| /* |
| * Copyright (c) 2023-2025 LunarG, Inc. |
| * Copyright (c) 2023-2025 Valve Corporation |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| */ |
| |
| #include <vulkan/vulkan_core.h> |
| #include "../framework/layer_validation_tests.h" |
| #include "../framework/pipeline_helper.h" |
| |
| class PositiveShaderImageAccess : public VkLayerTest {}; |
| |
| TEST_F(PositiveShaderImageAccess, FunctionParameterToVariable) { |
| TEST_DESCRIPTION("Test getting a ImageAccess from a OpFunctionParameter to a OpVariable"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| const char *csSource = R"glsl( |
| #version 460 |
| #extension GL_EXT_samplerless_texture_functions : enable |
| layout(set = 0, binding = 0) uniform texture2D texture_image; |
| |
| int foo(texture2D func_texture) { |
| return textureSize(func_texture, 0).x; |
| } |
| |
| void main() { |
| int x = textureSize(texture_image, 0).x; |
| x += foo(texture_image); |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, MultipleFunctionParameterToVariable) { |
| TEST_DESCRIPTION("Test getting a ImageAccess from a chain of OpFunctionParameter to a OpVariable"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| const char *csSource = R"glsl( |
| #version 460 |
| #extension GL_EXT_samplerless_texture_functions : enable |
| layout(set = 0, binding = 0) uniform texture2D texture_image; |
| |
| int bar(int detail, texture2D func_texture) { |
| return textureSize(func_texture, detail).x; |
| } |
| |
| int foo(texture2D func_texture, int detail) { |
| int y = textureSize(func_texture, detail).x; |
| return y + bar(detail, func_texture); |
| } |
| |
| void main() { |
| int x = textureSize(texture_image, 0).x; |
| x += foo(texture_image, x); |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, DifferentFunctionParameterToVariable) { |
| TEST_DESCRIPTION("Test getting a different ImageAccess from the same OpFunctionParameter to a OpVariable"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| const char *csSource = R"glsl( |
| #version 460 |
| #extension GL_EXT_samplerless_texture_functions : enable |
| |
| layout(set = 0, binding = 0) uniform texture2D texture_image_a; |
| layout(set = 0, binding = 1) uniform texture2D texture_image_b; |
| |
| int foo(texture2D func_texture, int detail) { |
| return textureSize(func_texture, detail).x; |
| } |
| |
| void main() { |
| int x = foo(texture_image_a, 0) + foo(texture_image_b, 1); |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, FunctionParameterToLoad) { |
| TEST_DESCRIPTION("Test getting a ImageAccess from a OpFunctionParameter to a OpLoad"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| // This is |
| // int foo(texture2D func_texture) { return textureSize(func_texture, 0).x; } |
| // void main() { int x = foo(texture_image); } |
| // But replaced so the OpFunctionCall takes a OpLoad instead of OpVariable |
| const char *csSource = R"( |
| OpCapability Shader |
| OpCapability ImageQuery |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| OpDecorate %texture_image DescriptorSet 0 |
| OpDecorate %texture_image Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %type_image = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %ptr_texture = OpTypePointer UniformConstant %type_image |
| %int = OpTypeInt 32 1 |
| %10 = OpTypeFunction %int %type_image |
| %int_0 = OpConstant %int 0 |
| %v2int = OpTypeVector %int 2 |
| %uint = OpTypeInt 32 0 |
| %uint_0 = OpConstant %uint 0 |
| %ptr_func_int = OpTypePointer Function %int |
| %texture_image = OpVariable %ptr_texture UniformConstant |
| |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %x = OpVariable %ptr_func_int Function |
| %load = OpLoad %type_image %texture_image |
| %26 = OpFunctionCall %int %foo_t21_ %load |
| OpStore %x %26 |
| OpReturn |
| OpFunctionEnd |
| |
| %foo_t21_ = OpFunction %int None %10 |
| %func_texture = OpFunctionParameter %type_image |
| %13 = OpLabel |
| %17 = OpImageQuerySizeLod %v2int %func_texture %int_0 |
| %20 = OpCompositeExtract %int %17 0 |
| OpReturnValue %20 |
| OpFunctionEnd |
| )"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_ASM); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, FunctionParameterToVariableSampledImage) { |
