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hlsl.buffer-offsets.comp
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// See https://github.com/KhronosGroup/glslang/issues/3668
struct
GfxIterationData
{
float
mIntegrationTrafo
[
24
];
float
mWind
[
3
];
uint
mIsTurning
;
};
StructuredBuffer
<
GfxIterationData
>
bIterData
:
register
(
t2
);
void
main
()
{
}