| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| Texture2D TestTexture < | |
| string TestAttribute1 = "TestAttribute"; | |
| string TestAttribute2 = "false"; | |
| int TestAttribute3 = 3; | |
| >; | |
| uniform float4 TestUF <string StrValue = "foo";>; | |
| PS_OUTPUT main() | |
| { | |
| PS_OUTPUT psout; | |
| psout.Color = float4(0,0,0,1); | |
| return psout; | |
| } |