| TEST_DESCRIPTION("Test getting a OpSampledImage ImageAccess from a OpFunctionParameter to a OpVariable"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| const char *csSource = R"glsl( |
| #version 460 |
| #extension GL_EXT_samplerless_texture_functions : enable |
| |
| layout(set = 0, binding = 0) uniform sampler sampler_descriptor; |
| layout(set = 0, binding = 1) uniform texture2D texture_image; |
| |
| vec4 foo(texture2D func_texture, sampler func_sampler) { |
| return texture(sampler2D(func_texture, func_sampler), vec2(0.0)); |
| } |
| |
| void main() { |
| vec4 x = foo(texture_image, sampler_descriptor); |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, FunctionParameterToLoadSampledImage) { |
| TEST_DESCRIPTION("Test getting a OpSampledImage ImageAccess from a OpFunctionParameter to a OpLoad"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| // This is |
| // int foo(texture2D func_texture) { return texture(sampler2D(func_texture, func_sampler), vec2(0.0)); } |
| // void main() { vec4 x = foo(texture_image, sampler_descriptor); } |
| // But replaced so the OpFunctionCall takes a OpLoad instead of OpVariable |
| const char *csSource = R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| OpDecorate %texture_image DescriptorSet 0 |
| OpDecorate %texture_image Binding 1 |
| OpDecorate %sampler_descriptor DescriptorSet 0 |
| OpDecorate %sampler_descriptor Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %type_image = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %ptr_image = OpTypePointer UniformConstant %type_image |
| %type_sampler = OpTypeSampler |
| %ptr_sampler = OpTypePointer UniformConstant %type_sampler |
| %v4float = OpTypeVector %float 4 |
| %12 = OpTypeFunction %v4float %type_image %type_sampler |
| %19 = OpTypeSampledImage %type_image |
| %v2float = OpTypeVector %float 2 |
| %float_0 = OpConstant %float 0 |
| %23 = OpConstantComposite %v2float %float_0 %float_0 |
| %_ptr_Function_v4float = OpTypePointer Function %v4float |
| %texture_image = OpVariable %ptr_image UniformConstant |
| %sampler_descriptor = OpVariable %ptr_sampler UniformConstant |
| |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %x = OpVariable %_ptr_Function_v4float Function |
| %17 = OpLoad %type_image %texture_image |
| %18 = OpLoad %type_sampler %sampler_descriptor |
| %31 = OpFunctionCall %v4float %foo %17 %18 |
| OpStore %x %31 |
| OpReturn |
| OpFunctionEnd |
| |
| %foo = OpFunction %v4float None %12 |
| %func_texture = OpFunctionParameter %type_image |
| %func_sampler = OpFunctionParameter %type_sampler |
| %16 = OpLabel |
| %20 = OpSampledImage %19 %func_texture %func_sampler |
| %24 = OpImageSampleExplicitLod %v4float %20 %23 Lod %float_0 |
| OpReturnValue %24 |
| OpFunctionEnd |
| )"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_ASM); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, CopyObjectFromLoad) { |
| TEST_DESCRIPTION("Use a OpCopyObject from a OpLoad"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| // This is simple |
| // int x = textureSize(texture_image, 0).x; |
| // but with inserted OpCopyObject calls |
| const char *csSource = R"( |
| OpCapability Shader |
| OpCapability ImageQuery |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| OpDecorate %texture_image DescriptorSet 0 |
| OpDecorate %texture_image Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %int = OpTypeInt 32 1 |
| %ptr_func_int = OpTypePointer Function %int |
| %float = OpTypeFloat 32 |
| %10 = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %ptr_texture = OpTypePointer UniformConstant %10 |
| %texture_image = OpVariable %ptr_texture UniformConstant |
| %int_0 = OpConstant %int 0 |
| %v2int = OpTypeVector %int 2 |
| %uint = OpTypeInt 32 0 |
| %uint_0 = OpConstant %uint 0 |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %x = OpVariable %ptr_func_int Function |
| %13 = OpLoad %10 %texture_image |
| %copy1 = OpCopyObject %10 %13 |
| %copy2 = OpCopyObject %10 %copy1 |
| %16 = OpImageQuerySizeLod %v2int %copy2 %int_0 |
| %19 = OpCompositeExtract %int %16 0 |
