| #version 450 core |
| #extension GL_KHR_memory_scope_semantics : enable
|
| #extension GL_NV_cooperative_vector : enable
|
| #extension GL_EXT_shader_explicit_arithmetic_types : enable
|
| #extension GL_EXT_buffer_reference : enable
|
|
|
| layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; |
|
|
| layout(set = 0, binding = 0) buffer MatrixBuf {
|
| float16_t matrixData[];
|
| } matrixBuf;
|
|
|
| void main() |
| {
|
| coopvecNV<float16_t, 8> v0;
|
| coopvecNV<float32_t, 5> v1;
|
| vec4 v2;
|
|
|
| coopVecOuterProductAccumulateNV(v0, v1, matrixBuf.matrixData, 100, 128, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, gl_ComponentTypeFloat16NV);
|
| coopVecOuterProductAccumulateNV(v0, v2, matrixBuf.matrixData, 100, 128, gl_CooperativeVectorMatrixLayoutInferencingOptimalNV, gl_ComponentTypeFloat16NV);
|
| coopVecReduceSumAccumulateNV(v2, matrixBuf.matrixData, 100);
|
| } |