blob: 302fef2a4169cff8f6b5d0bbb428a12362acdfd7 [file] [log] [blame]
#version 450
// Should generate a contradictory depth layout error
layout (depth_less) out float gl_FragDepth;
layout(location=0) out vec4 FragColor;
void outputColor(vec4 color)
{
FragColor = color;
}