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link.multiUnitLayout.0.frag
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#version 450
layout
(
depth_greater
)
out
float
gl_FragDepth
;
void
outputColor
(
vec4 color
);
void
main
()
{
outputColor
(
vec4
(
1.0
,
0.0
,
0.0
,
1.0
));
gl_FragDepth
=
0.5
;
}