| OpStore %x %19 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_ASM); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, UndefImage) { |
| TEST_DESCRIPTION("A OpSampledImage has the Image ID pointing to a OpUndef"); |
| |
| RETURN_IF_SKIP(Init()); |
| |
| const char *csSource = R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| OpDecorate %image DescriptorSet 0 |
| OpDecorate %image Binding 1 |
| OpDecorate %sampler DescriptorSet 0 |
| OpDecorate %sampler Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %ptr_var_func = OpTypePointer Function %v4float |
| %10 = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %ptr_image = OpTypePointer UniformConstant %10 |
| %image = OpVariable %ptr_image UniformConstant |
| %14 = OpTypeSampler |
| %ptr_sampler = OpTypePointer UniformConstant %14 |
| %sampler = OpVariable %ptr_sampler UniformConstant |
| %18 = OpTypeSampledImage %10 |
| %undef = OpUndef %10 |
| %v2float = OpTypeVector %float 2 |
| %float_0 = OpConstant %float 0 |
| %22 = OpConstantComposite %v2float %float_0 %float_0 |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| %data = OpVariable %ptr_var_func Function |
| %13 = OpLoad %14 %sampler |
| %19 = OpSampledImage %18 %undef %13 |
| %23 = OpImageSampleExplicitLod %v4float %19 %22 Lod %float_0 |
| OpStore %data %23 |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}, |
| }; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, SPV_ENV_VULKAN_1_0, SPV_SOURCE_ASM); |
| pipe.CreateComputePipeline(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, ComponentTypeMismatchFunctionTwoArgs) { |
| TEST_DESCRIPTION("Pass a signed and unsinged sampler, and use the correct one."); |
| |
| RETURN_IF_SKIP(Init()); |
| InitRenderTarget(); |
| |
| const char *fsSource = R"glsl( |
| #version 450 |
| layout(set=0, binding=0) uniform isampler2D s; // not accessed (so ignored) |
| layout(set=0, binding=1) uniform usampler2D u; // accessed |
| layout(location=0) out vec4 color; |
| |
| vec4 foo(isampler2D _s, usampler2D _u) { |
| return texelFetch(_u, ivec2(0), 0); |
| } |
| void main() { |
| color = foo(s, u); |
| } |
| )glsl"; |
| VkShaderObj fs(*m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT); |
| |
| vkt::Image image(*m_device, 16, 16, VK_FORMAT_R8G8B8A8_UINT, VK_IMAGE_USAGE_SAMPLED_BIT); |
| vkt::ImageView imageView = image.CreateView(); |
| vkt::Sampler sampler(*m_device, SafeSaneSamplerCreateInfo()); |
| |
| OneOffDescriptorSet descriptor_set(m_device, |
| { |
| {0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, nullptr}, |
| }); |
| vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| |
| descriptor_set.WriteDescriptorImageInfo(0, imageView, sampler); |
| descriptor_set.WriteDescriptorImageInfo(1, imageView, sampler); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_ = {pipe.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()}; |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, SamplerNeverAccessed) { |
| RETURN_IF_SKIP(Init()); |
| InitRenderTarget(); |
| |
| PFN_vkSetPhysicalDeviceFormatPropertiesEXT fpvkSetPhysicalDeviceFormatPropertiesEXT = nullptr; |
| PFN_vkGetOriginalPhysicalDeviceFormatPropertiesEXT fpvkGetOriginalPhysicalDeviceFormatPropertiesEXT = nullptr; |
| if (!LoadDeviceProfileLayer(fpvkSetPhysicalDeviceFormatPropertiesEXT, fpvkGetOriginalPhysicalDeviceFormatPropertiesEXT)) { |
| GTEST_SKIP() << "Failed to load device profile layer."; |
| } |
| |
| const VkFormat good_format = VK_FORMAT_R8G8B8A8_UNORM; |
| const VkFormat bad_format = VK_FORMAT_B8G8R8A8_UNORM; |
| |
| VkFormatProperties formatProps; |
| fpvkGetOriginalPhysicalDeviceFormatPropertiesEXT(Gpu(), bad_format, &formatProps); |
| formatProps.optimalTilingFeatures = (formatProps.optimalTilingFeatures & ~VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT); |
| fpvkSetPhysicalDeviceFormatPropertiesEXT(Gpu(), bad_format, formatProps); |
| |
| fpvkGetOriginalPhysicalDeviceFormatPropertiesEXT(Gpu(), good_format, &formatProps); |
| formatProps.optimalTilingFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT; |
| fpvkSetPhysicalDeviceFormatPropertiesEXT(Gpu(), good_format, formatProps); |
| |
| vkt::Image bad_image(*m_device, 128, 128, bad_format, VK_IMAGE_USAGE_SAMPLED_BIT); |
