| #version 110 | |
| #extension GL_EXT_texture_array : enable | |
| uniform sampler1DArray s1DA; | |
| uniform sampler2DArray s2DA; | |
| uniform sampler1DArrayShadow s1DAS; | |
| uniform sampler2DArrayShadow s2DAS; | |
| void foo() | |
| { | |
| float f; | |
| vec2 v2; | |
| vec3 v3; | |
| vec4 v4; | |
| v4 = texture1DArray(s1DA, v2); | |
| v4 = texture2DArray(s2DA, v3); | |
| v4 = shadow1DArray(s1DAS, v3); | |
| v4 = shadow2DArray(s2DAS, v4); | |
| v4 = texture1DArray(s1DA, v2, f); | |
| v4 = texture2DArray(s2DA, v3, f); | |
| v4 = shadow1DArray(s1DAS, v3, f); | |
| v4 = texture1DArrayLod(s1DA, v2, f); | |
| v4 = texture2DArrayLod(s2DA, v3, f); | |
| v4 = shadow1DArrayLod(s1DAS, v3, f); | |
| } | |
| void main() | |
| { | |
| foo(); | |
| } |