| void f0() { | |
| [unroll] do {} while (false); | |
| } | |
| void f1() { | |
| [unroll] do {;} while (false); | |
| } | |
| float f2(float input) { | |
| do { return (float4)input; } while (input > 2.0); | |
| } | |
| void f3(float input) { | |
| do ++input; while (input < 10.0); | |
| } | |
| void f4(float input) { | |
| do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while | |
| } | |
| float4 PixelShaderFunction(float input) : COLOR0 | |
| { | |
| f0(); | |
| f1(); | |
| f2(input); | |
| f3(input); | |
| f4(input); | |
| return (float4)input; | |
| } |