| /* Copyright (c) 2015-2025 The Khronos Group Inc. |
| * Copyright (c) 2015-2025 Valve Corporation |
| * Copyright (c) 2015-2025 LunarG, Inc. |
| * Copyright (C) 2015-2025 Google Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * The Shader Validation file is in charge of taking the Shader Module data and validating it |
| */ |
| |
| #pragma once |
| |
| #include <vulkan/vulkan_core.h> |
| #include <spirv-tools/libspirv.hpp> |
| |
| struct DeviceFeatures; |
| struct DeviceExtensions; |
| class APIVersion; |
| |
| spv_target_env PickSpirvEnv(const APIVersion &api_version, bool spirv_1_4); |
| |
| void AdjustValidatorOptions(const DeviceExtensions &device_extensions, const DeviceFeatures &enabled_features, |
| spv_target_env spirv_environment, spvtools::ValidatorOptions &out_options, uint32_t *out_hash, |
| std::string &out_command); |