blob: ce7feb622335cf491bf536799b11e4ba6e53fe53 [file] [log] [blame]
#version 450
layout(xfb_buffer = 1, xfb_stride = 32) out;
layout(location = 0) in vec4 in_position;
vec4 computePosition(vec4 position);
void main()
{
gl_Position = computePosition(in_position);
}