenderPassAccessContext::RecordLayoutTransitions(render_pass, 0, view_gens, kInvalidTag, temp_context); |
| |
| skip |= RenderPassAccessContext::ValidateLoadOperation(env, temp_context, render_pass, render_pass_instance_id, 0, |
| view_mask, view_gens, cb_context, replay_tag, loc); |
| } |
| return skip; |
| } |
| |
| void BeginRenderPassCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, RenderPassAccessContext& rp_context) const { |
| const ResourceUsageTag transition_tag = tag; |
| const ResourceUsageTag load_op_tag = tag + 1; |
| rp_context.RecordBeginRenderPass(transition_tag, load_op_tag, env.queue_id); |
| } |
| |
| bool NextSubpassCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| const RenderPassAccessContext* render_pass_context = cb_context.GetCurrentRenderPassContext(); |
| if (!render_pass_context) { |
| return false; |
| } |
| return Validate(cb_context.GetSyncEnvironment(), *render_pass_context, cb_context, kInvalidTag, loc); |
| } |
| bool NextSubpassCommand::Validate(const SyncEnvironment& env, const RenderPassAccessContext& render_pass_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| return render_pass_context.ValidateNextSubpass(env, cb_context, replay_tag, loc); |
| } |
| |
| void NextSubpassCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, RenderPassAccessContext& rp_context) const { |
| const ResourceUsageTag resolve_tag = tag; |
| const ResourceUsageTag store_tag = tag + 1; |
| const ResourceUsageTag transition_tag = tag + 2; |
| const ResourceUsageTag load_tag = tag + 3; |
| rp_context.RecordNextSubpass(resolve_tag, store_tag, transition_tag, load_tag, env.queue_id); |
| } |
| |
| bool EndRenderPassCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| const RenderPassAccessContext* render_pass_context = cb_context.GetCurrentRenderPassContext(); |
| if (!render_pass_context) { |
| return false; |
| } |
| return Validate(cb_context.GetSyncEnvironment(), *render_pass_context, cb_context, kInvalidTag, loc); |
| } |
| |
| bool EndRenderPassCommand::Validate(const SyncEnvironment& env, const RenderPassAccessContext& render_pass_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| return render_pass_context.ValidateEndRenderPass(env, cb_context, replay_tag, loc); |
| } |
| |
| void EndRenderPassCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, RenderPassAccessContext& rp_context, |
| AccessContext& external_context) const { |
| const ResourceUsageTag store_tag = tag; |
| const ResourceUsageTag transition_tag = tag + 1; |
| rp_context.RecordEndRenderPass(external_context, store_tag, transition_tag, env.queue_id); |
| } |
| |
| ShaderAccessCommand ShaderAccessCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| vvl::span<const BufferAccess> buffer_accesses; |
| if (buffer_access_count != 0) { |
| buffer_accesses = vvl::make_span(&command_data.descriptor_buffer_accesses[first_buffer_access], buffer_access_count); |
| } |
| vvl::span<const ImageViewAccess> image_accesses; |
| if (image_access_count != 0) { |
| image_accesses = vvl::make_span(&command_data.descriptor_image_accesses[first_image_access], image_access_count); |
| } |
| return {pipeline, buffer_accesses, image_accesses, render_pass_instance_id, subpass}; |
| } |
| |
| ShaderAccessCommand::Storage ShaderAccessCommand::MakeStorage(CommandData& command_data) const { |
| if (pipeline) { |
| command_data.AddPipeline(*pipeline); |
| } |
| for (const BufferAccess& access : buffer_accesses) { |
| command_data.AddBuffer(*access.buffer); |
| command_data.AddDescriptorSet(*access.info.descriptor_set); |
| } |
| for (const ImageViewAccess& access : image_accesses) { |
| command_data.AddImageView(*access.image_view); |
| command_data.AddDescriptorSet(*access.info.descriptor_set); |
| } |
| |
| const uint32_t first_buffer_access = uint32_t(command_data.descriptor_buffer_accesses.size()); |
| const uint32_t buffer_access_count = uint32_t(buffer_accesses.size()); |
| vvl::Append(command_data.descriptor_buffer_accesses, buffer_accesses); |
| |
| const uint32_t first_image_access = uint32_t(command_data.descriptor_image_accesses.size()); |
| const uint32_t image_access_count = uint32_t(image_accesses.size()); |
| vvl::Append(command_data.descriptor_image_accesses, image_accesses); |
