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/* Copyright (c) 2025-2026 The Khronos Group Inc.
* Copyright (c) 2025-2026 Valve Corporation
* Copyright (c) 2025-2026 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sync_barrier.h"
#include "sync_image.h"
#include "sync_validation.h"
#include "state_tracker/buffer_state.h"
#include "state_tracker/image_state.h"
#include "utils/image_utils.h"
#include "utils/sync_utils.h"
#include <vulkan/utility/vk_struct_helper.hpp>
static VkAccessFlags2 ExpandAccessFlags(VkAccessFlags2 access_mask) {
VkAccessFlags2 expanded = access_mask;
if (access_mask & VK_ACCESS_2_SHADER_READ_BIT) {
expanded = expanded & ~VK_ACCESS_2_SHADER_READ_BIT;
expanded |= kShaderReadExpandBits;
}
if (access_mask & VK_ACCESS_2_SHADER_WRITE_BIT) {
expanded = expanded & ~VK_ACCESS_2_SHADER_WRITE_BIT;
expanded |= kShaderWriteExpandBits;
}
return expanded;
}
template <typename Flags, typename Map>
static SyncAccessFlags AccessScopeImpl(Flags flag_mask, const Map& map) {
SyncAccessFlags scope;
for (const auto& [flag_bits2, sync_access_flags] : map) {
if (flag_mask < flag_bits2) {
break;
}
if (flag_mask & flag_bits2) {
scope |= sync_access_flags;
}
}
return scope;
}
static SyncAccessFlags AccessScopeByStage(VkPipelineStageFlags2 stages) {
return AccessScopeImpl(stages, syncAccessMaskByStageBit());
}
static SyncAccessFlags AccessScopeByAccess(VkAccessFlags2 accesses) {
SyncAccessFlags sync_accesses = AccessScopeImpl(ExpandAccessFlags(accesses), syncAccessMaskByAccessBit());
// The above access expansion replaces SHADER_READ meta access with atomic accesses as defined by the specification.
// ACCELERATION_STRUCTURE_BUILD and MICROMAP_BUILD stages are special in a way that they use SHADER_READ access directly.
// It is an implementation detail of how SHADER_READ is used by the driver, and we cannot make assumption about specific
// atomic accesses. If we make such assumption then it can be a problem when after applying synchronization we won't be
// able to get full SHADER_READ access back, but only a subset of accesses, for example, only SHADER_STORAGE_READ.
// It would mean we made (incorrect) assumption how the driver represents SHADER_READ in the context of AS build.
//
// Handle special cases that use non-expanded meta accesses.
if (accesses & VK_ACCESS_2_SHADER_READ_BIT) {
sync_accesses |= SYNC_ACCELERATION_STRUCTURE_BUILD_SHADER_READ_BIT;
sync_accesses |= SYNC_MICROMAP_BUILD_EXT_SHADER_READ_BIT;
}
return sync_accesses;
}
static SyncAccessFlags AccessScope(const SyncAccessFlags& stage_scope, VkAccessFlags2 accesses) {
SyncAccessFlags access_scope = stage_scope & AccessScopeByAccess(accesses);
// Special case. AS copy operations (e.g., vkCmdCopyAccelerationStructureKHR) can be synchronized using
// the ACCELERATION_STRUCTURE_COPY stage, but it's also valid to use ACCELERATION_STRUCTURE_BUILD stage.
// Internally, AS copy accesses are represented via ACCELERATION_STRUCTURE_COPY stage. The logic below
// ensures that a barrier using ACCELERATION_STRUCTURE_BUILD stage can also protect accesses on
// ACCELERATION_STRUCTURE_COPY stage.
if (access_scope[SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ]) {
access_scope.set(SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ);
}
if (access_scope[SYNC_ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE]) {
access_scope.set(SYNC_ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE);
}
return access_scope;
}
namespace syncval {
SyncExecScope SyncExecScope::MakeSrc(VkQueueFlags queue_flags, VkPipelineStageFlags2 stage_mask,
VkPipelineStageFlags2 disabled_feature_mask) {
const VkPipelineStageFlags2 expanded_mask = sync_utils::ExpandPipelineStages(stage_mask, queue_flags, disabled_feature_mask);
SyncExecScope result;
result.stage_mask = stage_mask;
result.exec_scope = sync_utils::AddEarlierPipelineStages(expanded_mask);
result.stage_mask_accesses = AccessScopeByStage(expanded_mask);
result.exec_scope_accesses = AccessScopeByStage(result.exec_scope);
// ALL_COMMANDS stage includes all operations performed by the gpu, not only operations that run on the stages.
