blob: d8407d7d67301b8a6e6ff6264bdb7ee8e82d3e5a [file] [log] [blame]
#version 460
#extension GL_EXT_mesh_shader : enable
layout(std430) buffer DataBuffer
{
uint data[];
} dataBuffer;
void do_process()
{
dataBuffer.data[gl_LocalInvocationID.x] = gl_WorkGroupID.x;
}