| |
| return {pipeline, first_buffer_access, buffer_access_count, first_image_access, image_access_count, render_pass_instance_id, |
| subpass}; |
| } |
| |
| bool ShaderAccessCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool ShaderAccessCommand::ValidateBufferShaderAccess(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc, const BufferAccess& buffer_access) const { |
| HazardResult hazard = access_context.DetectHazard(*buffer_access.buffer, buffer_access.access_index, buffer_access.range); |
| if (!hazard.IsHazard()) { |
| return false; |
| } |
| const SyncValidator& validator = env.validator; |
| const DescriptorInfo& info = buffer_access.info; |
| |
| LogObjectList objlist = BaseObjectList(env, cb_context, info.resource_handle); |
| if (info.resource_handle.type == kVulkanObjectTypeAccelerationStructureKHR) { |
| objlist.add(buffer_access.buffer->Handle()); |
| } |
| objlist.add(pipeline->Handle()); |
| |
| const std::string resource_description = validator.FormatHandle(info.resource_handle); |
| |
| std::string error; |
| if (info.resource_handle.type == kVulkanObjectTypeAccelerationStructureKHR) { |
| error = validator.error_messages_.AccelerationStructureDescriptorError( |
| env, hazard, cb_context, replay_tag, loc, resource_description, *pipeline, info.set, *info.descriptor_set, |
| info.descriptor_type, info.binding, info.array_element, info.stage); |
| } else { |
| error = validator.error_messages_.BufferDescriptorError(env, hazard, cb_context, replay_tag, loc, resource_description, |
| *pipeline, info.set, *info.descriptor_set, info.descriptor_type, |
| info.binding, info.array_element, info.stage); |
| } |
| return validator.SyncError(hazard.Hazard(), objlist, loc, error); |
| } |
| |
| bool ShaderAccessCommand::ValidateImageShaderAccess(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc, const ImageViewAccess& image_access) const { |
| HazardResult hazard; |
| if (image_access.access_index == SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ) { |
| const AttachmentAccess attachment_access{AttachmentAccessType::Access, SyncOrdering::kRaster, render_pass_instance_id, |
| subpass}; |
| ImageRangeGen range_gen = MakeImageRangeGen(*image_access.image_view, image_access.offset, image_access.extent); |
| hazard = access_context.DetectAttachmentHazard(range_gen, image_access.access_index, attachment_access, env.queue_id); |
| } else { |
| hazard = access_context.DetectHazard(*image_access.image_view, image_access.access_index); |
| } |
| if (!hazard.IsHazard()) { |
| return false; |
| } |
| const SyncValidator& validator = env.validator; |
| const DescriptorInfo& info = image_access.info; |
| |
| LogObjectList objlist = BaseObjectList(env, cb_context, info.resource_handle); |
| objlist.add(pipeline->Handle()); |
| |
| std::string resource_description = validator.FormatHandle(info.resource_handle); |
| if (replay_tag != kInvalidTag && image_access.image_view->image_state) { |
| resource_description += " (" + validator.FormatHandle(image_access.image_view->image_state->Handle()) + ")"; |
| } |
| |
| const std::string error = validator.error_messages_.ImageDescriptorError( |
| env, hazard, cb_context, replay_tag, loc, resource_description, *pipeline, info.set, *info.descriptor_set, |
| info.descriptor_type, info.binding, info.array_element, info.stage, image_access.image_layout); |
| |
| return validator.SyncError(hazard.Hazard(), objlist, loc, error); |
| } |
| |
| bool ShaderAccessCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| bool skip = false; |
| for (const BufferAccess& access : buffer_accesses) { |
| skip |= ValidateBufferShaderAccess(env, access_context, cb_context, replay_tag, loc, access); |
| } |
| for (const ImageViewAccess& access : image_accesses) { |
| skip |= ValidateImageShaderAccess(env, access_context, cb_context, replay_tag, loc, access); |
| } |
| return skip; |
| } |
| |
| void ShaderAccessCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| const AttachmentAccess attachment_access{AttachmentAccessType::Access, SyncOrdering::kRaster, render_pass_instance_id, subpass}; |
| for (const BufferAccess& access : buffer_accesses) { |
| const ResourceUsageTagEx tag_ex{tag, access.handle_index}; |