// BOTTOM_OF_PIPE has no accesses of its own, so does not add to stage_mask_accesses, but in the context of
// semaphoer scopes it adds to exec_scope_accesses
if (stage_mask & VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT) {
result.stage_mask_accesses |= SYNC_IMAGE_LAYOUT_TRANSITION_BIT;
}
if (stage_mask & (VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT | VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT)) {
result.exec_scope_accesses |= SYNC_IMAGE_LAYOUT_TRANSITION_BIT;
}
return result;
}
SyncExecScope SyncExecScope::MakeDst(VkQueueFlags queue_flags, VkPipelineStageFlags2 stage_mask) {
const VkPipelineStageFlags2 expanded_mask = sync_utils::ExpandPipelineStages(stage_mask, queue_flags);
SyncExecScope result;
result.stage_mask = stage_mask;
result.exec_scope = sync_utils::AddLaterPipelineStages(expanded_mask);
result.stage_mask_accesses = AccessScopeByStage(expanded_mask);
result.exec_scope_accesses = AccessScopeByStage(result.exec_scope);
// ALL_COMMANDS stage includes all accesses performed by the gpu, not only accesses defined by the stages.
// TOP_OF_PIPE has no accesses of its own, so does not add to stage_mask_accesses, but in the context of
// semaphore scopes it adds to exec_scope_accesses
if (stage_mask & VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT) {
result.stage_mask_accesses |= SYNC_IMAGE_LAYOUT_TRANSITION_BIT;
}
if (stage_mask & (VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT | VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT)) {
result.exec_scope_accesses |= SYNC_IMAGE_LAYOUT_TRANSITION_BIT;
}
return result;
}
bool SyncExecScope::operator==(const SyncExecScope& other) const {
// Check that the fields are packed without gaps so we can use fast memcmp.
// If not true, switch to memberwise compare
static_assert(sizeof(SyncExecScope) == 64, "Gap detected, use memberwise compare");
return memcmp(this, &other, sizeof(SyncExecScope)) == 0;
}
size_t SyncExecScope::Hash() const {
hash_util::HashCombiner hc;
hc << stage_mask;
hc << exec_scope;
stage_mask_accesses.HashCombine(hc);
exec_scope_accesses.HashCombine(hc);
return hc.Value();
}
SyncBarrier::SyncBarrier(const SyncExecScope& src_exec, const SyncExecScope& dst_exec)
: src_exec_scope(src_exec), dst_exec_scope(dst_exec) {}
SyncBarrier::SyncBarrier(const SyncExecScope& src_exec, const SyncExecScope& dst_exec, const SyncBarrier::AllAccess&)
: src_exec_scope(src_exec),
src_access_scope(src_exec.exec_scope_accesses),
dst_exec_scope(dst_exec),
dst_access_scope(dst_exec.exec_scope_accesses) {}
SyncBarrier::SyncBarrier(const SyncExecScope& src_exec, VkAccessFlags2 src_access_mask, const SyncExecScope& dst_exec,
VkAccessFlags2 dst_access_mask)
: src_exec_scope(src_exec),
src_access_scope(AccessScope(src_exec.stage_mask_accesses, src_access_mask)),
original_src_access(src_access_mask),
dst_exec_scope(dst_exec),
dst_access_scope(AccessScope(dst_exec.stage_mask_accesses, dst_access_mask)),
original_dst_access(dst_access_mask) {}
SyncBarrier::SyncBarrier(VkQueueFlags queue_flags, const VkSubpassDependency2& subpass) {
const auto barrier = vku::FindStructInPNextChain<VkMemoryBarrier2>(subpass.pNext);
if (barrier) {
auto src = SyncExecScope::MakeSrc(queue_flags, barrier->srcStageMask);
src_exec_scope = src;
src_access_scope = AccessScope(src.stage_mask_accesses, barrier->srcAccessMask);
original_src_access = barrier->srcAccessMask;
auto dst = SyncExecScope::MakeDst(queue_flags, barrier->dstStageMask);
dst_exec_scope = dst;
