blob: da475f02105da6c28d8241c79b0444055c226b42 [file] [log] [blame]
#version 450
layout (depth_greater) out float gl_FragDepth;
void outputColor(vec4 color);
void main()
{
outputColor(vec4(1.0, 0.0, 0.0, 1.0));
gl_FragDepth = 0.5;
}