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link.multiUnitLayout.1.mesh
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#version 460
#extension GL_EXT_mesh_shader : enable
layout
(
std430
)
buffer
DataBuffer
{
uint
data
[];
}
dataBuffer
;
void
do_process
()
{
dataBuffer
.
data
[
gl_LocalInvocationID
.
x
]
=
gl_WorkGroupID
.
x
;
}