dst_access_scope = AccessScope(dst.stage_mask_accesses, barrier->dstAccessMask);
original_dst_access = barrier->dstAccessMask;
} else {
auto src = SyncExecScope::MakeSrc(queue_flags, subpass.srcStageMask);
src_exec_scope = src;
src_access_scope = AccessScope(src.stage_mask_accesses, subpass.srcAccessMask);
original_src_access = subpass.srcAccessMask;
auto dst = SyncExecScope::MakeDst(queue_flags, subpass.dstStageMask);
dst_exec_scope = dst;
dst_access_scope = AccessScope(dst.stage_mask_accesses, subpass.dstAccessMask);
original_dst_access = subpass.dstAccessMask;
}
}
SyncBarrier::SyncBarrier(const std::vector<SyncBarrier>& barriers) {
// Merge each barrier
for (const SyncBarrier& barrier : barriers) {
// Note that after merge, only the exec_scope and access_scope fields are fully valid
// TODO: Do we need to update any of the other fields? Merging has limited application.
src_exec_scope.exec_scope |= barrier.src_exec_scope.exec_scope;
src_access_scope |= barrier.src_access_scope;
dst_exec_scope.exec_scope |= barrier.dst_exec_scope.exec_scope;
dst_access_scope |= barrier.dst_access_scope;
}
}
bool SyncBarrier::operator==(const SyncBarrier& other) const {
return (src_exec_scope == other.src_exec_scope) && (src_access_scope == other.src_access_scope) &&
(dst_exec_scope == other.dst_exec_scope) && (dst_access_scope == other.dst_access_scope);
}
size_t SyncBarrier::Hash() const {
hash_util::HashCombiner hc;
hc << src_exec_scope.Hash();
src_access_scope.HashCombine(hc);
hc << dst_exec_scope.Hash();
dst_access_scope.HashCombine(hc);
return hc.Value();
}
BarrierSet::BarrierSet(const SyncValidator& sync_state, VkQueueFlags queue_flags, const VkDependencyInfo& dep_info) {
const ExecScopes stage_masks = sync_utils::GetExecScopes(dep_info);
src_exec_scope = SyncExecScope::MakeSrc(queue_flags, stage_masks.src);
dst_exec_scope = SyncExecScope::MakeDst(queue_flags, stage_masks.dst);
MakeMemoryBarriers(queue_flags, dep_info);
MakeBufferMemoryBarriers(sync_state, queue_flags, dep_info.bufferMemoryBarrierCount, dep_info.pBufferMemoryBarriers);
MakeImageMemoryBarriers(sync_state, queue_flags, dep_info.imageMemoryBarrierCount, dep_info.pImageMemoryBarriers,
sync_state.device_state->extensions);
}
BarrierSet::BarrierSet(const SyncValidator& sync_state, const SyncExecScope& src_exec_scope, const SyncExecScope& dst_exec_scope,
uint32_t memory_barrier_count, const VkMemoryBarrier* memory_barriers, uint32_t buffer_barrier_count,
const VkBufferMemoryBarrier* buffer_barriers, uint32_t image_barrier_count,
const VkImageMemoryBarrier* image_barriers)
: src_exec_scope(src_exec_scope), dst_exec_scope(dst_exec_scope) {
MakeMemoryBarriers(src_exec_scope, dst_exec_scope, memory_barrier_count, memory_barriers);
MakeBufferMemoryBarriers(sync_state, src_exec_scope, dst_exec_scope, buffer_barrier_count, buffer_barriers);
MakeImageMemoryBarriers(sync_state, src_exec_scope, dst_exec_scope, image_barrier_count, image_barriers,
sync_state.device_state->extensions);
}
void BarrierSet::MakeMemoryBarriers(const SyncExecScope& src, const SyncExecScope& dst, uint32_t barrier_count,
const VkMemoryBarrier* barriers) {
memory_barriers.reserve(std::max<uint32_t>(1, barrier_count));
for (const VkMemoryBarrier& barrier : vvl::make_span(barriers, barrier_count)) {
SyncBarrier sync_barrier(src, barrier.srcAccessMask, dst, barrier.dstAccessMask);
memory_barriers.emplace_back(sync_barrier);
}
// Ensure we have a barrier that handles execution dependencies.
