| #version 460 | |
| #extension GL_EXT_ray_tracing : enable | |
| #extension GL_EXT_shader_invocation_reorder : enable | |
| hitObjectEXT hObjGlob; // OK | |
| uniform hitObjectEXT uHitObj; // ERROR | |
| layout(location=0) in hitObjectEXT hobjIn; // ERROR | |
| out hitObjectEXT hobjOut; // ERROR | |
| struct hObjWrapper{ | |
| hitObjectEXT objField; | |
| vec3 v; | |
| }; | |
| void foo(hitObjectEXT hObjArg) {} // OK | |
| void main() | |
| { | |
| hObjWrapper wrapper; // ERROR | |
| hitObjectEXT localHitObj; // OK | |
| foo(localHitObj); // OK | |
| } |