| vkt::ImageView bad_view = bad_image.CreateView(); |
| |
| vkt::Image good_image(*m_device, 128, 128, good_format, VK_IMAGE_USAGE_SAMPLED_BIT); |
| vkt::ImageView good_view = good_image.CreateView(); |
| |
| VkSamplerCreateInfo sampler_ci = SafeSaneSamplerCreateInfo(); |
| sampler_ci.minFilter = VK_FILTER_LINEAR; // turned off feature bit for test |
| sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; |
| sampler_ci.compareEnable = VK_FALSE; |
| vkt::Sampler sampler(*m_device, sampler_ci); |
| |
| const char *fs_source = R"glsl( |
| #version 450 |
| layout (set=0, binding=0) uniform sampler2D bad; // never accessed |
| layout (set=0, binding=1) uniform sampler2D good; |
| layout(location=0) out vec4 color; |
| void main() { |
| color = texture(good, gl_FragCoord.xy); |
| } |
| )glsl"; |
| VkShaderObj fs(*m_device, fs_source, VK_SHADER_STAGE_FRAGMENT_BIT); |
| |
| OneOffDescriptorSet descriptor_set(m_device, |
| { |
| {0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, nullptr}, |
| }); |
| vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_}); |
| |
| descriptor_set.WriteDescriptorImageInfo(0, bad_view, sampler); |
| descriptor_set.WriteDescriptorImageInfo(1, good_view, sampler); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_[1] = fs.GetStageCreateInfo(); |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| |
| vk::CmdDraw(m_command_buffer, 1, 0, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| } |
| |
| // TODO - unclear if this is valid or not, need spec clarification |
| // https://gitlab.khronos.org/vulkan/vulkan/-/issues/4098#note_506228 |
| TEST_F(PositiveShaderImageAccess, DISABLED_ExtraUnusedInvalidDescriptor) { |
| TEST_DESCRIPTION("Bind extra invalid descriptors, but shader will not statically ever use them"); |
| RETURN_IF_SKIP(Init()); |
| InitRenderTarget(); |
| |
| const char *fs_source = R"glsl( |
| #version 460 |
| layout (set = 1, binding = 0) uniform textureCube kTexturesCube[2]; |
| layout (set = 0, binding = 1) uniform sampler kSamplers; |
| layout (location=0) out vec4 color; |
| |
| void main() { |
| // kTexturesCube[2] would be invalid |
| color = texture(samplerCube(kTexturesCube[1], kSamplers), vec3(0.0)); |
| } |
| )glsl"; |
| VkShaderObj fs(*m_device, fs_source, VK_SHADER_STAGE_FRAGMENT_BIT); |
| |
| OneOffDescriptorSet descriptor_set(m_device, { |
| {0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 3, VK_SHADER_STAGE_ALL, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_SAMPLER, 1, VK_SHADER_STAGE_ALL, nullptr}, |
| }); |
| vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_, &descriptor_set.layout_}); |
| |
| auto image_ci = vkt::Image::ImageCreateInfo2D(32, 32, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT); |
| vkt::Image image_2d(*m_device, image_ci); |
| vkt::ImageView image_view_2d = image_2d.CreateView(); |
| vkt::Sampler sampler(*m_device, SafeSaneSamplerCreateInfo()); |
| |
| image_ci.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; |
| image_ci.arrayLayers = 6; |
| vkt::Image image_cube(*m_device, image_ci); |
| vkt::ImageView image_view_cube = image_cube.CreateView(VK_IMAGE_VIEW_TYPE_CUBE); |
| |
| descriptor_set.WriteDescriptorImageInfo(0, image_view_cube, VK_NULL_HANDLE, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0); |
| descriptor_set.WriteDescriptorImageInfo(0, image_view_cube, VK_NULL_HANDLE, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1); |
| // Set kTexturesCube[2] to be a non-Cube image view |
| descriptor_set.WriteDescriptorImageInfo(0, image_view_2d, VK_NULL_HANDLE, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 2); |
| descriptor_set.WriteDescriptorImageInfo(1, VK_NULL_HANDLE, sampler, VK_DESCRIPTOR_TYPE_SAMPLER); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_ = {pipe.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()}; |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| const VkDescriptorSet sets[2] = {descriptor_set.set_, descriptor_set.set_}; |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 2, sets, 0, nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, FunctionDescriptorIndexing) { |