// NOTE: the reason to have execution barrier is explained in details in the comment for Sync2
// MakeMemoryBarriers overload. The Sync1 implementation is much simpler since execution scopes
// are the same for all barriers.
if (barrier_count == 0) {
memory_barriers.emplace_back(SyncBarrier(src, dst));
}
single_exec_scope = true;
execution_dependency_barrier_count = (barrier_count == 0) ? 1 : 0;
}
void BarrierSet::MakeMemoryBarriers(VkQueueFlags queue_flags, const VkDependencyInfo& dep_info) {
// Collect unique execution dependencies from buffer and image barriers.
//
// NOTE: the reason to collect execution dependencies in addition to original buffer/image
// barriers is because syncval applies buffer/image barriers to the memory ranges defined
// by the resource. But execution dependency can affect any resource/memory range, not
// only the one specified by the barrier. For example, execution dependency synchronizes
// all READ accesses that are in scope. To emulate this behavior we collect unique
// execution dependencies and apply them to all memory accesses (don't specify access mask).
small_vector<std::pair<VkPipelineStageFlags2, VkPipelineStageFlags2>, 4> buffer_image_barrier_exec_deps;
for (const VkBufferMemoryBarrier2& buffer_barrier :
vvl::make_span(dep_info.pBufferMemoryBarriers, dep_info.bufferMemoryBarrierCount)) {
const auto src_dst = std::make_pair(buffer_barrier.srcStageMask, buffer_barrier.dstStageMask);
if (!buffer_image_barrier_exec_deps.Contains(src_dst)) {
buffer_image_barrier_exec_deps.emplace_back(src_dst);
}
}
for (const VkImageMemoryBarrier2& image_barrier :
vvl::make_span(dep_info.pImageMemoryBarriers, dep_info.imageMemoryBarrierCount)) {
const auto src_dst = std::make_pair(image_barrier.srcStageMask, image_barrier.dstStageMask);
if (!buffer_image_barrier_exec_deps.Contains(src_dst)) {
buffer_image_barrier_exec_deps.emplace_back(src_dst);
}
}
memory_barriers.reserve(dep_info.memoryBarrierCount + buffer_image_barrier_exec_deps.size());
// Add global memory barriers specified in VkDependencyInfo
for (const VkMemoryBarrier2& barrier : vvl::make_span(dep_info.pMemoryBarriers, dep_info.memoryBarrierCount)) {
auto src = SyncExecScope::MakeSrc(queue_flags, barrier.srcStageMask);
auto dst = SyncExecScope::MakeDst(queue_flags, barrier.dstStageMask);
memory_barriers.emplace_back(SyncBarrier(src, barrier.srcAccessMask, dst, barrier.dstAccessMask));
}
// Add execution dependencies from buffer and image barriers
for (const auto& src_dst : buffer_image_barrier_exec_deps) {
auto src = SyncExecScope::MakeSrc(queue_flags, src_dst.first);
auto dst = SyncExecScope::MakeDst(queue_flags, src_dst.second);
memory_barriers.emplace_back(SyncBarrier(src, dst));
}
single_exec_scope = false;
execution_dependency_barrier_count = (uint32_t)buffer_image_barrier_exec_deps.size();
}
void BarrierSet::MakeBufferMemoryBarriers(const SyncValidator& sync_state, const SyncExecScope& src, const SyncExecScope& dst,
uint32_t barrier_count, const VkBufferMemoryBarrier* barriers) {
buffer_barriers.reserve(barrier_count);
for (const VkBufferMemoryBarrier& barrier : vvl::make_span(barriers, barrier_count)) {
if (auto buffer = sync_state.Get<vvl::Buffer>(barrier.buffer)) {
const auto range = MakeRange(*buffer, barrier.offset, barrier.size);