| access_context.UpdateAccessState(*access.buffer, access.access_index, access.range, tag_ex, 0, env.queue_id); |
| } |
| for (const ImageViewAccess& access : image_accesses) { |
| const ResourceUsageTagEx tag_ex{tag, access.handle_index}; |
| if (access.access_index == SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ) { |
| ImageRangeGen range_gen = MakeImageRangeGen(*access.image_view, access.offset, access.extent); |
| access_context.UpdateAttachmentAccessState(range_gen, access.access_index, attachment_access, tag_ex, env.queue_id); |
| } else { |
| ImageRangeGen range_gen = MakeImageRangeGen(*access.image_view); |
| access_context.UpdateAccessState(range_gen, access.access_index, tag_ex, 0, env.queue_id); |
| } |
| } |
| } |
| |
| void DescriptorAccesses::RegisterResources(CommandBufferContext& cb_context, ResourceUsageTag tag) { |
| for (auto& access : buffer_accesses) { |
| access.handle_index = cb_context.AddCommandHandle(tag, access.info.resource_handle).handle_index; |
| } |
| for (auto& access : image_accesses) { |
| access.handle_index = cb_context.AddCommandHandle(tag, access.image_view->image_state->Handle()).handle_index; |
| } |
| } |
| |
| DispatchIndirectCommand DispatchIndirectCommand::Storage::MakeCommand(const CommandData& command_data) const { |
| return {shader_access_storage.MakeCommand(command_data), indirect_access_storage.MakeCommand(command_data)}; |
| } |
| |
| DispatchIndirectCommand::Storage DispatchIndirectCommand::MakeStorage(CommandData& command_data) const { |
| return {shader_accesses.MakeStorage(command_data), indirect_access.MakeStorage(command_data)}; |
| } |
| |
| bool DispatchIndirectCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool DispatchIndirectCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| bool skip = false; |
| skip |= shader_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| skip |= indirect_access.Validate(env, access_context, cb_context, replay_tag, loc); |
| return skip; |
| } |
| |
| void DispatchIndirectCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| shader_accesses.Apply(env, tag, access_context); |
| indirect_access.Apply(env, tag, access_context); |
| } |
| |
| DrawAttachmentCommand DrawAttachmentCommand::Storage::MakeCommand(RenderPassAccessContext* render_pass_context, |
| const RenderingInstance* rendering_instance) const { |
| return {pipeline, render_pass_context, rendering_instance, render_pass_instance_id, depth_write, stencil_write}; |
| } |
| |
| DrawAttachmentCommand::Storage DrawAttachmentCommand::MakeStorage(CommandData& command_data) const { |
| if (pipeline) { |
| command_data.AddPipeline(*pipeline); |
| } |
| return {pipeline, render_pass_instance_id, depth_write, stencil_write}; |
| } |
| |
| bool DrawAttachmentCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool DrawAttachmentCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| if (render_pass_context) { |
| return render_pass_context->ValidateDrawSubpassAttachment(env, cb_context, replay_tag, loc, pipeline, depth_write, |
| stencil_write); |
| } else if (rendering_instance) { |
| return rendering_instance->ValidateDrawAttachments(env, access_context, cb_context, replay_tag, loc, |
| render_pass_instance_id, pipeline, depth_write, stencil_write); |
| } |
| return false; |
| } |
| |
| void DrawAttachmentCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| if (render_pass_context) { |
| render_pass_context->RecordDrawSubpassAttachment(pipeline, depth_write, stencil_write, tag, env.queue_id); |
| } else if (rendering_instance) { |
| rendering_instance->RecordDrawAttachments(access_context, render_pass_instance_id, pipeline, depth_write, stencil_write, |
| tag, env.queue_id); |
| } |
| } |
| |
| DrawIndirectCommand DrawIndirectCommand::Storage::MakeCommand(const CommandData& command_data, |
| RenderPassAccessContext* render_pass_context, |
| const RenderingInstance* rendering_instance) const { |
| return {shader_access_storage.MakeCommand(command_data), |
| attachment_access_storage.MakeCommand(render_pass_context, rendering_instance), |
| indirect_access_storage.MakeCommand(command_data)}; |
| } |
| |
| DrawIndirectCommand::Storage DrawIndirectCommand::MakeStorage(CommandData& command_data) const { |
