| /* Copyright (c) 2026 The Khronos Group Inc. |
| * Copyright (c) 2026 Valve Corporation |
| * Copyright (c) 2026 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "layer_validation_tests.h" |
| #include "pipeline_helper.h" |
| #include "descriptor_helper.h" |
| #include "shader_object_helper.h" |
| |
| class PositiveGpuAVScoped : public GpuAVTest {}; |
| |
| TEST_F(PositiveGpuAVScoped, SelectInstrumentedShaders) { |
| TEST_DESCRIPTION("Use a bad vertex shader, but don't select it for validation and make sure we don't get a buffer oob warning"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredFeature(vkt::Feature::robustBufferAccess); |
| AddRequiredFeature(vkt::Feature::vertexPipelineStoresAndAtomics); |
| AddRequiredFeature(vkt::Feature::fragmentStoresAndAtomics); |
| |
| std::vector<VkLayerSettingEXT> layer_settings = { |
| {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}}; |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| |
| // Robust buffer access will be on by default |
| VkCommandPoolCreateFlags pool_flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; |
| InitState(nullptr, nullptr, pool_flags); |
| InitRenderTarget(); |
| |
| vkt::Buffer write_buffer(*m_device, 4, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, kHostVisibleMemProps); |
| OneOffDescriptorSet descriptor_set(m_device, {{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}); |
| |
| const vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| descriptor_set.WriteDescriptorBufferInfo(0, write_buffer, 0, 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| descriptor_set.UpdateDescriptorSets(); |
| const char vertshader[] = R"glsl( |
| #version 450 |
| layout(set = 0, binding = 0) buffer StorageBuffer { uint data[]; } Data; |
| void main() { |
| Data.data[4] = 0xdeadca71; |
| } |
| )glsl"; |
| // Don't instrument buggy vertex shader |
| VkShaderObj vs(*m_device, vertshader, VK_SHADER_STAGE_VERTEX_BIT); |
| // Instrument non-buggy fragment shader |
| VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT}; |
| VkValidationFeaturesEXT features = vku::InitStructHelper(); |
| features.enabledValidationFeatureCount = 1; |
| features.pEnabledValidationFeatures = enabled; |
| VkShaderObj fs(*m_device, vertshader, VK_SHADER_STAGE_FRAGMENT_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_GLSL, nullptr, "main", |
| &features); |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_.clear(); |
| pipe.shader_stages_.push_back(vs.GetStageCreateInfo()); |
| pipe.shader_stages_.push_back(fs.GetStageCreateInfo()); |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| // Should not get a warning since buggy vertex shader wasn't instrumented |
| m_errorMonitor->ExpectSuccess(kWarningBit | kErrorBit); |
| m_default_queue->SubmitAndWait(m_command_buffer); |
| } |
| |
| TEST_F(PositiveGpuAVScoped, DispatchShaderObjectAndPipeline) { |
| TEST_DESCRIPTION("GPU validation: Validate selection of which shaders get instrumented for GPU-AV"); |
| SetTargetApiVersion(VK_API_VERSION_1_2); |
| AddRequiredExtensions(VK_EXT_SHADER_OBJECT_EXTENSION_NAME); |
| AddRequiredExtensions(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME); |
| AddRequiredFeature(vkt::Feature::dynamicRendering); |
| AddRequiredFeature(vkt::Feature::shaderObject); |
| AddRequiredFeature(vkt::Feature::robustBufferAccess); |
| std::vector<VkLayerSettingEXT> layer_settings = { |
| {OBJECT_LAYER_NAME, "gpuav_select_instrumented_shaders", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &kVkTrue}}; |
| RETURN_IF_SKIP(InitGpuAvFramework(layer_settings)); |
| RETURN_IF_SKIP(InitState()); |
| |
| const char comp_src[] = R"glsl( |
| #version 450 |
| layout(local_size_x=16, local_size_x=1, local_size_x=1) in; |
| |
| void main() { |
| } |
| )glsl"; |
| |
| const auto comp_spv = GLSLToSPV(VK_SHADER_STAGE_COMPUTE_BIT, comp_src); |
| VkShaderCreateInfoEXT comp_create_info = ShaderCreateInfo(comp_spv, VK_SHADER_STAGE_COMPUTE_BIT); |
| |
| VkValidationFeatureEnableEXT enabled[] = {VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT}; |
| VkValidationFeaturesEXT features = vku::InitStructHelper(); |
| features.enabledValidationFeatureCount = 1; |
| features.pEnabledValidationFeatures = enabled; |
| comp_create_info.pNext = &features; |
| |
| const vkt::Shader compShader(*m_device, comp_create_info); |
| |
| CreateComputePipelineHelper compute_pipe(*this); |
| compute_pipe.cs_ = VkShaderObj(*m_device, comp_src, VK_SHADER_STAGE_COMPUTE_BIT); |
| compute_pipe.CreateComputePipeline(); |
| |
| vkt::Buffer indirect_dispatch_parameters_buffer(*m_device, sizeof(VkDispatchIndirectCommand), |
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, kHostVisibleMemProps); |
| auto& indirect_dispatch_parameters = |
| *static_cast<VkDispatchIndirectCommand*>(indirect_dispatch_parameters_buffer.Memory().Map()); |
| indirect_dispatch_parameters.x = 1u; |
| indirect_dispatch_parameters.y = 1u; |
| indirect_dispatch_parameters.z = 1u; |
| |
| m_command_buffer.Begin(); |
| SetDefaultDynamicStatesExclude(); |
| m_command_buffer.BindCompShader(compShader); |
| vk::CmdDispatchIndirect(m_command_buffer, indirect_dispatch_parameters_buffer, 0u); |
| |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, compute_pipe); |
| vk::CmdDispatchIndirect(m_command_buffer, indirect_dispatch_parameters_buffer, 0u); |
| |
| m_command_buffer.End(); |
| } |