const SyncBarrier sync_barrier(src, barrier.srcAccessMask, dst, barrier.dstAccessMask);
buffer_barriers.emplace_back(buffer, sync_barrier, range);
}
}
}
void BarrierSet::MakeBufferMemoryBarriers(const SyncValidator& sync_state, VkQueueFlags queue_flags, uint32_t barrier_count,
const VkBufferMemoryBarrier2* barriers) {
buffer_barriers.reserve(barrier_count);
for (const VkBufferMemoryBarrier2& barrier : vvl::make_span(barriers, barrier_count)) {
auto src = SyncExecScope::MakeSrc(queue_flags, barrier.srcStageMask);
auto dst = SyncExecScope::MakeDst(queue_flags, barrier.dstStageMask);
if (auto buffer = sync_state.Get<vvl::Buffer>(barrier.buffer)) {
const auto range = MakeRange(*buffer, barrier.offset, barrier.size);
const SyncBarrier sync_barrier(src, barrier.srcAccessMask, dst, barrier.dstAccessMask);
buffer_barriers.emplace_back(buffer, sync_barrier, range);
}
}
}
void BarrierSet::MakeImageMemoryBarriers(const SyncValidator& sync_state, const SyncExecScope& src, const SyncExecScope& dst,
uint32_t barrier_count, const VkImageMemoryBarrier* barriers,
const DeviceExtensions& extensions) {
image_barriers.reserve(barrier_count);
for (const auto [index, barrier] : vvl::enumerate(barriers, barrier_count)) {
if (auto image = sync_state.Get<vvl::Image>(barrier.image)) {
auto subresource_range = image->NormalizeSubresourceRange(barrier.subresourceRange);
// VK_REMAINING_ARRAY_LAYERS for sliced 3d image in the context of layout transition means image's depth extent.
if (barrier.subresourceRange.layerCount == VK_REMAINING_ARRAY_LAYERS &&
CanTransitionDepthSlices(extensions, image->GetImageType(), image->create_flags)) {
subresource_range.layerCount = image->GetExtent().depth - subresource_range.baseArrayLayer;
}
const SyncBarrier sync_barrier(src, barrier.srcAccessMask, dst, barrier.dstAccessMask);
const bool layout_transition = barrier.oldLayout != barrier.newLayout;
image_barriers.emplace_back(image, sync_barrier, subresource_range, layout_transition, index);
}
}
}
void BarrierSet::MakeImageMemoryBarriers(const SyncValidator& sync_state, VkQueueFlags queue_flags, uint32_t barrier_count,
const VkImageMemoryBarrier2* barriers, const DeviceExtensions& extensions) {
image_barriers.reserve(barrier_count);
for (const auto [index, barrier] : vvl::enumerate(barriers, barrier_count)) {
auto src = SyncExecScope::MakeSrc(queue_flags, barrier.srcStageMask);
auto dst = SyncExecScope::MakeDst(queue_flags, barrier.dstStageMask);
auto image = sync_state.Get<vvl::Image>(barrier.image);
if (image) {
auto subresource_range = image->NormalizeSubresourceRange(barrier.subresourceRange);
// VK_REMAINING_ARRAY_LAYERS for sliced 3d image in the context of layout transition means image's depth extent.
if (barrier.subresourceRange.layerCount == VK_REMAINING_ARRAY_LAYERS &&
CanTransitionDepthSlices(extensions, image->GetImageType(), image->create_flags)) {
subresource_range.layerCount = image->GetExtent().depth - subresource_range.baseArrayLayer;
}
const SyncBarrier sync_barrier(src, barrier.srcAccessMask, dst, barrier.dstAccessMask);
const bool layout_transition = barrier.oldLayout != barrier.newLayout;
image_barriers.emplace_back(image, sync_barrier, subresource_range, layout_transition, index);
}
}
}
//
// A single barrier can be applied more efficently (immidiately) compared to multiple barrier.