| RETURN_IF_SKIP(Init()); |
| InitRenderTarget(); |
| |
| const char *fs_source = R"glsl( |
| #version 460 |
| layout (set = 0, binding = 0) uniform sampler2D tex[3]; |
| layout (location=0) out vec4 color; |
| |
| vec4 foo(uint i) { |
| return texelFetch(tex[i], ivec2(0), 0); |
| } |
| |
| void main() { |
| color = foo(2); |
| } |
| )glsl"; |
| VkShaderObj fs(*m_device, fs_source, VK_SHADER_STAGE_FRAGMENT_BIT); |
| |
| OneOffDescriptorSet descriptor_set(m_device, |
| { |
| {0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, VK_SHADER_STAGE_ALL, nullptr}, |
| }); |
| vkt::PipelineLayout pipeline_layout(*m_device, {&descriptor_set.layout_, &descriptor_set.layout_}); |
| |
| auto image_ci = vkt::Image::ImageCreateInfo2D(32, 32, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT); |
| vkt::Image image(*m_device, image_ci); |
| vkt::ImageView image_view = image.CreateView(); |
| vkt::Sampler sampler(*m_device, SafeSaneSamplerCreateInfo()); |
| |
| descriptor_set.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0); |
| descriptor_set.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1); |
| descriptor_set.WriteDescriptorImageInfo(0, image_view, sampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 2); |
| descriptor_set.UpdateDescriptorSets(); |
| |
| CreatePipelineHelper pipe(*this); |
| pipe.shader_stages_ = {pipe.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()}; |
| pipe.gp_ci_.layout = pipeline_layout; |
| pipe.CreateGraphicsPipeline(); |
| |
| m_command_buffer.Begin(); |
| m_command_buffer.BeginRenderPass(m_renderPassBeginInfo); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set.set_, 0, |
| nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); |
| vk::CmdDraw(m_command_buffer, 3, 1, 0, 0); |
| m_command_buffer.EndRenderPass(); |
| m_command_buffer.End(); |
| } |
| |
| TEST_F(PositiveShaderImageAccess, AliasImageBinding) { |
| TEST_DESCRIPTION("https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/7677"); |
| RETURN_IF_SKIP(Init()); |
| |
| const char *csSource = R"glsl( |
| #version 460 |
| #extension GL_EXT_samplerless_texture_functions : require |
| |
| // Because the UINT is never accessed, it will be ignored |
| layout(set = 0, binding = 0) uniform texture2D float_textures[2]; |
| layout(set = 0, binding = 0) uniform utexture2D uint_textures[2]; |
| layout(set = 0, binding = 1) buffer output_buffer { vec4 data; }; // avoid optimization |
| |
| void main() { |
| const vec4 value_0 = texelFetch(float_textures[0], ivec2(0), 0); |
| const vec4 value_1 = texelFetch(float_textures[1], ivec2(0), 0); |
| data = value_0 + value_1; |
| } |
| )glsl"; |
| |
| CreateComputePipelineHelper pipe(*this); |
| pipe.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 2, VK_SHADER_STAGE_ALL, nullptr}, |
| {1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr}}; |
| pipe.cs_ = VkShaderObj(*m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT); |
| pipe.CreateComputePipeline(); |
| |
| auto image_ci = vkt::Image::ImageCreateInfo2D(64, 64, 1, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT); |
| vkt::Image float_image(*m_device, image_ci, vkt::set_layout); |
| vkt::ImageView float_image_view = float_image.CreateView(); |
| vkt::Buffer buffer(*m_device, 64, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT); |
| |
| pipe.descriptor_set_.WriteDescriptorImageInfo(0, float_image_view, VK_NULL_HANDLE, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, |
| VK_IMAGE_LAYOUT_GENERAL, 0); |
| pipe.descriptor_set_.WriteDescriptorImageInfo(0, float_image_view, VK_NULL_HANDLE, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, |
| VK_IMAGE_LAYOUT_GENERAL, 1); |
| pipe.descriptor_set_.WriteDescriptorBufferInfo(1, buffer, 0, VK_WHOLE_SIZE, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| pipe.descriptor_set_.UpdateDescriptorSets(); |
| |
| m_command_buffer.Begin(); |
| vk::CmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline_layout_, 0, 1, |
| &pipe.descriptor_set_.set_, 0, nullptr); |
| vk::CmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipe); |
| vk::CmdDispatch(m_command_buffer, 1, 1, 1); |
| m_command_buffer.End(); |
| } |