| float float_array[5][4][3]; | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| PS_OUTPUT main() | |
| { | |
| float4 float4_array_1[2][3]; | |
| float4 float4_array_2[5][3]; | |
| float4_array_1[1][2] = float_array[2][3][1]; | |
| float4_array_2[1] = float4_array_1[0]; | |
| PS_OUTPUT psout; | |
| psout.Color = float4_array_1[1][2]; | |
| return psout; | |
| } |