// The latter are applied in two steps (collect and then apply)
//
static void ApplySingleBufferBarrier(QueueId queue_id, AccessContext& access_context, const SyncBufferBarrier& buffer_barrier,
const SyncBarrier& exec_dep_barrier) {
if (SimpleBinding(*buffer_barrier.buffer)) {
const BarrierScope barrier_scope(buffer_barrier.barrier, queue_id);
ApplySingleBufferBarrierFunctor apply_barrier(access_context, barrier_scope, buffer_barrier.barrier);
const VkDeviceSize base_address = ResourceBaseAddress(*buffer_barrier.buffer);
const AccessRange range = buffer_barrier.range + base_address;
access_context.UpdateMemoryAccessState(apply_barrier, range);
}
access_context.RegisterGlobalBarrier(exec_dep_barrier, queue_id);
}
static void ApplySingleImageBarrier(const DeviceExtensions& extensions, QueueId queue_id, AccessContext& access_context,
const SyncImageBarrier& image_barrier, const SyncBarrier& exec_dep_barrier,
ResourceUsageTag tag, bool apply_layout_transitions) {
const BarrierScope barrier_scope(image_barrier.barrier, queue_id);
ApplySingleImageBarrierFunctor apply_barrier(access_context, barrier_scope, image_barrier.barrier,
image_barrier.layout_transition, apply_layout_transitions,
image_barrier.handle_index, tag);
const auto& sub_state = SubState(*image_barrier.image);
const bool can_transition_depth_slices =
CanTransitionDepthSlices(extensions, sub_state.base.GetImageType(), sub_state.base.create_flags);
auto range_gen = sub_state.MakeImageRangeGen(image_barrier.subresource_range, can_transition_depth_slices);
access_context.UpdateMemoryAccessState(apply_barrier, range_gen);
access_context.RegisterGlobalBarrier(exec_dep_barrier, queue_id);
}
static void ApplySingleMemoryBarrier(QueueId queue_id, AccessContext& access_context, const SyncBarrier& memory_barrier) {
access_context.RegisterGlobalBarrier(memory_barrier, queue_id);
}
// This handles all configurations where barriers cannot be applied immidiately and need to use
// the PendingBarriers helper to ensure independent barrier application. All such configurations
// use more than one barrier.
static void ApplyMultipleBarriers(const DeviceExtensions& extensions, QueueId queue_id, AccessContext& access_context,
const BarrierSet& barrier_set, ResourceUsageTag tag, bool apply_layout_transitions) {
// Apply markup action.
// The markup action does not change any access state but it can trim the access map according to the
// provided range and creates infill ranges if necessary (for layout transitions). The purpose of all
// this is to ensure that after markup action the topology of access map ranges is finalized so we can
// safely cache pointers to specific access states with a goal to apply pending barriers in the end.
//
// NOTE: it is enough to apply markup action to buffer and image barriers. The global barriers
// do not use infill operations (no layout transitions) and also do not split access map ranges
// because global barriers are applied to the full range.
for (const SyncBufferBarrier& barrier : barrier_set.buffer_barriers) {
if (SimpleBinding(*barrier.buffer)) {
const VkDeviceSize base_address = ResourceBaseAddress(*barrier.buffer);
const AccessRange range = barrier.range + base_address;
ApplyMarkupFunctor markup_action(false);
access_context.UpdateMemoryAccessState(markup_action, range);
}
}
for (const SyncImageBarrier& barrier : barrier_set.image_barriers) {
const auto& sub_state = SubState(*barrier.image);
const bool can_transition_depth_slices =
CanTransitionDepthSlices(extensions, sub_state.base.GetImageType(), sub_state.base.create_flags);
auto range_gen = sub_state.MakeImageRangeGen(barrier.subresource_range, can_transition_depth_slices);
// TODO: check if we need: barrier.layout_transition && (queue_id == kQueueIdInvalid)
ApplyMarkupFunctor markup_action(barrier.layout_transition && apply_layout_transitions);
access_context.UpdateMemoryAccessState(markup_action, range_gen);
}
// Use PendingBarriers to collect barriers that must be applied independently
PendingBarriers pending_barriers;
for (const SyncBufferBarrier& barrier : barrier_set.buffer_barriers) {
if (SimpleBinding(*barrier.buffer)) {
const BarrierScope barrier_scope(barrier.barrier, queue_id);
CollectBarriersFunctor collect_barriers(access_context, barrier_scope, barrier.barrier, false, false, vvl::kNoIndex32,
pending_barriers);
const VkDeviceSize base_address = ResourceBaseAddress(*barrier.buffer);
const AccessRange range = barrier.range + base_address;
access_context.UpdateMemoryAccessState(collect_barriers, range);
}
}
for (const SyncImageBarrier& barrier : barrier_set.image_barriers) {
const BarrierScope barrier_scope(barrier.barrier, queue_id);
CollectBarriersFunctor collect_barriers(access_context, barrier_scope, barrier.barrier, barrier.layout_transition,
apply_layout_transitions, barrier.handle_index, pending_barriers);
const auto& sub_state = SubState(*barrier.image);
const bool can_transition_depth_slices =
CanTransitionDepthSlices(extensions, sub_state.base.GetImageType(), sub_state.base.create_flags);
auto range_gen = sub_state.MakeImageRangeGen(barrier.subresource_range, can_transition_depth_slices);
access_context.UpdateMemoryAccessState(collect_barriers, range_gen);
}
// Do kFullRange update only when there is multiple memory barriers.
