blob: 1da2b49d4aed7c01c9fca63cf93172a73f407085 [file]
struct S {
float4 a;
};
RWByteAddressBuffer buf;
float4 main() : SV_TARGET
{
S s;
uint v = buf.Load(s);
return float4(v, 0, 0, 0);
}