| return {shader_accesses.MakeStorage(command_data), attachment_accesses.MakeStorage(command_data), |
| indirect_access.MakeStorage(command_data)}; |
| } |
| |
| bool DrawIndirectCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool DrawIndirectCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, const Location& loc) const { |
| bool skip = false; |
| skip |= shader_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| skip |= attachment_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| skip |= indirect_access.Validate(env, access_context, cb_context, replay_tag, loc); |
| // TODO: shader instrumentation support is needed to read indirect buffer content (ValidateDrawVertex) |
| return skip; |
| } |
| |
| void DrawIndirectCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| shader_accesses.Apply(env, tag, access_context); |
| attachment_accesses.Apply(env, tag, access_context); |
| indirect_access.Apply(env, tag, access_context); |
| // TODO: shader instrumentation support is needed to read indirect buffer content (RecordDrawVertexIndex) |
| } |
| |
| DrawIndirectCountCommand DrawIndirectCountCommand::Storage::MakeCommand(const CommandData& command_data, |
| RenderPassAccessContext* render_pass_context, |
| const RenderingInstance* rendering_instance) const { |
| return {shader_access_storage.MakeCommand(command_data), |
| attachment_access_storage.MakeCommand(render_pass_context, rendering_instance), |
| count_access_storage.MakeCommand(command_data)}; |
| } |
| |
| DrawIndirectCountCommand::Storage DrawIndirectCountCommand::MakeStorage(CommandData& command_data) const { |
| return {shader_accesses.MakeStorage(command_data), attachment_accesses.MakeStorage(command_data), |
| count_access.MakeStorage(command_data)}; |
| } |
| |
| bool DrawIndirectCountCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool DrawIndirectCountCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| bool skip = false; |
| skip |= shader_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| skip |= attachment_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| skip |= count_access.Validate(env, access_context, cb_context, replay_tag, loc); |
| // TODO: shader instrumentation support is needed to read indirect buffer content (ValidateDrawVertex) |
| return skip; |
| } |
| |
| void DrawIndirectCountCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| shader_accesses.Apply(env, tag, access_context); |
| attachment_accesses.Apply(env, tag, access_context); |
| count_access.Apply(env, tag, access_context); |
| // TODO: shader instrumentation support is needed to read indirect buffer content (RecordDrawVertexIndex) |
| } |
| |
| DrawMeshTasksCommand DrawMeshTasksCommand::Storage::MakeCommand(const CommandData& command_data, |
| RenderPassAccessContext* render_pass_context, |
| const RenderingInstance* rendering_instance) const { |
| return {shader_access_storage.MakeCommand(command_data), |
| attachment_access_storage.MakeCommand(render_pass_context, rendering_instance)}; |
| } |
| |
| DrawMeshTasksCommand::Storage DrawMeshTasksCommand::MakeStorage(CommandData& command_data) const { |
| return {shader_accesses.MakeStorage(command_data), attachment_accesses.MakeStorage(command_data)}; |
| } |
| |
| bool DrawMeshTasksCommand::Validate(const CommandBufferContext& cb_context, const Location& loc) const { |
| return Validate(cb_context.GetSyncEnvironment(), cb_context.GetCurrentAccessContext(), cb_context, kInvalidTag, loc); |
| } |
| |
| bool DrawMeshTasksCommand::Validate(const SyncEnvironment& env, const AccessContext& access_context, |
| const CommandBufferContext& cb_context, ResourceUsageTag replay_tag, |
| const Location& loc) const { |
| bool skip = false; |
| skip |= shader_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| skip |= attachment_accesses.Validate(env, access_context, cb_context, replay_tag, loc); |
| return skip; |
| } |
| |
| void DrawMeshTasksCommand::Apply(SyncEnvironment& env, ResourceUsageTag tag, AccessContext& access_context) const { |
| shader_accesses.Apply(env, tag, access_context); |
| attachment_accesses.Apply(env, tag, access_context); |
| } |
| |
| } // namespace syncval |