// For a single barrier we can use global barrier functionality.
if (barrier_set.memory_barriers.size() > 1) {
for (const SyncBarrier& barrier : barrier_set.memory_barriers) {
const BarrierScope barrier_scope(barrier, queue_id);
CollectBarriersFunctor collect_barriers(access_context, barrier_scope, barrier, false, false, vvl::kNoIndex32,
pending_barriers);
access_context.UpdateMemoryAccessState(collect_barriers, kFullRange);
}
}
// Apply collected barriers to access states
pending_barriers.Apply(tag);
// Register global barriers if we have the only memory barrier (likely execution dependency)
if (barrier_set.memory_barriers.size() == 1) {
access_context.RegisterGlobalBarrier(barrier_set.memory_barriers[0], queue_id);
}
}
void ApplyBarrier(SyncEnvironment& env, AccessContext& access_context, const BarrierSet& barrier_set, ResourceUsageTag tag,
bool replay) {
const bool has_buffer_barriers = !barrier_set.buffer_barriers.empty();
const bool has_image_barriers = !barrier_set.image_barriers.empty();
const bool single_buffer_barrier = barrier_set.buffer_barriers.size() == 1 &&
barrier_set.memory_barriers.size() == 1 && // buffer barrier exec dependency
!has_image_barriers;
const bool single_image_barrier = barrier_set.image_barriers.size() == 1 &&
barrier_set.memory_barriers.size() == 1 && // image barrier exec dependency
!has_buffer_barriers;
const bool single_memory_barrier = barrier_set.memory_barriers.size() == 1 && !has_buffer_barriers && !has_image_barriers;
const bool apply_layout_transitions = env.queue_id == kQueueIdInvalid || replay;
if (single_buffer_barrier) {
const SyncBufferBarrier& buffer_barrier = barrier_set.buffer_barriers[0];
const SyncBarrier& exec_dep_barrier = barrier_set.memory_barriers[0];
ApplySingleBufferBarrier(env.queue_id, access_context, buffer_barrier, exec_dep_barrier);
} else if (single_image_barrier) {
const SyncImageBarrier& image_barrier = barrier_set.image_barriers[0];
const SyncBarrier& exec_dep_barrier = barrier_set.memory_barriers[0];
ApplySingleImageBarrier(env.validator.extensions, env.queue_id, access_context, image_barrier, exec_dep_barrier, tag,
apply_layout_transitions);
} else if (single_memory_barrier) {
ApplySingleMemoryBarrier(env.queue_id, access_context, barrier_set.memory_barriers[0]);
} else {
ApplyMultipleBarriers(env.validator.extensions, env.queue_id, access_context, barrier_set, tag, apply_layout_transitions);
}
if (barrier_set.single_exec_scope) {
env.events_context.ApplyBarrier(barrier_set.src_exec_scope, barrier_set.dst_exec_scope, tag);
} else {
for (const auto& barrier : barrier_set.memory_barriers) {
env.events_context.ApplyBarrier(barrier.src_exec_scope, barrier.dst_exec_scope, tag);
}
}
}
} // namespace syncval