| #version 450 core |
| #extension GL_KHR_memory_scope_semantics : enable
|
| #extension GL_EXT_long_vector : enable
|
| #extension GL_EXT_shader_explicit_arithmetic_types : enable
|
| #extension GL_EXT_buffer_reference : enable
|
| #extension GL_EXT_expect_assume : enable
|
| #extension GL_EXT_bfloat16 : enable
|
| #extension GL_EXT_float_e5m2 : enable
|
| #extension GL_EXT_float_e4m3 : enable
|
|
|
| layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; |
|
|
| void main() |
| {
|
| vector<bfloat16_t, 5> vbf16;
|
| vector<float16_t, 5> vf16;
|
| vector<float, 5> vf32;
|
| vector<float64_t, 5> vf64;
|
| vector<uint16_t, 5> vu16;
|
| vector<int16_t, 5> vi16;
|
| vector<uint32_t, 5> vu32;
|
| vector<int32_t, 5> vi32;
|
| vector<uint64_t, 5> vu64;
|
| vector<int64_t, 5> vi64;
|
| vector<floate5m2_t, 5> vfe5m2;
|
| vector<floate4m3_t, 5> vfe4m3;
|
| vector<int8_t, 5> vi8;
|
| vector<uint8_t, 5> vu8;
|
|
|
| vi16 = halfBitsToInt16(vf16);
|
| vu16 = halfBitsToUint16(vf16);
|
| vf16 = int16BitsToHalf(vi16);
|
| vf16 = uint16BitsToHalf(vu16);
|
|
|
| vi16 = float16BitsToInt16(vf16);
|
| vu16 = float16BitsToUint16(vf16);
|
| vf16 = int16BitsToFloat16(vi16);
|
| vf16 = uint16BitsToFloat16(vu16);
|
|
|
| vi16 = bfloat16BitsToIntEXT(vbf16);
|
| vu16 = bfloat16BitsToUintEXT(vbf16);
|
| vbf16 = intBitsToBFloat16EXT(vi16);
|
| vbf16 = uintBitsToBFloat16EXT(vu16);
|
|
|
| vi32 = floatBitsToInt(vf32);
|
| vu32 = floatBitsToUint(vf32);
|
| vf32 = intBitsToFloat(vi32);
|
| vf32 = uintBitsToFloat(vu32);
|
|
|
| vi64 = doubleBitsToInt64(vf64);
|
| vu64 = doubleBitsToUint64(vf64);
|
| vf64 = int64BitsToDouble(vi64);
|
| vf64 = uint64BitsToDouble(vu64);
|
|
|
| vi8 = floate5m2BitsToIntEXT(vfe5m2);
|
| vu8 = floate5m2BitsToUintEXT(vfe5m2);
|
| vfe5m2 = intBitsToFloate5m2EXT(vi8);
|
| vfe5m2 = uintBitsToFloate5m2EXT(vu8);
|
|
|
| vi8 = floate4m3BitsToIntEXT(vfe4m3);
|
| vu8 = floate4m3BitsToUintEXT(vfe4m3);
|
| vfe4m3 = intBitsToFloate4m3EXT(vi8);
|
| vfe4m3 = uintBitsToFloate4m3EXT(vu8);
|
|
|
| saturatedConvertEXT(vfe5m2, vf16);
|
| saturatedConvertEXT(vfe4m3, vf32);
|
| }
|