| #version 450 | |
| layout (local_size_x = 32, local_size_y = 1) in; | |
| uniform UBO | |
| { | |
| bool b; | |
| bvec4 bv; | |
| bool[4] ba; | |
| }; | |
| buffer SSBO { | |
| bool b; | |
| bvec4 bv; | |
| bool[4] ba; | |
| } ssbo; | |
| void main() | |
| { | |
| if (gl_GlobalInvocationID.x == 0 && gl_GlobalInvocationID.y == 0) { | |
| ssbo.b = b; | |
| ssbo.bv = bv; | |
| for (int i = 0; i < 4; ++i) { | |
| ssbo.ba[i] = ba[i]; | |
| } | |
| } | |
| } |