| #version 450 core |
| #extension GL_KHR_memory_scope_semantics : enable
|
| #extension GL_EXT_long_vector : enable
|
| #extension GL_NV_cooperative_vector : enable
|
| #extension GL_EXT_shader_explicit_arithmetic_types : enable
|
| #extension GL_EXT_buffer_reference : enable
|
| #extension GL_EXT_nonuniform_qualifier : enable
|
|
|
| layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; |
|
|
| layout(set = 0, binding = 0) buffer MatrixBuf {
|
| float16_t matrixData[];
|
| } matrixBuf;
|
|
|
| layout(set = 0, binding = 0) buffer MatrixBuf2 {
|
| int8_t matrixData[];
|
| } matrixBuf2;
|
|
|
| void main() |
| {
|
| vector<float, 20> v7 = vector<float, 20>(1);
|
| vector<float, 100> v8;
|
|
|
| coopvecNV<float, 20> cv7 = coopvecNV<float, 20>(v7);
|
| coopvecNV<float, 100> cv8;
|
|
|
| coopVecMatMulNV(cv8, cv7, gl_ComponentTypeFloat16NV, matrixBuf.matrixData, 11, gl_ComponentTypeFloat16NV, 100, 20, gl_CooperativeVectorMatrixLayoutRowMajorNV, false, 300);
|
| v8 = vector<float, 100>(cv8);
|
| } |